Wow. I haven't visited Narrative Loot for a while. Since my last release, it has more than tripled in popularity. It used to be quiet here!
It makes me so glad that so many people have gotten to experience the 3D models these artists have created. I believe some of the growing popularity is coming from more people learning the Wrye Bash tool. If you haven't used it yet, it is simpler than you might fear! It can also help you fix mod problems caused by overwriting loot and NPC lists.
Narrative Loot is a mod that I worked on a very long time ago, when I was expanding my modding and 3D skills. I aim to some day build it further! I still keep notes.
One aspect of Skyrim modding I would love to learn is the Radiant Quest system. Imagine a mod like Missives, but more integrated into the loot system. Perhaps you could find notes in chests mentioning artifacts. Or mentioning riches that other NPC's have, as radiant theft quests. That is where I would like to take the mod.
I would also like to enhance its core feature, which is the tremendous quantity of items. There are more and more 3D models available on Creative Commons every day, and it is often just a few steps to export one for Skyrim resolution and physics. Then I make it an Item, put it in a Loot List, and voila! Narrative Loot.
So I have some ideas. I will have to learn more still, but eventually I hope to revisit.
So I tried with the ESL script that skips looking for cells. Unfortunately, this mod has, apparently, 4097 records, which is 1 record too many!
Spoiler:
Show
Found at least 4097 new records in NarrativeLoot Complete.esp. Too many new records, can't be turned into ESL! Plugin NarrativeLoot Complete.esp has too many records. [00:00] Done: Applying script "__ESPFEFollowerCELLFree", Processed Records: 1, Elapsed Time: 00:00
So, no ESL for this one. Too bad. Maybe someone can make a Lite version that can be ESLed.
Hey all, I pulled this from the Hall of Forgotten page: if you scroll down to the "Collection Patches" section of the page, you'll find this:
"From the Narrative Loot mod you will need to delete the folder (Meshes\ax and Textures\ax)."
I have not tested this as I am building my mod list, but you may want to consider the validity of the source.
*Edit: I've now just begun the process of installing NL, and it's wanting to override settings for Enhanced Interiors Lite (in reference to the OP of this thread), all of the painting nif. files. I'm not 100% sure what will happen, but I did not override EIL for the paintings - and allowed NL to override the rest.
We'll see. I can't get much of answer on this conflict elsewhere, and if it turns out to be too much of a headache, I'll drop it. But if I figure out a way to make it work, I'll pass on what I learn.
So, I actually have a Narrative Loot TCC Patch in my load order. MO2 is telling me that there is an update for it, however when I go to the mod page it has been deleted. I'm not sure if it's safe to leave it in my updated load order or whether I should delete it.
Hi! Awesome mod, I love playing with it I have another mod installed, Helps To Have A Map. There, you only can open a map menu if you have an actual map equipped, and it can degrade and tear apart, and you can fix the map on the tanning rack. And one of the ways to fix a map is using a quill and an inkwell. Anyway, here I am, my map got torn, I go to the tanning rack to fix it, and I realize that I have an inkwell from this mod and not the vanilla one! So I went and made a patch that allows you to turn any of the 15 inkwells added by this mod into a vanilla inkwell, right there at the tanning rack.
Spoiler:
Show
I know that being able to simply use the inkwells from this mod to fix a map would be more immersive, but adding all the recipes for all possible combinations (you need 2 or sometimes 3 inkwells to fix a map) of 16 total types of inkwells would make the patch be the size of Skyrim.esm
It's a small and niche addition, but a few fellows will find it useful I think. I'll upload it to Nexus after I've tested it a bit :) and I'll post a link here of course
There is the "Hall of the Forgotten" in LOTD. I think this might be what you are looking for. Scroll down a bit to Collection Patches. https://www.nexusmods.com/skyrimspecialedition/mods/64117
183 comments
It makes me so glad that so many people have gotten to experience the 3D models these artists have created. I believe some of the growing popularity is coming from more people learning the Wrye Bash tool. If you haven't used it yet, it is simpler than you might fear! It can also help you fix mod problems caused by overwriting loot and NPC lists.
Narrative Loot is a mod that I worked on a very long time ago, when I was expanding my modding and 3D skills. I aim to some day build it further! I still keep notes.
One aspect of Skyrim modding I would love to learn is the Radiant Quest system. Imagine a mod like Missives, but more integrated into the loot system. Perhaps you could find notes in chests mentioning artifacts. Or mentioning riches that other NPC's have, as radiant theft quests. That is where I would like to take the mod.
I would also like to enhance its core feature, which is the tremendous quantity of items. There are more and more 3D models available on Creative Commons every day, and it is often just a few steps to export one for Skyrim resolution and physics. Then I make it an Item, put it in a Loot List, and voila! Narrative Loot.
So I have some ideas. I will have to learn more still, but eventually I hope to revisit.
Just loot?
So I tried with the ESL script that skips looking for cells. Unfortunately, this mod has, apparently, 4097 records, which is 1 record too many!
Plugin NarrativeLoot Complete.esp has too many records.
[00:00] Done: Applying script "__ESPFEFollowerCELLFree", Processed Records: 1, Elapsed Time: 00:00
So, no ESL for this one. Too bad. Maybe someone can make a Lite version that can be ESLed.
"From the Narrative Loot mod you will need to delete the folder (Meshes\ax and Textures\ax)."
I have not tested this as I am building my mod list, but you may want to consider the validity of the source.
*Edit: I've now just begun the process of installing NL, and it's wanting to override settings for Enhanced Interiors Lite (in reference to the OP of this thread), all of the painting nif. files. I'm not 100% sure what will happen, but I did not override EIL for the paintings - and allowed NL to override the rest.
We'll see. I can't get much of answer on this conflict elsewhere, and if it turns out to be too much of a headache, I'll drop it. But if I figure out a way to make it work, I'll pass on what I learn.
I have another mod installed, Helps To Have A Map. There, you only can open a map menu if you have an actual map equipped, and it can degrade and tear apart, and you can fix the map on the tanning rack. And one of the ways to fix a map is using a quill and an inkwell.
Anyway, here I am, my map got torn, I go to the tanning rack to fix it, and I realize that I have an inkwell from this mod and not the vanilla one!
So I went and made a patch that allows you to turn any of the 15 inkwells added by this mod into a vanilla inkwell, right there at the tanning rack.
It's a small and niche addition, but a few fellows will find it useful I think.
I'll upload it to Nexus after I've tested it a bit :) and I'll post a link here of course
Vanillize Narrative Loot Inkwells
https://www.nexusmods.com/skyrimspecialedition/mods/64117