There are some known bugs with audio mods that are as a result of incorrect or edited sound descriptors. Please use xEdit to check that your installed spell mods do not change descriptors before you comment about inconsistent sound effects.
I do not take requests other than from mod authors. All magic sounds will be complete in the future, as will hopefully be audio replacers for the various magic mods available on the Nexus.
I use the Immersive Sounds Compendium - SkyPatcher because it can easily tinker with the sound effects of the Warhammer and Greataxe in each module, so that it can use the sound effects of the Immersive Sounds Compendium.
However, after using Immersive Sounds Compendium - SkyPatcher, the extra sound of the halberd and spear will be changed to the sound effect of the Greataxe.
Use website translation, there is a problem with the sound of the spear and halberd , it is incompatible with Dynamic Impact - Slash Effects X & EBT+ISC patch, Stop On Slash SSE - Hitstop and Screenshake, the effect of the above two mods does not work when hit, and the sound effect of the katana is normal.
No idea what causes this, my mod uses Skypatcher and I'm using Dynamic Impact - Slash Effects X myself so it shouldn't result in any incompatibilities. Will look into it.
even though it's not a new weapontype would you consider daggers as well to separate from swords, of if not, do you know any good recommendations that do this
Audio overhaul for skyrim already does this and the optional file in my other mod Bleeding Edge has a file that adds AOS dagger impact descriptors to all daggers in your list.
I'm looking in the bsa, but I can't find any swing sounds for blade_small only blade_medium or 2hand. Does it only include impact sounds or am I misssing something?
@pentapoxImmersive Sounds - Compendium, despite being an excellent mod, is sadly not compatible with my heavy load order. Any chance you could consider making a future version without its being a hard requirement ? Not going to use this mod right now but still download it to endorse your work !
Unfortunately as I've no intention of creation my own framework to support a wider range of sound effects I'm unable to make an ISC-free version of this mod as I'd have to create a lot of new descriptors and I try to keep my mods lightweight. If you're still not sure, load ISC as early in your load order as possible and make manual patches to overwrite the occasional conflict you want changed.
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How do you work with Immersive Sounds Compendium - SkyPatcher at Skyrim Special Edition Nexus - Mods and Community and give it more priority?
I use the Immersive Sounds Compendium - SkyPatcher because it can easily tinker with the sound effects of the Warhammer and Greataxe in each module, so that it can use the sound effects of the Immersive Sounds Compendium.
However, after using Immersive Sounds Compendium - SkyPatcher, the extra sound of the halberd and spear will be changed to the sound effect of the Greataxe.
In spear and halberd's ini, delete ; Impact Data bar works fine
Because I saw ; Impact Data was no in the tonal arsenal - katanas.ini, I want to say try to delete it, but I didn't expect it to work normally.