0 of 0

File information

Last updated

Original upload

Created by

opparco

Uploaded by

opparco

Virus scan

Some manually verified files

About this mod

yet another ModifyFaceGen (mfg) command fix. This is the SKSE64 plugin.

Permissions and credits
# opparco mfg Command for SSE

yet another ModifyFaceGen (mfg) command fix

## Prerequisites

- SKSE64 2.0.7

This is one of the SKSE64 plugin.

## How to use

mfg c
mfg clear
mfg r
mfg reset


Clear the actor expression/phoneme/modifier.

mfg e [type] [strength]
mfg expression [type] [strength]


Set the actor expression's strength.

mfg p [type] [strength]
mfg phoneme [type] [strength]


Set the actor phoneme's strength.

mfg m [type] [strength]
mfg modifier [type] [strength]


Set the actor modifier's strength.

mfg save [filename]

Save the actor expression/phoneme/modifier to filename.txt as batch file.

mfg d

Search all .esm/.esp files containing the current baseID (24 bit).

## Examples

mfg c
mfg e 8 80
mfg p 11 50
mfg m 10 50


## Console Hotkeys

Assign a hotkey to any command. batch and alias are also enabled.

Setting file:
data/SKSE/Plugins/console_hotkeys.txt

Setting examples:
55 = tfc 1# NUM*
181 = tm# NUM/


## Credits

console.swf from MfgConsole 1.0

Mfg Console
https://www.nexusmods.com/skyrim/mods/44596/?

## ChangeLog

v0.1.2
- SKSE64 2.0.7
v0.1.1
- SKSE64 2.0.6
v0.1.0
- SKSE64 2.0.5
v0.0.9
- fix to be able to specify target. player.mfg c
v0.0.8
- hotkeys do not respond when loading auto/quick save. fix it.
v0.0.7
- Console Hotkeys
v0.0.6
- abort when select generated npcs. fix it.
v0.0.5
- mfg d
v0.0.4
- fix to get name.
v0.0.3
- mfg save
v0.0.2
- Change the .dll file name
- Expression Window; console.swf from MfgConsole 1.0
- Command Alias; has been implemented on console.swf

--
opparco
REPORT BUG
Top