Skyrim Special Edition
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Created by

IsseiHyoudouHSDXD

Uploaded by

Gilfea

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26 comments

  1. Rocl
    Rocl
    • member
    • 26 kudos
    And now you ruined the scenery.
  2. Kebabmeister
    Kebabmeister
    • member
    • 0 kudos
    DO NOT DOWNLOAD THIS MOD.
    This mod bugs npcs in whiterun. If you are on a new game delphine never leaves dragonsreach,Guards might enter companions quarter randomly and other npcs walking mindlessly around the city.
  3. KOROGG
    KOROGG
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    Good Day!
    While I find this mod to be nearly essential, I have a problem with it. I use Vortex to manage my mods. When I check the “Flags” column in the “Plugin” section of Vortex, I find that this particular mod Is flagged with an “Incompatible plugin” warning. Double-clicking the warning symbol causes a side-bar to slide open from the right side of the screen. Within the side-bar are several titled notes about the plugin. In this case, the note titled “Revision” has an orange highlighted paragraph stating:

    This plugin was created for the original Skyrim
    and may be incompatible with Skyrim Special
    Edition. This can cause unforseen problems
    during gameplay.

    I run more than 400 mods in my game. I cannot justify using mods that have the potential of crashing my game and causing me to have to spend days or weeks debugging the whole thing. I have been there and done that. No more! I will be deleting and unendorsing this mod. I will attempt to check my messages at nexus for any updated information regarding this mod in the future.

    Thank you for your endeavors within the glorious “PC Master Race Universe”!

    Korogg, Supreme Commander, PCMRU
  4. Pashalsta
    Pashalsta
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    • 20 kudos
    Hi! Your file needs cleaning. SSEEdit finds 3 deleted references, 6 identical to master records and, worse, 3 deleted navmeshes. These last ones could be the reason why some people is reporting NPC's which get stuck or show strange behaviours.
  5. BolognaSandwitch
    BolognaSandwitch
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    • 1 kudos
    just curious, how well does this mod play with open cities? was thinking of installing them both & i hear open cities is very finicky about ANYTHING that changes things inside cities lol.
  6. revelationd
    revelationd
    • supporter
    • 0 kudos
    Trying to figure out why this mod won't show up for me in game. I've tried dropping the file directly into the Data folder, I've also tried installing it with NMM directly off the Nexus site. For some reason its not showing up at the skyforge. Any thoughts, or suggestions?
    1. Raventara
      Raventara
      • supporter
      • 0 kudos
      Did you ever figure this out?
      I can't make it load either...
  7. idigweeds
    idigweeds
    • member
    • 0 kudos
    I won't endorse this mod for a couple of reasons... the shack is NOT aesthetically pleasing. And the area is so crowded when a certain importent event occurs later in the Companions questline, that there is no room for everyone to comfortably stand. Please keep the table and key, but delete the shack. Failing that, make it just big enough to shelter the table and move it clear to the back edge of the platform. Having said that, it has everything a complete Skyforge needs. Thanks.
    1. Habalak
      Habalak
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      • 38 kudos
      I'll be porting thebreadthief's Skyforge Plus (Which I've inherited from him and will be continuing to work on later) sometime this year. The original mod is here.

      http://www.nexusmods.com/skyrim/mods/54544/?

      I'll also be adding it to a massive project I'm planning to make over the next few years called Wars Stores and Smuggling Scores so stay tuned for that.
  8. bluskye
    bluskye
    • member
    • 0 kudos
    When loaded, this mode seems to cause my follower to not follow anymore and go off in other directions. I disabled all other mods and this is the one that causes the strange follower behavior for some reason.

    I second on the shack. Nice touch but it just gets in the way.
  9. iAlcatrazZ
    iAlcatrazZ
    • member
    • 0 kudos
    I love the mod, but I personally don't like the shack, could please make a version without the shack, thank you very much for the mod
    1. blackandwhite8827
      blackandwhite8827
      • member
      • 0 kudos
      I second the motion.
  10. The1Unum
    The1Unum
    • supporter
    • 20 kudos
    Would it be possible for you to add a few more containers so we can store different equipment in them? For example, one satchel for alchemy ingredient, a barrel for food, a small box for misc items, something fitting for soul gems, maybe even a safe for valuables? The existing chest could be for smithing ingredients. That way it easier to just pick up all you need when you want to do alchemy rather then scrolling and clicking.

    Also, Eorlund sometimes get stuck between the workbench and the shack, causing him sometimes to walk through the wall. He always manages to get unstuck but it looks a bit weird.
    1. IsseiHyoudouHSDXD
      IsseiHyoudouHSDXD
      • member
      • 0 kudos
      Currently I'm away for a week, but after that I will work on it. Basically it is possible.

      And the Eorlund problem is probably because I did something wrong with the navmesh... So that shouldn't be a problem either.

      And thank you for the great ideas!
    2. The1Unum
      The1Unum
      • supporter
      • 20 kudos
      Thank you for a great mod!