Would it be possible, to release a version without the visual effects (mainly those on the heavy attacks)?
I adjusted the conditions so that its the moveset for a character with high two-handed and alteration skills, as well as made it available for all greatswords. In the sense of, they mastered sword art and telekinesis in a way that allows them to combine both. For that purpose, I would love a "clean" version that would better fit characters that have no deadric background (in my opinion of course).
how come the other animations work except the attack ones my characters uses the standard to handed hit for the great sword new to using mods on skyrim sorry
Found a fix! You need to empty your inventory of any item you don't want to lose, then use the player.resetinventory command in the console. Just tried this and it worked!
Hey how would I set this up to work like how you have the Dragon Age Staff Moveset where it works on a certain stance with the Stances mod? Would I just add the line for the stance I want to set it to from the Stance mod to the Conditions.txt file?
the last time i was modding my game your dragon age staff movement mod was just out and i loved it now after so long i came back to see this and i have just one word AWSOME it looks so cool
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Would it be possible, to release a version without the visual effects (mainly those on the heavy attacks)?
I adjusted the conditions so that its the moveset for a character with high two-handed and alteration skills, as well as made it available for all greatswords.
In the sense of, they mastered sword art and telekinesis in a way that allows them to combine both. For that purpose, I would love a "clean" version that would better fit characters that have no deadric background (in my opinion of course).
E: seems you need Dodge - MCO|DXP for the dodge animations