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n1iby2

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ni1by2

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14 comments

  1. Trompdoy
    Trompdoy
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    Can't find a direct conflict between GSG and this patch in xEdit.
    The GSG - exercise patch tweaks the value for exe_stamina_growth_rate a little and you have your own KN_exe_stamina_growth (not rate, so different thing I assume)

    So yeah I'm not sure if they're compatible or incompatible still.
    1. ni1by2
      ni1by2
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      hey - would love it if you could test and report back! This mod, Exercise and Stay in Shape are all based on papyrus scripting and I haven't had the time to look through the GSG scripts to figure out how these would interact - but if you could test in-game that would be mega helpful
    2. Trompdoy
      Trompdoy
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      It'll be a few more days / weeks before I can get to the actual playing part of the game. I'm still in the "playing the game called modding skyrim" phase right now haha.

      I'll definitely play around with it, but the problem is that I'm using a ton of mods and it'll be hard to pinpoint why something is (not) working, but I'll do my best :)
    3. ni1by2
      ni1by2
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      hahaha, right there with you. I have been building and testing my modlist since... August.

  2. cita123
    cita123
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    I hope a gsg patch comes in the future, thank you for the patch
  3. QuietEyez
    QuietEyez
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    I use JaySerpas collection, Gate to Sovngarde. It's got Pumping Iron and Stay in Shape, but I don't really interact with them much.
    I do use Geometric Stat Growth, and am looking at adding Exhaustion/Exercise to my setup.
    I'd love a GSG patch, would just about guarantee I start interacting with PI and SIS more. 
  4. scalpingsnake
    scalpingsnake
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    Stumbled across this patch, didn't even realise this was an issue xD It's quite hard to test out how all these mods play together without my test character becoming a full playthrough lmao. 

    I was wondering should add muscles to my character in racemenu when I create them? Or should I reduce them and allow the mods to dynamically add them? 
    1. ni1by2
      ni1by2
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      If you start with weight at 100, this mod wont have any impact - like you have no weight left to gain.

      I usually start a playthrough with weight set to 5 or 10. Big fan of the puny-weakling-gets-massive story arc.
  5. kingmvndus
    kingmvndus
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    Congrats on the release! Looking forward to actually being able to put on weight in my current playthrough haha.
    1. ni1by2
      ni1by2
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  6. JobiWanUK
    JobiWanUK
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    Congrats on the release, I know you've worked hard on this.
    1. ni1by2
      ni1by2
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      <3 thank you
  7. jayserpa
    jayserpa
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    Nice! 
    1. ni1by2
      ni1by2
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      <3