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  1. powerofthree
    powerofthree
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    VR users -> Light Placer VR
  2. DerPsychonaut
    DerPsychonaut
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    Is there a way to add FLICKER or PULSE effects to the lights? Maybe with a flag? In the Wiki such flags are not mentioned. 
    1. zetecr
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      Bumping this to get some help.. I am also curious, as when I thought I could just use a bulb with the relevant light properties, it seems the properties don't matter (Light Placer seems to ignore flicker effects and shadow properties) Anyone know how to get flickering and moving shadow lights with Light Placer? Mod description specifically says so but Wiki doesn't seem to mention anything on this topic..
  3. Tenchigumi
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    Random PSA for babby modders like who use the JSON Online Validator (jsonlint.com) to check their JSONs: you may want to avoid using it to validate JSONs for Light Placer. For some reason, jsonlint will sometimes replace the double-backslashes \\ in filepaths with single backslashes \ , which (ironically) invalidates those filepaths. So for example, if jsonlint sees the following:

    • effects\\fxfirewithembers01.nif
    upon validation, it may become:

    • effects\fxfirewithembers01.nif

    Just something to keep in mind when you're tearing your hair out wondering why stuff isn't lighting up like it's supposed to. 
  4. Getting infrequent crashes (about once a week) seemingly due to Light Placer, no consistency to game location that I've noticed.

    https://pastebin.com/ywNiGY7e
    1. WitcherofMorthal
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      Same. I hope the author fix this problem immediately.
    2. TheSchroedingercat
      TheSchroedingercat
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      Ok I am too, but I couldnt figure out what was causing it because I dont get a crash log. Did it create a crash log for you?
    3. Back2friday
      Back2friday
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      Which version of light placer are you using? 
  5. deleted247351208
    deleted247351208
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    How can I remove the candle glows like in your image?
    1. zinexy
      zinexy
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      Try Mesh Glow Removal Project or FX Glow Remover - BOS makes them highly configurable
    2. deleted247351208
      deleted247351208
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      Thanks but that didn't work :/
    3. zinexy
      zinexy
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      if its the placed "fake glow" you are referring to, then maybe you forgot required mods? 
      If its instead the style of the actual light, "bulb", then different lighting mods do them different, Placed Light and it's bulbs might be what you want.
    4. deleted247351208
      deleted247351208
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      This is what I'm referring to:

      https://imgur.com/a/BpYb6Rm

      See how the glow is too strong? It's not like this mod's third picture.

      I already have the required mods and Placed Light. 
    5. zinexy
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      Should just need to configure your Placed Light - json's to your liking then, perhaps there exists such presets on "the cistern" discord (link on PL page).
  6. Slimy84
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    Hi,when I use this mode, I get problems with lights appearing randomly around my character when there is no real source of light! Does anyone know how to fix this problem please ?
  7. ElRoninCaido
    ElRoninCaido
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    Hi, how can I remove the glow from healing spells and bound weapons?
    1. ElRoninCaido
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      Nvm, there is a patch in Synthesis
  8. SilkroadOnline
    SilkroadOnline
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    hi there, have you abandoned LE completely? :')
  9. Vilskjouran
    Vilskjouran
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    How does this work?
    I need to lighten-up a very dark interior of a house ; i installed the mod but nothing changed.
    (i use Jaxns Positioner to add chandalliers, lanterns, candles, etc. but nothing really lightens the surroundings)

    I need Help, Please!
  10. GeneralJohn
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    I noticed after about an hour or so of play time, the interior lighting seems to stop working, dungeons go dark and all of the light sources stop casting light, is there any way to stop it from happening besides restarting the game?

    Using with CS Light + Placed Light, at first I thought placed light may have been the cause but I ran an older save from before I installed it which only had LP+CSL and I noticed that the lighting stopped working after an hour or so again until I restarted the game.

    I am of course using community shaders with the light limit fix installed, I have mods such as engine fixes, scrambled bugs, bug fixes sse too, I have community shaders' upscaler disabled as I use PureDark's (patreon) upscaler for DLSS performance at 4k, since CS upscaler only allows DLAA.
    1. Magicaldonut1
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      +1 Bump also having this issue except for me I instantly noticed light sources were off like certain areas being unlit, torches especially not working at all etc. so I chose to just use CS Light + light placer for now and skip Placed Light until I find a full solution.
      **EDIT** Found this from the updated FAQ: "Pandastic4 made a Synthesis patcher, available in the FOMOD or search for PlacedLightPatcher in the Synthesis UI".  Going to give this a go asap and see if it fixes the issue. Hope this helps someone
    2. evilbananas
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      +1 also seeing the same thing.  Synthesis patcher doesn't change anything.
    3. zzxxccvvbb
      zzxxccvvbb
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      Same thing
      At a certain point, the game starts to crash (CTD) with autosaves and normal saves. When I restart the game, it saves perfectly for a while, and then... CTD on autosave.
      GOG 1.6.1179

      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFA582EF868 po3_LightPlacer.dll+004F868 LightSourceData::GetOrCreateNode
      PROBABLE CALL STACK:
          [0 ] 0x7FFA582EF868  po3_LightPlacer.dll+004F868 LightSourceData::GetOrCreateNode
              [D:\a\LightPlacer\LightPlacer\src\LightData.cpp:361]
              mov r15,[rax+150h]
          [1 ] 0x7FFA582FC0D9  po3_LightPlacer.dll+005C0D9 std::_Visit_impl<3,void,std::_Meta_list<std::integer_sequence<unsigned __int64,0>,std::integer_sequence<unsigned __int64,1>,std::integer_sequence<unsigned __int64,2> >,overload<`LightManager::AttachConfigLights'::`2'::<lambda_1>,`LightManager::AttachConfigLights'::`2'::<lambda_2> >,std::variant<Config::PointData,Config::NodeData> const &>
              [C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Tools\MSVC\14.43.34808\include\variant:1546]
              test rax,rax
          [2 ] 0x7FFA582F6A3E  po3_LightPlacer.dll+0056A3E LightManager::AttachLightsImpl
              [D:\a\LightPlacer\LightPlacer\src\Manager.cpp:332]
              add r14d,[rbp-70h]
          [3 ] 0x7FFA582E18B8  po3_LightPlacer.dll+00418B8 Hooks::Attach::Clone3D<RE::TESObjectSTAT,0>::thunk
              [D:\a\LightPlacer\LightPlacer\src\Hooks\Attach.h:17]
              mov rax,rbx
          [4 ] 0x7FFA5AF2A782 CommunityShaders.dll+009A782 TESBoundObject_Clone3D::thunk
              [D:\GitHub\skyrim-community-shaders\Skyrim-Community-Shaders\src\TruePBR.cpp:1481]
              mov rbx,rax
          [5 ] 0x7FF7EED63977         SkyrimSE.exe+02E3977
              cmp rdi,rax
          [6 ] 0x7FFA5741ACAA       SkyPatcher.dll+009ACAA Load3DREFR::thunk
              [C:\dev\Skyrim SE\SkyPatcher\src\main.cpp:881]
              mov rbx,rax
          [7 ] 0x7FF7EEC0E07F         SkyrimSE.exe+018E07F
              mov rdx,rax
          [8 ] 0x7FF7EEC0F7F3         SkyrimSE.exe+018F7F3
              test al,al
          [9 ] 0x7FF7EF75287D         SkyrimSE.exe+0CD287D
              mov rcx,[24FAEDBh]
          [10] 0x7FFAE23C7374         KERNEL32.DLL+0017374 BaseThreadInitThunk
              mov ecx,eax
          [11] 0x7FFAE277CC91            ntdll.dll+004CC91 RtlUserThreadStart
              jmp short 0000000000000022h
      .
      .
      .
    4. Back2friday
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      Its not placed lights, because i dont have that mod and this bug still happens to me. A temp fix is to disable 'lightning' the cs advanced tab. Clear your mission, save and restart game. Play 2 hours rinse repeat.. i think.. i cant play longer then 2 hours anymore lol :P 

      Its either this mod or cs lights
  11. Kartik100
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    Had a crash the other day that someone suggested might be connected to a "po3_LightPlacer.dll" mod. Not sure if it's this one or the Placed Light one, but figured I'd share it on both mod pages. 

    Here's the crash log. Could someone help me understand more, and if this mod might be connected to the issue or not?
    1. JayJeffJackson
      JayJeffJackson
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      https://www.nexusmods.com/newvegas/mods/67829 try this
    2. Kartik100
      Kartik100
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      Sorry, I'm a little lost on what that mod is and how to use it. The description is a bit too technical for me to understand, and I don't see a tutorial, though I do see a comment saying that mod helps with CTDs. 

      Am I supposed to just add the program to MO2 and then run it and add its output as a mod, the way stuff like DynDOLOD, VRAMr etc works, or is it a more complicated tool?
    3. JayJeffJackson
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      just download, unpack somewhere and double click its exe.
      tell the program to process the entire folder where ever mo2 has your active mods unpacked(or maybe the games data folder?), gotta admit i never used mo2. for vortex it´d be vortex downloads... but in the end, overwrite that folder you processed with the output from sniff and re-deploy your mods in mo2 (if it even works like that lol)
    4. Kartik100
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      Thanks mate, I'll give it a shot!
    5. JayJeffJackson
      JayJeffJackson
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      good luck!
    6. Back2friday
      Back2friday
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      howd it go?