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H Shirlock

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HalfbitShirlock

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211 comments

  1. SmokingTiger741
    SmokingTiger741
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    • 6 kudos
    I will second the request for patched meshes for Wizkid Parallax Imperial Forts. Wiz made some mesh corrections with removing ugly shaders, and some UV corrections IIRC. Even with interiors, where comparing it to a mod like ELFX for example shows he removed the gross looking dirt shader too. It makes the forts look so much cleaner. With your mod's meshes, Wiz's fort textures don't apply properly, and the ugly shaders make a return (which are more obvious with his textures than others). 

    The good news is that Wiz has open perms on that mod, so you could make a patch, if you're willing, as long as Wiz gets credit. There's been a good handful of nice fort textures, but his still remain my favorite. 
  2. nextgenveki
    nextgenveki
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    • 0 kudos
    Love this mod and I would like to see these changes in forts of beyond skyrim bruma.
  3. trips7hills
    trips7hills
    • member
    • 0 kudos
    Is anybody willing to share a LOD cache for this amazing mod? I'm having problems running DYNOLOD on my gig. Thanks in advance!
    1. illuminoous
      illuminoous
      • supporter
      • 2 kudos
      +1
  4. HelloGeneralKenobi
    HelloGeneralKenobi
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    • 0 kudos
    Any chance of a patch for Fortress Restoration SE Redux?
  5. Emprah40K
    Emprah40K
    • member
    • 5 kudos
    In SSEedit a bunch of records seem to override unrelated vanilla records: https://imgur.com/a/Rjp9sr9
    Is this normal? I ask because I'm having a lot of trouble getting the battlements to match the textures of vanilla forts: https://imgur.com/a/UfI9bO5
    1. AlitaHelms
      AlitaHelms
      • member
      • 4 kudos
      Had the same problem, turns out I needed to update xEdit. Now those records look fine.
  6. AlitaHelms
    AlitaHelms
    • member
    • 4 kudos
    I'd love to use this mod, but xEdit throws 2000+ errors. Is there a reason why this mod places so many random markers everywhere? (DivineMarker, DoorMarker, PrisonMarker etc.) plus I found a lot of placed player refs (Player "Prisoner" NPC) and placed lockpicks. These don't seem to be referenced by anything but seem to cause the errors in xEdit.

    edit: disregard my comment, my xEdit needed to be updated. No errors show in the new version!
  7. HavenofDarkness
    HavenofDarkness
    • member
    • 35 kudos
    Never mind.
  8. trips7hills
    trips7hills
    • member
    • 0 kudos
    Much needed mod , although i would call it a defining fix to vanilla castles. Way to go mate.
    Any chance for a Beyond Reach Patch? Thanks in advance.
  9. wushideyunluo
    wushideyunluo
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    • 0 kudos
    The model of the vampire castle has disappeared.
    1. wushideyunluo
      wushideyunluo
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      I found out that the parallax version is indeed caused by a model file, which is "casexttowershellstairs01_NoParapet"
    2. wushideyunluo
      wushideyunluo
      • member
      • 0 kudos
      He is missing the document "casexttowershellstairs01_NoParapet", can you reissue it?
    3. wushideyunluo
      wushideyunluo
      • member
      • 0 kudos
      The "casexttowershellstairs01_NoParapet" model file has a problem, and when the arrow hits the part of the area on it, it will disappear directly, or be engulfed.
  10. FormableMass945
    FormableMass945
    • member
    • 1 kudos
    based and medievalpilled