A JK Skyrim patch would be cool and some other mod wich allows walljumps and another mod who allows you to make the john cena move .... hmm but the patch would be enough i think xD nice mod
I already use JK's Whiterun, just tried JK's Skyrim because of you. Thank. - I will probably re-do the Deadly Shadows serie for JK, BUT without Solitude - the Better Cities version is by far more interesting for a thief : a bank, a consulate, bakery, bookshop, instrument shop, a vampiresque nightly bar, citizen houses are added - giving an urban feel missing in Vanilla (for my personal point of view). - just tested JK's Riften, Windhelm and Markarth an hour ago, plenty of inspiration. - a patch? I'm already at the .esp limit, so having only one .esp is better. I will begin to work on this monday. By the way, I was unable to duplicate the player's house already made, so I will make something different: good city hideout for planning the heist during the day, at night burglaring and escaping the city without been caught, then simple hideout outside the city, to take a rest before the next mission. If some of you have ideas.......
Kso, same issues others have. Invisible wall on the stairs going to Legacy of the Dragonborn's Museum. I see what you all have said works, but that doesn't make sense. LotD is the master to this mod, and an ESM, so it has to be loaded first, near the top of the Load order. I don't know what that's supposed to work. If you found a way to replicate it, can't you just fix it in the plugin?
LotD was an .esp, but is now an .esm after the last update. Thank you for the report, I will try to fix it. I'm slowly working on the Deadly Shadows serie, adding alternate acces to cities, maybe entry points on roofs for some houses, and to make a lite version for Open Cities. May I ask you some patience, as I work at the speed of a drunken snail.
lol, alright. Might i suggest checking out Enterable Windows ( https://www.nexusmods.com/skyrimspecialedition/mods/4358 ) for possible compatibility or inspiration. Some of the work in that is a little dicey, let's say.
I was exactly thinking of this, and already made a test in my WIP worldspace: https://www.nexusmods.com/skyrimspecialedition/images/18710 Windows and chimney traps will be on roofs, and interiors need a little adaptation, for discreet walks. By the way, done the fix for LotD v.4.
Downloaded and tested. It conflicts with Legacy of the Dragonborn mod. Specifically the area just outside Blue Palace. Legacy of the Dragonborn places a museum right there and your mod puts a ramp right across the stairs and prevents entry to the museum. I'm not expecting you to come up with a fix unless you want to, but wanted to make sure your aware.
Mod fixed. You can find it in optional files. Two of them: one for vanilla Solitude, the other for the mod Better Cities. These are not patches, but the full mod adapted for Legacy. Made in a rush. Please report any bug or trouble.
Downloaded and tested. While the ramp and everything is gone from in front of the gallery, the stairs to the gallery itself are blocked. You go about a quarter of the way up the stairs and you hit an invisible barrier. I'm uninstalling for now, but thanks for the effort. Endorsed just for that effort!
I will take a look, I maybe forgot a collision plane. Edit: just tested on a vanilla new save, I got no trouble on the Gallery stair. The .esp for Legacy don't share the name of the original Deadly Shadow mod. Have you uninstalled the original DS Solitude mod, save, then install the DS for Legacy?
Re-edit: Encountered the blocking on stair, but with two DS mods activated: the one for Legacy and Vanilla Solitude activated with the one for Legacy and Better Cities Solitude. Only one Deadly Shadows Solitude must be used. They are all full mods and not patches. The only patch is for The Tower of the Wolf. I will change them from "optional" to "main" file.
I began a new game, full modded (about 250 mods and 170 esp). Better Cities Solitude mod. I encountered the problem, then modified the load order of both the mod and the .esp in Mod Organizer: Placed before Dragonborn Legacy, then loaded the game again. All is fine now. Check your load order please, and tell me if you can access the Gallery.
Was running into the same issue running Better Cities plus Legacy of the Dragonborn. Adjusted my load order (Deadly Shadows before the other two) and problem was fixed. Thanks! ;)
Hello, It's not compatible. I don't have Open Cities as some of my favorite mods are not compatible. The main cities are in their own world, while Open Cities have copied those cities and pasted them in Tamriel world. The references are not the same. If I have time, I will try to make my mods for Open C. but I must finish Windhelm before (doing music theme right now and the 2-3 next days). So stay tuned, maybe mid november.
I have downloaded Open Cities, but all custom models were missing. I will see if extracting the bsa will fix the problem, but my main concern is in case of O.C. overwriting data from a previous mod. Will try this at the end of the week. Stay tuned.
Just a FYI. Above Radiant Raiment, on the roof on the left hand side, there is a little gap of roof which has no collision, so you will fall through it and land underneath solitude.
It's the vanilla .nif, with collision plane over the bridge removed, so don't overwrite. I don't have SMIM now, but I will see if the SMIM have this plane or not. The path to the roofs don't use the windmill bridge for now but I was planning to add something. I will try to make it SMIM compatible.
uh... not really, I only had Dark Project on the first XBox and it was too difficult for me (I'm a ***** casual gamer). But I liked very much the visual ambiance. Inspired too by some pen and paper RPG and miniature tabletop games like Mordheim or Frostgrave.
35 comments
I will redo the patches when LotD v5 is out. All my current work on the CK is on a 3 x 3km worldspace, this take all my time and hard disk....
Best regards
Also, Legacy of the Dragonborn V5 is coming out soon with a complete overhaul of the Museum, will you be patching that too?
- I will probably re-do the Deadly Shadows serie for JK, BUT without Solitude - the Better Cities version is by far more interesting for a thief : a bank, a consulate, bakery, bookshop, instrument shop, a vampiresque nightly bar, citizen houses are added - giving an urban feel missing in Vanilla (for my personal point of view).
- just tested JK's Riften, Windhelm and Markarth an hour ago, plenty of inspiration.
- a patch? I'm already at the .esp limit, so having only one .esp is better.
I will begin to work on this monday. By the way, I was unable to duplicate the player's house already made, so I will make something different: good city hideout for planning the heist during the day, at night burglaring and escaping the city without been caught, then simple hideout outside the city, to take a rest before the next mission. If some of you have ideas.......
Cheers
Cheers.
Windows and chimney traps will be on roofs, and interiors need a little adaptation, for discreet walks.
By the way, done the fix for LotD v.4.
Best regards
Cheers
Edit: just tested on a vanilla new save, I got no trouble on the Gallery stair. The .esp for Legacy don't share the name of the original Deadly Shadow mod. Have you uninstalled the original DS Solitude mod, save, then install the DS for Legacy?
Re-edit: Encountered the blocking on stair, but with two DS mods activated: the one for Legacy and Vanilla Solitude activated with the one for Legacy and Better Cities Solitude. Only one Deadly Shadows Solitude must be used. They are all full mods and not patches. The only patch is for The Tower of the Wolf. I will change them from "optional" to "main" file.
Sorry for the inconvenience
Best regards
Best regards
It's not compatible. I don't have Open Cities as some of my favorite mods are not compatible. The main cities are in their own world, while Open Cities have copied those cities and pasted them in Tamriel world. The references are not the same. If I have time, I will try to make my mods for Open C. but I must finish Windhelm before (doing music theme right now and the 2-3 next days). So stay tuned, maybe mid november.
Best regards
I have downloaded Open Cities, but all custom models were missing. I will see if extracting the bsa will fix the problem, but my main concern is in case of O.C. overwriting data from a previous mod. Will try this at the end of the week. Stay tuned.
Best regards
I see next day.
Best regards
It's the vanilla .nif, with collision plane over the bridge removed, so don't overwrite. I don't have SMIM now, but I will see if the SMIM have this plane or not. The path to the roofs don't use the windmill bridge for now but I was planning to add something. I will try to make it SMIM compatible.
Cheers
uh... not really, I only had Dark Project on the first XBox and it was too difficult for me (I'm a ***** casual gamer). But I liked very much the visual ambiance. Inspired too by some pen and paper RPG and miniature tabletop games like Mordheim or Frostgrave.