Skyrim Special Edition
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3jiou and Sward66

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deleted3155118

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  1. deleted3155118
    deleted3155118
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    Hi guys, please remember that this is the original work of 3jiou and sward66, therefore all credit belongs to them. I simply converted this to Special Edition format so that we can all once again use this fantastic magic mod.
    1. Darklight92
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      Has it been tested on the Skse64, I thought that was still in the alpha stage?
    2. deleted3155118
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      Hiya, yes it was tested with the current alpha release of SKSE64.
  2. deleted3155118
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    Ooh we made it to the Hot Files. Thanks for all the continued support and hope your all enjoying the mod as much as I am Again please remember to thank the original authors 3jiou and sward66 for their great mod.
  3. abelyo
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    Apparently I had this mod for a while but now I just experienced a CTD with it. Killed a bandit that had the Wolf Pack spell book. Cool, learned the spell, but the notification said the spell is actually called Glacial something. Sure whatever, went to open my spell window to test the spell, and I got a CTD before the window even opened.
    Reloaded the game, picked the Wolf Pack spell book again. Same sht happens. So is this a broken spell or what? I noticed this spell book also doesnt have any description as well.
    Now I feel I have to try all the spells in this mod before leaving it in my load order for my new playthrough.
  4. WallRockTree
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    ESPFE Follower - Eslify facegen and voices lets me compact/ESL this mod. There were some facegen issues in the log, though, and there are a lot of scripts. At least the scripts have their sources, though. Also, this mod has quite a few patches on the Nexus that could complicate the situation.

    Has anyone had success ESling this mod?
  5. madcad7
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    I love this mod, can't play Skyrim without it. BUT... I am currently playing an electromancer and I want to use the storm armor. All the other armor spells just add a glow or something. Storm armor fills the screen and effectively blinds me. I can't see enemies, I can't even see where I am going. Is there a way to change the graphic on the storm armor to something more like the other armor spells so it is usable?
    1. AeresTargarien
      AeresTargarien
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      i am also interested in changing an armors effect. i like to change the divine armors one. Do you have any idea how?
    2. RavenHunter0
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      +1
  6. EnderCjh
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    The Game crashes due to this mod when entering the Bannered Mare in relation to an NPC named Elethoor. Crash log postedat this link: https://pastebin.com/R9dWPvh5

  7. DrEwNiY
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    Хто б Українською переклав би - був би вдячний повік )
  8. MadaraTheGreat
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    I've tried installing this mod 10 times the mcm doesn't work for some reason. 
  9. MovingShadow13
    MovingShadow13
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    My game crashes when I try casting the "Hammer of Justice." Can someone look into this and maybe help me figure out what is happening? This is the crash log that I was given;

    Skyrim SSE v1.6.640
    CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF72016FE4B SkyrimSE.exe+066FE4Bcmp byte ptr [rax+0x1A], 0x1F

    SYSTEM SPECS:
    OS: Microsoft Windows 11 Home v10.0.22621
    CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11700 @ 2.50GHz
    GPU #1: Nvidia TU116 [GeForce GTX 1660 SUPER]
    GPU #2: Intel RocketLake-S GT1 [UHD Graphics 750]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 12.98 GB/15.58 GB

    PROBABLE CALL STACK:
    [ 0] 0x7FF72016FE4B SkyrimSE.exe+066FE4B -> 38898+0x12Bcmp byte ptr [rax+0x1A], 0x1F
    [ 1] 0x7FF720067BB3 SkyrimSE.exe+0567BB3 -> 34229+0xE3mov rdx, rsi
    [ 2] 0x7FF7200613D3 SkyrimSE.exe+05613D3 -> 34092+0x4F3mov ecx, [rbx+0x7C]
    [ 3] 0x7FF72007622B SkyrimSE.exe+057622B -> 34527+0xCBtest bl, bl
    [ 4] 0x7FF72016B0FD SkyrimSE.exe+066B0FD -> 38785+0x16Dmov rax, [r14]
    [ 5] 0x7FF7201D8F42 SkyrimSE.exe+06D8F42 -> 40447+0x7F2mov rcx, [0x00007FF722A5F8B0]
    [ 6] 0x7FF7200ED903 SkyrimSE.exe+05ED903 -> 36581+0xB3mov rax, [0x00007FF722AC1B78]
    [ 7] 0x7FF7200EC4EC SkyrimSE.exe+05EC4EC -> 36564+0x2ACcmp byte ptr [0x00007FF722AC17CE], 0x00
    [ 8] 0x7FFD8950BA39 hdtSMP64.dll+00BBA39cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster
    HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314
    ?onFrame@UnkEngine@hdt@@QEAAXXZ
    [ 9] 0x7FFD8D14A979 MinimalisticSkillMenu.dll+003A979
    [10] 0x7FF7200E4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165test bl, bl
    [11] 0x7FFD788126A0 SkyrimPlatformImpl.dll+04726A0
    [12] 0x7FF720F74C1E SkyrimSE.exe+1474C1E -> 109636+0x106mov ebx, eax
    [13] 0x7FFDDA7A26AD KERNEL32.DLL+00126AD
    [14] 0x7FFDDCA2AA68 ntdll.dll+005AA68

    REGISTERS:
    RAX 0x0 (size_t) [0]
    RCX 0x0 (size_t) [0]
    RDX 0x1167B191B00(BGSEquipSlot*)
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F42
    FormType: EquipSlot (120)
    RBX 0x116D301B320(void*)
    RSP 0xBE98FEDA0 (char*) "_"
    RBP 0x1167B191B00(BGSEquipSlot*)
    File: "Skyrim.esm"
    Flags: 0x00000009 kDestructible | kInitialized
    FormID: 0x00013F42
    FormType: EquipSlot (120)
    RSI 0x1166B8E10C0(PlayerCharacter*)
    Flags: 0x00000408 kPersistent
    Name: "Winter"
    FormID: 0x00000014
    FormType: ActorCharacter (62)
    Flags: 0x00000408 kPersistent
    Name: "Winter"
    FormID: 0x00000014
    FormType: ActorCharacter (62)
    Object Reference:
    File: "Skyrim.esm"
    Flags: 0x00040009 kDestructible | kInitialized
    Name: "Winter"
    FormID: 0x00000007
    FormType: NPC (43)
    Flags: 0x00000408 kInitialized | kPersistent
    FormID: 0x00000014
    FormType: ActorCharacter (62)
    RDI 0x0 (size_t) [0]
    R8 0x10(size_t) [16]
    R9 0x10(size_t) [16]
    R10 0x7FFDC7290000 (void*)
    R11 0x7FF7211289D0 (void* -> SkyrimSE.exe+16289D0nop)
    R12 0x116874CF380(TESObjectWEAP*)
    File: "ForgottenMagic_Redone.esp"
    Flags: 0x0000000C kPlayable | kInitialized
    Name: "Hammer of Justice"
    FormID: 0x44023D78
    FormType: Weapon (41)
    GetFullName: "Hammer of Justice"
    R13 0x7FF72111A598 (void* -> SkyrimSE.exe+161A598nop)
    R14 0x1178C4509D8(void*)
    R15 0x1166B8E10C0(PlayerCharacter*)
    Flags: 0x00000408 kPersistent
    Name: "Winter"
    FormID: 0x00000014
    FormType: ActorCharacter (62)
    Flags: 0x00000408 kPersistent
    Name: "Winter"
    FormID: 0x00000014
    FormType: ActorCharacter (62)
    Object Reference:
    File: "Skyrim.esm"
    Flags: 0x00040009 kDestructible | kInitialized
    Name: "Winter"
    FormID: 0x00000007
    FormType: NPC (43)
    Flags: 0x00000408 kInitialized | kPersistent
    FormID: 0x00000014
    FormType: ActorCharacter (62)

    STACK:
    [RSP+0] 0xB0000005F (size_t) [47244640351]
    [RSP+8] 0x1166B9A1300(void*)
    [RSP+10 ] 0xBE98FEE08 (void*)
    ... (16 KB left)
    1. Z0oler
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      have you find a solution to your issue? I have the same thing
  10. kOfSk
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    Are the weapons summoned by this mod affected by the bound weapon perks? I am currently using adamant.
    1. Zeda10
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      You need to patch them to work with Adamant and Vokrii if you want the extra effects. Of course they'll be overpowered.
      With Ordinator all the effects work though.
    2. kOfSk
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      I was able to patch them in xedit to work with the new perks and exactly as you said it is overpowered. I want to nerf the 50% of conjuration perk with hammer of justice, but cannot find it in xedit. I tried to look through the scripts to see if it is there, but I do not know anything about scripting and am not sure what to edit. Any advice?

      Edit: I did some research and I figured out how to change all spell perks, but Stalwart Protector and Righteous Hammer. Those do not seem to be referenced in the scripts or xedit. Any idea where they are? I also realized I cannot compile any off my edits to hjstscript because mcmscript is throwing tons of errors
    3. zBorrz
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      Sorry to bother you kOfSK after two years. I'm trying to get the bound weapons to work with a different set of bound weapon perks from Synergy (Synergy - Skills and Perks Reimagined at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)). I tried some stuff in xedit but I'm a noob at it. Could you give any tips? Thanks even if its a no 
  11. sharktribe
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    This mod absolutely rules
  12. ClotildooBruto
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    you know what would be astonishing? if someone made a mod that add spell individual levellng like these to the vanilla. so cool spells like sparks would not be useless anymore. it dont even needs the upgrades, just it becoming more strong with pratice would be fantastic.
    1. Snurfli
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      Try a mod making spells scale off the skill level. Ordinator does it for instance.
    2. jesseu2012
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      That would be sick, i much prefer the spark versions of spells but they're weak even in early game making them useless af. 
    3. ClotildooBruto
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      Snurfli, nah bro, I don't think it is as cool, because then spells you don't even use get strong just because. the coolness of it would be the spell evolving individually as you use it. I wish I was a modder, but i never grasped the script part.
    4. nodude2016
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      ClotildooBruto, there is a mod that increases the power of spells as the level of skill in the school of magic increases, everything has already been invented! Full Magic Scaling and other.
    5. ClotildooBruto
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      @nodude2016 As I told @Snurfli, it is not what I was talking about. I dont mean every spell to be stronger with your skill level. I was thinking of a mod that made spells strong individually, e.g. if you use sparks continuously over time, Sparks get stronger. Got what I mean? If I don't use flames as often I don't want it getting stronger just because the destruction school is. Being abble to become a pro in selected spells is kinda cool, it looks like a thing a fantasy character would have.

      I don't think that 'this' was invented already though, much because people think it would break balance. I have researched for it for a while, but who knows?
    6. hoskope
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      That's good idea, basicly same as weapon familiarity. With weapon mod it dosen't break the balance since the buff what you get same weapon for long time is small, but still great for immersion.
    7. ClotildooBruto
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      exactly! if it was a small 10 pts of dammage cap, or even uncapped but very very little, just enough to show that your effeorts in using that spell continuously pays off, your signature spells would make you a pro. but i guess this would be to difficult to create, involve scripts,and so. otherwise I myself would pursue to create it, but I dont know a drop of code sadly.