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Rainmoon

Uploaded by

ItsRainmoon

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24 comments

  1. aceroniko
    aceroniko
    • member
    • 0 kudos
    Wait Carriage traductions mods break this, It is better to translate by yourself
  2. ThinkInk69
    ThinkInk69
    • member
    • 4 kudos
    Holy s#*! this is one of the best mods just so I can go to Ivarstead, with vanilla-like pricing to boot!
  3. FriskTemmie
    FriskTemmie
    • member
    • 4 kudos
    this is not leaving my modlist
  4. morvar42
    morvar42
    • member
    • 2 kudos
    what carriage mod u use to make it covered in the pic?
    1. ItsRainmoon
      ItsRainmoon
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      • 64 kudos
      snazzy diverse carriage
  5. Skyrimer3232
    Skyrimer3232
    • member
    • 8 kudos
    About "...most introduce additional objects or dependencies, leading to compatibility issues and a patching nightmare..."

    So true.

    And i find that mod :)
  6. EurobeatRSA
    EurobeatRSA
    • member
    • 0 kudos
    Hey I'm not getting any routes apart from the default ones. I see all the other comments saying it works so I must be doing something wrong. Any ideas? 1179, no other carriage mods. I'm not using the recommended mod, since it isn't required.
    1. ItsRainmoon
      ItsRainmoon
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      • 64 kudos
      load all your mod on xedit and see this mod plugin records, see if there's conflict with other mods
  7. LeanWolf
    LeanWolf
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    • 981 kudos
    I just tried it and it worked fine for the towns and villages, but it also gives the option for the three Hearthfires homes. Great, I thought, but when I picked any of those the driver says "Climb in back etc" but when I climb in, nothing happens. The money isn't taken and we don't go anywhere..
    It can be that I haven't paid for my own carriages yet at the HF homes (I don't recall), but we should still be able to travel there, or else the option shouldn't be available yet.
    1. ItsRainmoon
      ItsRainmoon
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      • 64 kudos
      what routes?

      edit working on a fix now
    2. ItsRainmoon
      ItsRainmoon
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      • 64 kudos
      should be fixed
    3. LeanWolf
      LeanWolf
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      • 981 kudos
      Yes it's fixed, thanks!
  8. NewbieDragonborn
    NewbieDragonborn
    • member
    • 1 kudos
    Is there any way to get to Songard?
  9. kelvineppolon
    kelvineppolon
    • member
    • 2 kudos
    Thank you for sharing your work, but SSEEDIT shows 16 "<Error: Could not be resolved>" errors: https://pastebin.com/fhSYbwjK
    Those errors occur at the conditions like, "Subject.GetIsID(<Error: Could not be resolved>) = 0 AND".
    May I ask you to check those?
    1. ItsRainmoon
      ItsRainmoon
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      • 64 kudos
      fixed. enjoy
    2. kelvineppolon
      kelvineppolon
      • member
      • 2 kudos
      Wow, that was really quick! Thank you for the fix.
      I tested briefly, and it works like a charm (new routes in the description are shown in the dialogue, and works without problem) :D
  10. LithiumSapphire
    LithiumSapphire
    • supporter
    • 5 kudos
    works great... thank you so much for this!