About this mod
Adds parallax effect to around 600 vanilla architecture textures like brick walls, rock floors etc.. See images section for on/off comparison. Landscapes and clutter optional files are available.
- Requirements
- Permissions and credits
- Changelogs
Tried to stick to affecting just walls, floors and ceilings. (Added landscapes and clutter optional files)
Using community shaders complex parallax materials _em textures and _n to adjust specular.
Doesn't contain diffuse/color textures, so any vanilla upscaling mod should work with this one. (Except for optional landscape file)
Important:
Requires to run parallaxgen after installing this mod to update game assets for them to start using those textures.
Works with SSE, but is made more for SkyrimVR, to make vanilla textures look less flat.
Optional Clutter file includes textures for SMIM
Landscape parallax generated from Landscape Module of SSEUT
Credits and tools used:
depth-from-normals by YertleTurtleGit to generate depth map from normal map
gmic filters for making seamless edges (fx_make_seamless)
DeepBump by HugoTini - used generated depth and curve map for specular/glossiness adjustment
nvidia texture tools - for upscaling depth map and converting png to dds
ParallaxGen - Dynamic Mesh Patcher by hakasapl
Depth-Anything-V2 - to generate depth map from diffuse map, where normal map could not be match/found for diffuse texture.
SMIM some parallax generated for SMIM
To add variety to specular and glossiness maps the following:
Image by anastock on Freepik
Image by kues1 on Freepik
blue noise by Christoph Peters