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jackieroy

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jackieroy

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21 comments

  1. sresra22
    sresra22
    • supporter
    • 3 kudos
    left+right mouse click is T-posing plus sprinting animations, all animations are installed in required section not sure what is going on but without this mod it doesnt tpose.

    I am using skyrim 1.6.1170
    1. Trunixx
      Trunixx
      • supporter
      • 0 kudos
      same
    2. Steamvikings
      Steamvikings
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      • 9 kudos
      Means his mod disabling the BFCO base animations is not doing it right I'm going to assume.

      I've broken most BFCO animations this last week trying to figure out how to make A overwrite B. While I am still perplexed on the whole application of A over B and the insanely labeled files with obscurity...I have learned WHAT breaks WHAT quit often :) I would SHIFT+O and view the BFCO animation for a set weapon you are using, then view the Animated armory weapon, and see if the BFCO disabling was simply a condition change or an overwriting, or a disabling via the TICK
    3. soupdragon1234
      soupdragon1234
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      • 328 kudos
      Yeah its broken, maybe 3.xx is not compatible? Causes T-posing in any combat. Had to uninstall.
    4. sresra22
      sresra22
      • supporter
      • 3 kudos
      This has actually been fixed in recent versions for anyone else who sees this if its not working then its another mod causing this issue or you didnt run pandora.
  2. noahnok420
    noahnok420
    • supporter
    • 0 kudos
    How to use?just DL AND INSTALL?
    1. XarisZ
      XarisZ
      • member
      • 20 kudos
      Nope you gotta click all the links and convert every weapon type anim yourself in order to make this work
    2. sumanoskae
      sumanoskae
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      • 0 kudos
      Then... what exactly is this mod for?
    3. Steamvikings
      Steamvikings
      • premium
      • 9 kudos
      I ReAd GuD
      Come on kid. This is for people who want BFCO animations with ALL of the animated armory weapon additions. I know...."Effort". Go back to Xbox Live and COD trolling, less effort :)
  3. Bordoxs
    Bordoxs
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    • 15 kudos
    Hello, first of all, thank you for providing this setup for BFCO.
    Second, some animations that require Keyword Patch Collection and Keyword Compatibility Framework, after installing those requirements, I noticed that greatswords are using animations for pikes... Do you think those patches are needed?
  4. EASTWYCK2
    EASTWYCK2
    • member
    • 0 kudos
    Does the actual BFCO Elden Rim work with this?
  5. ArronSingh
    ArronSingh
    • member
    • 0 kudos
    Holding charge attack while moving is causing my character to T pose, I think it's activating directional charge attack how to disable them?
    Edit: The problem was with Dynamic Grip, please do its setup for BFCO first
  6. TheBackOfDark
    TheBackOfDark
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    • 0 kudos
    Managed to convert all the animations, not sure if something broke during it but all attacks are t-posing. I've done this twice now (thankfully I kept the archives) and the issue persists. I reran Nemesis after deleting the output folder and everything.
    1. soupdragon1234
      soupdragon1234
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      • 328 kudos
      Same, had to remove it as it doesn't seem to work.
  7. kogareru1zzz
    kogareru1zzz
    • member
    • 0 kudos
    Why does my character get stuck or even spread their arms in a T-pose when attacking with a one-handed sword, especially when pressing it along with the directional keys? I haven't noticed this issue with other weapons.
    1. rabureta
      rabureta
      • member
      • 1 kudos
      Did you install the sprint pack? The assorted ER packs lack sprint animations.
  8. nazhul
    nazhul
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    • 0 kudos
    i cannot figure out for the life of me how to convert mco to bfco. its too complicated and ik everyone says its easy but maybe im just slow. is it not possible for you to create this mod but the conversion is already done?
    1. ttorias
      ttorias
      • member
      • 0 kudos
      I don’t think you need to convert this mod but for the MCO weapon animation mods you about to download.
  9. InstantCombust
    InstantCombust
    • member
    • 0 kudos
    Do I need to put anything in the BFCO folder. I also need to clear the hkx in the original BFCO folder. Correct?
    1. jackieroy
      jackieroy
      • supporter
      • 7 kudos
      You just need to convert the animation mods listed, the user configs take care of everything else in OAR, no deleting necessary.
    2. InstantCombust
      InstantCombust
      • member
      • 0 kudos
      Cool, I see the disable line code now. That is pretty convenient. Thanks mate.