About this mod
ModifyFaceGen (mfg) command fix. This is the SKSE64 plugin.
- Requirements
- Permissions and credits
- Changelogs
# opparco mfg Command for SSE
ModifyFaceGen (mfg) command fix
## Prerequisites
- SKSE64 2.0.20 or 2.2.3
## How to use
mfg c
mfg clear
mfg r
mfg reset
Clear the actor expression/phoneme/modifier.
mfg e [type] [strength]
mfg expression [type] [strength]
Set the actor expression's strength.
mfg p [type] [strength]
mfg phoneme [type] [strength]
Set the actor phoneme's strength.
mfg m [type] [strength]
mfg modifier [type] [strength]
Set the actor modifier's strength.
mfg save [filename]
Save the actor expression/phoneme/modifier to filename.txt as batch file.
mfg d
Search all .esm/.esp files containing the current baseID (24 bit).
mfg f
forcibly write the expression set by Actor.SetExpressionOverride.
## Examples
mfg c
mfg e 8 80
mfg p 11 50
mfg m 10 50
## Console Hotkeys
Assign a hotkey to any command. batch and alias are also enabled.
Setting file:
data/SKSE/Plugins/console_hotkeys.txt
Setting examples:
55 = tfc 1# NUM*
181 = tm# NUM/
## Credits
console.swf from MfgConsole 1.0
Mfg Console
https://www.nexusmods.com/skyrim/mods/44596/?
## ChangeLog
v0.2.3-1.6.640
- SKSE64 2.2.3 (game version 1.6.640)
v0.2.3
- solved the problem that facial animations does not play well.
v0.2.2
- SKSE64 2.0.20
v0.2.1
- SKSE64 2.0.17
v0.2.0
- SKSE64 2.0.16
v0.1.9
- SKSE64 2.0.15
v0.1.8
- SKSE64 2.0.12
v0.1.7
- SKSE64 2.0.11
v0.1.6
- SKSE64 2.0.10
v0.1.5
- SKSE64 2.0.9
v0.1.4
- mfg f
forcibly write the expression set by Actor.SetExpressionOverride.
- MfgConsoleFunc.pex
provide Papyrus functions compatible with Mfg Fix.
v0.1.3
- SKSE64 2.0.8
## Author
opparco
ModifyFaceGen (mfg) command fix
## Prerequisites
- SKSE64 2.0.20 or 2.2.3
## How to use
mfg c
mfg clear
mfg r
mfg reset
Clear the actor expression/phoneme/modifier.
mfg e [type] [strength]
mfg expression [type] [strength]
Set the actor expression's strength.
mfg p [type] [strength]
mfg phoneme [type] [strength]
Set the actor phoneme's strength.
mfg m [type] [strength]
mfg modifier [type] [strength]
Set the actor modifier's strength.
mfg save [filename]
Save the actor expression/phoneme/modifier to filename.txt as batch file.
mfg d
Search all .esm/.esp files containing the current baseID (24 bit).
mfg f
forcibly write the expression set by Actor.SetExpressionOverride.
## Examples
mfg c
mfg e 8 80
mfg p 11 50
mfg m 10 50
## Console Hotkeys
Assign a hotkey to any command. batch and alias are also enabled.
Setting file:
data/SKSE/Plugins/console_hotkeys.txt
Setting examples:
55 = tfc 1# NUM*
181 = tm# NUM/
## Credits
console.swf from MfgConsole 1.0
Mfg Console
https://www.nexusmods.com/skyrim/mods/44596/?
## ChangeLog
v0.2.3-1.6.640
- SKSE64 2.2.3 (game version 1.6.640)
v0.2.3
- solved the problem that facial animations does not play well.
v0.2.2
- SKSE64 2.0.20
v0.2.1
- SKSE64 2.0.17
v0.2.0
- SKSE64 2.0.16
v0.1.9
- SKSE64 2.0.15
v0.1.8
- SKSE64 2.0.12
v0.1.7
- SKSE64 2.0.11
v0.1.6
- SKSE64 2.0.10
v0.1.5
- SKSE64 2.0.9
v0.1.4
- mfg f
forcibly write the expression set by Actor.SetExpressionOverride.
- MfgConsoleFunc.pex
provide Papyrus functions compatible with Mfg Fix.
v0.1.3
- SKSE64 2.0.8
## Author
opparco