Skyrim Special Edition

File information

Last updated

Original upload

Created by

Joseph Russell

Uploaded by


Virus scan

Safe to use

About this mod

A merged, all-in-one patch for almost all of the Creation Club content, with numerous bugfixes and improvements.

Permissions and credits
Unofficial Creation Club Updates - All-In-One

Now available on! [PC] [XB1] [PS4]

I hate it when quests start automatically. Be it a mod, a DLC pack, or whatever we're calling the things you download from the Creation Club, if installing it causes a quest to just appear in my journal, I'm not a fan. It's immersion breaking, for one. Download a few things from the CC, and all of a sudden I have to accept that my character has heard three rumours and received a haul of mail in one go - while at the bottom of a dungeon, no less! 

I have therefore taken it upon myself to rectify the situation! I've worked my way through all the files on the Creation Club (except Survival Mode) one by one, making it so that the quests start in more immersive ways. I also made a number of bugfixes and improvements as I found them, generally polishing up the files to the standard they should have been at on release.

With this patch installed, none of the quests will automatically start when you load the game. Instead, you'll have to discover a collection of letters, notes and maps that I've scattered across Skyrim and Solstheim in organic, lore-friendly places. Reading these should cause the quests to start, after which they'll proceed as normal.

As I mentioned above, I've also made a fair few fixes and improvements, many of which I came up with at 1 AM, fuelled by purest Earl Grey. What can I say, I'm British. See the Changelog for details of these.

I strongly recommend that you do not install this patch on a save file that has already been loaded with any of the Creation Club Content installed. If you do, it won't break your game, but you won't benefit from some of the fixes and you may experience unusual quest behaviour.

The only exception for this is if you were already using all of my separate Creation Club patches and are simply switching across to the merged version, in which case you shouldn't notice any change. If you do, please report it in the Bug Reports section. 

The patch comes in two files. The main file covers most of the Creation Club files. The secondary file contains fixes for the two Creation Club files which cannot be opened in the Creation Kit without it crashing. I have to keep these separate so I may continue to use the Creation Kit for the majority of the Creation Club files.

To my knowledge, Adventurer's Backpack, Camping and Tundra Homestead do not need any fixes.

Don't have all of the Creation Club content? Use the separate Unofficial Creation Club Updates (linked below) instead!


Main File

  • "Arcane Accessories" from the Creation Club
  • "Arcane Archer Pack" from the Creation Club
  • "Chrysamere" from the Creation Club
  • "Divine Crusader" from the Creation Club
  • "Dwarven Armored Mudcrab" from the Creation Club
  • "Plague of the Dead" from the Creation Club
  • "Ruin's Edge" from the Creation Club
  • "Staff of Sheogorath" from the Creation Club
  • "Stendarr's Hammer" from the Creation Club
  • "Shadowrend" from the Creation Club

Secondary File

  • "Lord's Mail" from the Creation Club
  • "Nix-Hound" from the Creation Club


This Unofficial Update is incompatible with the following mods:

  • Unofficial Plague of the Dead Patch - This patch consists solely of a minor change to the Plague of the Dead quest record to remove a harmless Papyrus Log error, and is completely overwritten by this Unofficial Update. Choose one or the other.


I am not the original author of the Creation Club files that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.


  1. Make sure you have all the required files downloaded and installed from the Creation Club.
  2. Download and install the patch, preferably using NMM or MO.  If you want to do it manually, it should be as simple as dragging and dropping the .esp and .bsa files into your "data" folder. You don't need the source files unless you plan on making changes to my patches yourself.
  3. Enjoy!


  1. Uninstall the patch using your mod manager, or delete the .esp file from your "data" folder.  This should safely revert any of my changes back to vanilla.  However, as a rule, uninstallation of mods mid-play-through is not supported by Skyrim, and is a practice that should be viewed with considerable caution.   

My Other Mods

Unofficial Moonpath to Elsweyr Patch
Unofficial Creation Club Updates
Joseph Russell's Writing Patches
Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch 
Beyond Skyrim - Bruma WARZONES - Assault Attack Compatibility Patch
Beyond Skyrim - Bruma - Unofficial Ayleid Load Screen Hotfix
Unofficial Mihail Monsters and Animals Patches 
Moon and Star WARZONES - Assault Attack Compatibility Patch
House Dres 
Sulfur and Fire 

In addition to modding, I'm a semi-professional writer in my spare time!  If you'd like to see some of my other stuff (short stories, books, blog posts etc.) then I'd absolutely love you to support me by checking out my website, or alternatively, if you're one of those wonderful people who'd like to help pay my rent, by buying a copy of my latest novel!