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nathanlonghair - Draspian

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Draspian

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17 comments

  1. drscott11
    drscott11
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    I followed the instructions and it did not work. PCA installed & paths set. CK installed. Scripts extracted. Mod installed. I open the CK and follow the pic, but when I get to step 5, Compile, it's grayed out. 

    I had high hopes for this mod but consider this... by not providing a precompiled script (I know your reasons and they do not make any reasonable sense), you are wasting hundreds of cumulative hours of players time, especially when it does not work. Please provide a compiled script since it's "so easy". Clearly everyone is having problems so please throw us a bone here.

    Tested in game without compiling and you only get the visual for the spell effect but no actual effect.

    Running Skyrim AE 1170, Steam

    I also tried dropping into PCA directly but nothing happens ://
  2. geetsthenerd
    geetsthenerd
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    I get to step 5, and the Compile option is greyed out. I extracted the source.zip and put the .psc file in the correct folder. https://i.ibb.co/PDddBKf/2025-01-14-19-30.jpg

    Please help.

    Edit: I just realized the mod worked without having to do the compile thing.
  3. Sk3wlbus
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    I really like that you made this mod, however I cannot use it, as there is no easy way for me to compile the script. I'd really like to ask you to kindly compile and upload the script and just give reference to the original mod author. I spent 2 hours trying to get Papyrus Compiler App to work and couldn't.

    You said in the description it would be easy. It's far from it. I'm sure I'm not the only one who has and will run into this issue and then end up just not being able to use your advanced script at all.


    Starting 1 compile threads for 1 files...
    Compiling "DibellasCompulsionScript"...
    <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
    E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\DibellasCompulsionScript.psc(0,0): unable to locate script ActiveMagicEffect
    E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\DibellasCompulsionScript.psc(7,15): unknown type actor
    E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\DibellasCompulsionScript.psc(15,26): unknown type actor
    E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\DibellasCompulsionScript.psc(15,42): unknown type actor
    E:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\DibellasCompulsionScript.psc(16,11): actor is not a known user-defined type
    No output generated for DibellasCompulsionScript, compilation failed.
    Batch compile of 1 files finished. 0 succeeded, 1 failed.
    Failed on DibellasCompulsionScript
  4. deleted185362086
    deleted185362086
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    Why not overwrite the original? Making people do this themselves seems arbitrary
    1. Draspian
      Draspian
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      To respect the work made by the original author. Compiling the new script couldn't be easier anyway, it's not much effort being asked of users.
    2. deleted185362086
      deleted185362086
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      You can still give them credit lol.

      Idk, I think this will just stop most people using it
    3. Sk3wlbus
      Sk3wlbus
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      I agree. It's frustrating to people who want to use your mod and end up being unable to use the advanced script at all.
  5. GrumpyOldNord
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    I put the .psc file directly in Data/Scripts/Source and it's still not showing up in the CK. Running through MO2, but it still isn't detecting the source file. Not sure what I'm doing wrong, never worked with scripts before.
    1. GrumpyOldNord
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      Tried with PCA and got error after error. Seems my problem is that I'm still on 1.6.640 and the script was written with code from the update. :|
    2. Draspian
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      I am on 1.6.640 and had no trouble compiling the script. Can you tell me which error did PCA give you?
      Did you unzip all the scripts source files that come with the CK? I updated the description with this step.
    3. GrumpyOldNord
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      I thought I did, but maybe I didn't. I'll double check that. But the errors it was giving me was primarily that I had too many scripts installed. I'll have to try again to see exactly what it says.

      EDIT: Okay, so yeah. It was the first thing you said. Apparently I hadn't unzipped all the scripts like I thought I had (must have been on a previous install I did that I was thinking of) and PCA worked just fine this time. Thanks!
  6. sattyre
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    I don't believe Bees works on the CK, so anyone without the update, won't be able to compile the script.
    I found you have to put the source psc into the actual game data/scripts/source folder
    1. Draspian
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      As I said (and you can see it in the screenshot) you don't need to actually load the plugin to compile the script. Hell, I'm sure you could compile it from any game's CK, though I have not tested that.

      Did I mess up the folder structure? I think I made sure to put it in the correct folder. I will check on that asap.
    2. sattyre
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      what I meant about where to put the script, is in the actual game folder instead of in the mod in Mod Organizer.  The compiler isn't setup to work through MO unless you set it up, and I'm not sure how that would work, since I was going through the CK to get to the compiler.
    3. Draspian
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      Ah, I don't use MO2 so I wouldn't know. I assumed running the CK through MO2 would be sufficient, I remember that being the case for other things that need to look at assets in the Data Folder.

      Let me know If it isn't, then I'll update the description. It might be as simple as using PCA, I'll link it later.
    4. sattyre
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      I remember that being the case for other things that need to look at assets in the Data Folder.
      Yeah that's the way with almost all external's, but because the compiler is loaded by the CK and not MO, it automatically looks in the base game folders and misses the vhs folders entirely.  Putting the script into the base game folder allows you to compile it.
    5. Draspian
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      Thank you for the clarification, I will update the Description.