Skyrim Special Edition

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HuntingU MaDDworlD

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30 comments

  1. Szage
    Szage
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    I actually enjoy this mod a lot.
    But there is one thing I sadly could not enjoy.

    Seemingly all the complaints here are about "MaDDworlD", but I couldn't find a single one complaining about "The Pyromancer" ; "The Cryomancer" ; "The Electromancer".

    The mod creater states that the negative magnitude effect on each on each of them is there so you can't have all 3 of them, you have to decide between them. And that is great!
    Unfortunately the negative magnitude effects more than pyro, cryo and electro magic.
    I don't know how many spells it has an effect on.
    But it certainly effects your gear enchantements in a negative way.

    Other than that, I actually really enjoyed the smaller and larger perk boosts.
    So, thanks a lot.


    And for those who encountered the same issue and are looking for a way to remove the perks.
    I did it this way:

    Get the item ID (there are 4 IDs for every perk) via console
    command: help "the pyromancer"
    Look for the SPEL ID

    dispel the SPEL ID
    command: player.dispel 1500239C

    Disable the Pyromancer (I disabled all 4 IDs)
    commands: disable (1500239C)
    disable (1500239A)
    disable (1500239B)
    disable (1500239D)
  2. zioroiwi
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    i like the idea, but is there any neft version? use this mod and my PC turn into a-god-alike or something...
    1. beto9854
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      Here: https://www.nexusmods.com/skyrimspecialedition/mods/40262?tab=description
  3. tanman123340
    tanman123340
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    i love this mod but its got some problems with it. after doing a ton of digging on CK I figured out what was causing problems with the "mad world" book.
    As i am sure many of you would like to know, this is what the book actually does (i will also input what i believe this does in skyrim (im not a CK expert and i only mod for myself)):

    mod spell magnitude x1.25 
    —This should increase the effects of your spells by 25% ie conj length & destruction damage

    get max carry weight x1.15 
    —This should increase carry weight by 15%

    mod spell cost x0.9 
    —This should reduce spell costs by 10%

    Calculate weapon damage x1.15 
    —This should increase weapon damage by 15%

    mod shield deflect arrow chance +50 
    —This should increase whatever "shield deflect arrow chance" is by 50%

    mod power attack x1.15 
    —This should increase power attack dmg by 15%

    modify telekinesis damage +20 
    —This should increase the damage dealt by telekinesis by 20
     
    calculate my critical hit damage x1.15 
    —This should increase CritDmg by 15%

    mod incoming spell magnitude -2 
    —This should decrease all incoming spell effects by (i believe) -200%
     
    The problem is with the last effect. because it modifies incoming spell magnitude, it affects ALL spells, including positive, as referenced here: https://www.creationkit.com/index.php?title=Perk_Entry_Point

    if you want to use this mod, and the author never updates this, I would suggest one of 3 things
    1# don't use the book "MaDDworlD" -this is the simplest solution, but it wont stop you from encountering the book
    2# open CK and delete the book so it never appears -this will add peace of mind and is probably for the best because aside from that last effect this book is op asf
    3# modify the perk it gives in CK 
    1. tanman123340
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      idk what I'm doing in the CK so I had trouble actually doing the advice I gave. what I know works is taking the mod through SSEEdit and deleting everything that references MaDDworld. Otherwise i would have just changed the book to something else entirely. 
  4. FnordLightbringer
    FnordLightbringer
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    The Maddworld description says it gives random buffs.

    I found the book in Helgen during the intro, so I had it on the whole time.
    Every now and then I get effects like my health or stamina dropping at a steady pace (like 1 points per second or so).

    Can this be an effect of Maddworld or do I need to bring out the big guns to debug this problem?
    1. FnordLightbringer
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      DO NOT READ THE MADDWORLD BOOK.

      If you turn into werewolf or vampire lord while you have the effect active, you will lose on of each skill. I had something like -256 archery when I noticed. Took a tone of time to find the culprit. It was maddworld.
    2. tanman123340
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      its not random. check my post on it.
  5. magitirion
    magitirion
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    do someone know how to unlearn / forget / delete a passive spell tome learned by accident ? the cryomancer book is a pain in the ass, and the Power of the Mundane book is just overpowered to a stupid degree.
    1. lukwng
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    2. tanman123340
      tanman123340
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      I don't think its possible aside from uninstalling the mod. it adds perks to the player rather than spells. you could try to find the ID of the perk and unlearn it that way but idk how you would go about it.
  6. Zahnrad
    Zahnrad
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    Will this ever be updated again?
  7. DerMorres
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    yeah, the "fair and balanced" tag is the biggest lie i ever saw. read 3-5 of those books and you f*#@ up your game pretty fast
  8. carldmasel719l
    carldmasel719l
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    im not a mod maker and i have no clue what it takes to add some stuff in but is there a way to add a chest somewhere so we can find all the books. i spent 4 weeks on a dagger only assassin character and it was only after i beat the full game that i found any of the passive books that were relevant. im just askin. thank you for the mod either way its a minimalist idea that really does change things
  9. Narasim
    Narasim
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    hi!

    with the ordinator mod - smithing - sandstone sheat perk weapon damages go negative instead of going up 25% for 10s. unfortunately i don't know which passive book does this. maybe maddwolrd.
  10. steelebenny
    steelebenny
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    Great Mod I like it. Quick Question the next time you update this mod could you add a tome that increases your number of summons and duration for all the conjurer's out there.