This is so cool! It's not just a fancy animation, it's a whole new gameplay! And it's so smooth, with equiping/unequiping the mod item being properly animated on the sword! It even works with doubleblades!
Not sure what I think about the dodge teleportation, but it… does fit the spellsword archetype, I guess?
very cool mod but the sword tries to return to my hand every time i turn my character slightly making the sword go through me and then go back to its floating position
Would it be possible, to release a version without the visual effects (mainly those on the heavy attacks)?
I adjusted the conditions so that its the moveset for a character with high two-handed and alteration skills, as well as made it available for all greatswords. In the sense of, they mastered sword art and telekinesis in a way that allows them to combine both. For that purpose, I would love a "clean" version that would better fit characters that have no deadric background (in my opinion of course).
how come the other animations work except the attack ones my characters uses the standard to handed hit for the great sword new to using mods on skyrim sorry
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Not sure what I think about the dodge teleportation, but it… does fit the spellsword archetype, I guess?
Would it be possible, to release a version without the visual effects (mainly those on the heavy attacks)?
I adjusted the conditions so that its the moveset for a character with high two-handed and alteration skills, as well as made it available for all greatswords.
In the sense of, they mastered sword art and telekinesis in a way that allows them to combine both. For that purpose, I would love a "clean" version that would better fit characters that have no deadric background (in my opinion of course).