left+right mouse click is T-posing plus sprinting animations, all animations are installed in required section not sure what is going on but without this mod it doesnt tpose.
Means his mod disabling the BFCO base animations is not doing it right I'm going to assume.
I've broken most BFCO animations this last week trying to figure out how to make A overwrite B. While I am still perplexed on the whole application of A over B and the insanely labeled files with obscurity...I have learned WHAT breaks WHAT quit often :) I would SHIFT+O and view the BFCO animation for a set weapon you are using, then view the Animated armory weapon, and see if the BFCO disabling was simply a condition change or an overwriting, or a disabling via the TICK
This has actually been fixed in recent versions for anyone else who sees this if its not working then its another mod causing this issue or you didnt run pandora.
I ReAd GuD Come on kid. This is for people who want BFCO animations with ALL of the animated armory weapon additions. I know...."Effort". Go back to Xbox Live and COD trolling, less effort :)
Hello, first of all, thank you for providing this setup for BFCO. Second, some animations that require Keyword Patch Collection and Keyword Compatibility Framework, after installing those requirements, I noticed that greatswords are using animations for pikes... Do you think those patches are needed?
Holding charge attack while moving is causing my character to T pose, I think it's activating directional charge attack how to disable them? Edit: The problem was with Dynamic Grip, please do its setup for BFCO first
Managed to convert all the animations, not sure if something broke during it but all attacks are t-posing. I've done this twice now (thankfully I kept the archives) and the issue persists. I reran Nemesis after deleting the output folder and everything.
Why does my character get stuck or even spread their arms in a T-pose when attacking with a one-handed sword, especially when pressing it along with the directional keys? I haven't noticed this issue with other weapons.
i cannot figure out for the life of me how to convert mco to bfco. its too complicated and ik everyone says its easy but maybe im just slow. is it not possible for you to create this mod but the conversion is already done?
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I am using skyrim 1.6.1170
I've broken most BFCO animations this last week trying to figure out how to make A overwrite B. While I am still perplexed on the whole application of A over B and the insanely labeled files with obscurity...I have learned WHAT breaks WHAT quit often :) I would SHIFT+O and view the BFCO animation for a set weapon you are using, then view the Animated armory weapon, and see if the BFCO disabling was simply a condition change or an overwriting, or a disabling via the TICK
Come on kid. This is for people who want BFCO animations with ALL of the animated armory weapon additions. I know...."Effort". Go back to Xbox Live and COD trolling, less effort :)
Second, some animations that require Keyword Patch Collection and Keyword Compatibility Framework, after installing those requirements, I noticed that greatswords are using animations for pikes... Do you think those patches are needed?
Edit: The problem was with Dynamic Grip, please do its setup for BFCO first