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Soulmancer - colinswrath - Styyx

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Kulharin

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20 comments

  1. pokedragonmon
    pokedragonmon
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    • 19 kudos
    hi there, if I wanted to raise the armor cap to 99% reduction, how would I go about doing that?
    could I just change the fMaxArmorRating in SSEdit from 80 to 99?
    1. realprometheusx
      realprometheusx
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      nah prolly would break mod, the mod does have the armor cap technically going past 80% by proxy of it continues gives you damage resistance per armor you have past that point, and idk if it would turn off if you also raised the actual armor cap up, so you might get stacking unintended effects

      the purpose of this mod isn't like, move AR cap higher but it's to do it in a very meticulous way by design to fit with the rest of a heavily modified suite
  2. realprometheusx
    realprometheusx
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    So does this mod affect NPCs and all creatures as well?
    1. Kulharin
      Kulharin
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      Yes
  3. Josen97
    Josen97
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    Hello, is this mod compatible with Wildcat???
    1. Kulharin
      Kulharin
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      Yes
  4. Drullo321
    Drullo321
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    • 17 kudos
    Thanks alot. I didn't use the original B&B but neither wanted to stay on vanilla. Some morrowind like armor rating alternatives are either out of date (SKSE dependency) or bugged. 

    Any suggestion (if you use any) for a B&B or simple bows/xbows need stamina mod? 

    For melee power attacks there is already a good solution in the Scrambled Bugs mod.
  5. Astakos
    Astakos
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    Shouldn't the 3 SKSE-relevant files be inside a SKSE\Plugins folder?
    1. scatteringMatrix
      scatteringMatrix
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      • 11 kudos
      Yes they should, thanks for pointing this out
    2. Kulharin
      Kulharin
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      • 728 kudos
      I will have a look, thx.
    3. Kulharin
      Kulharin
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      • 728 kudos
      Thx, fixed now.
  6. Carbon14C
    Carbon14C
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    • 22 kudos
    Any side effects to bashing with this? That's another issue the Armor Rescaled mod had, it apparently nerfed bashing.
  7. pokedragonmon
    pokedragonmon
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    • 19 kudos
    does this mod decrease the damage done by traps too? (just like in the "armor rating rescaled skse remake" mod)
    1. Kulharin
      Kulharin
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      It would function the same as how vanilla damage reduction vs traps functions.   That's part of the reason I released this because the skse armor rating mods are all bugged vs trap damage,
    2. pokedragonmon
      pokedragonmon
      • member
      • 19 kudos
      nice, i'll be downloading this one then
  8. Manfred70
    Manfred70
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    • 0 kudos
    Is this compatible out of the box for Valvalis?
    1. Kulharin
      Kulharin
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      • 728 kudos
      Yes.
  9. AccursedBear
    AccursedBear
    • member
    • 7 kudos
    Hey do you know how this would work with Valravn? Is there stuff from it I'd have to patch out?
    1. Kulharin
      Kulharin
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      • 728 kudos
      Just the Armor multiplier setting in the plugin.
  10. scatteringMatrix
    scatteringMatrix
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    • 11 kudos
    I remember asking Simon about whether the armor system was embedded in Blade and Blunt's .dll like almost two years ago now, because it was always the part of the mod I found the most interesting/unique (though I do love Blade and Blunt as a whole). I'm so happy that someone else felt similarly, and that it was someone who can actually code.

    Thanks so much for another banger, Kulharin!