have you got the vanilla buying from vendors numbers backward in your description? It seems to imply that in vanilla, buying from vendors is more expensive when your speech skill is high than when it's low.
This mod is great, ignore the overbearing amount of stupid people. Yes it is illogically high for realism but that's because Skyrim balance is screwy. I'm already adjusting it with editions, leveled loot mods, scarcity, no magic for vendors ect. This is a good eco mod.
If I went for true realistic, merchants would tell you to get out of their store when you came in trying to sell your junk.... Either way, I have altered the name.
? Antropoid a merchant going about the daily routine gives not one lick about a customer being a "Dragonborn hero" or not. Unless your going into the stores with signed notes by the local Jarl to grant special treatment, or have established a working relationship that is mutually profitable a merchant has no reason to give you the time of day more than any other average customer. Actually since the dragonborn is usually showing up saying "buy all this crap i just found" it would be more immersive for most merchants to kick your ass out, think about it. In what world do you walk into a store walk up to the counter and try to sell stuff to the clerk who is trying to sell stock to you?
Well, speaking to historical accuracy, this is about a kind of medieval analog, that's what stores were, they sourced whatever they thought they could sell from anyone for a fair price, in most small towns and poor areas pretty much a farmers market situation where people and traders went to equally sell and buy, only the wealthy and active shops could afford imports or even buildings in the first place, and the east empire company in skyrim is seemingly the only company who did shipping, would be incredibly expensive, so only things that had to be imported would be bought from them, local sources would totally be preferred. It's not really relatable to modern markets in so many ways, though the very rich traders did still have a building with displays and a sign out front. This was my first instinct so I did some reading, apparently each hold would ask for bribes and taxes to let the importers pass through, making it way more expensive than just transporting goods in the first place. And apparently because of this a trade guild started, and a lot of traders eventually became highly important members in their cities. So, sell prices were probably very much closer than further from buy prices. And reasonably, why would a trader buy something for pennies and sell it for the same price as an imported good, if it was because he had less use for it than an imported good? That'd be pretty funny, like 'wtf! you said it was worthless you fudger!' Man I wrote a lot, appreciate it!
Brilliant! I'm putting together a mod list to play as a poor farmer just trying to get a living (no adventuring!), with a ton of survival and difficulty mods, and this is perfect.
I added this on a new play through. Boy, is it tough! It definitely makes it harder for loot to be a 'cash cow'. I wish I'd had it on my previous play through.
I don't see anything in that mod that effects actual prices of the items merchants make. Either way, if you load this file after that one, this one should overwrite any cost settings that one may have in place.
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