182 comments

  1. AizenV
    AizenV
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    How to remove specific NPC from an overhaul mod.
    Spoiler:  
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    The SkyPatcher Version:

    1. Open:
    ..\Skyrim Special Edition\Data\SKSE\plugins\Skypatcher\npc\ExquisiteNPC\


    2. Open the .ini file where your targeted NPC should be located. Let's say you want to remove Nazeem. He can be found in CitizenMale.ini, open it with your favorite text editor.

    3. Find Nazeem's line, and put semicolon in front of it. Like this:


    4. Profit.


    The Old Version:

    1. Load the ESP with SSEEdit, also load the conflicting ESP just for reference if you want.



    2. Find the NPC record under Non-Player Character (Actor)
    Press CTRL+C to copy it's FormID,
    press Delete to remove it from the plugin, 
    press CTRL+S to save the change, then close the program if you're done. 


    3. Open your mod manager (I use Vortex, other mod manager should have similar feature), 
    Find my mod, and click on Open in File Manager.


    4. Paste the FormID in search bar, and then delete both .nif and .dds files, these files are the NPC's Facegen.


    5. Back to mod manager, click Deploy Mods, if there's a warning about a mod's change, just say yes.


    6. Profit

    Note: No worries, if you for whatever reason messed things up or regret of what you have done, you can always reinstall the mod. 


    BTW, I think I want to make overhaul for bandits, guards, soldiers, Thalmor agents, and other randomly generated NPCs next time, thanks to SkyPatcher I don't have to worry about compatibility anymore. 😸
  2. 00m9
    00m9
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    Is it possible to have an version of housecarls without the warpaints?
    1. AizenV
      AizenV
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      there is no such option for now, sorry
    2. firstborn1492
      firstborn1492
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      "I'd buy that for a dollar"
  3. DeHyun
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    I recently downloaded the mod and everything works accept, mouth's are not moving while NPC is talking and I have all facial expressions mods installed. Is there some kind of correct order that the mods have to load?
    1. AizenV
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      try to scroll down a little, there's someone having the exact same problem, 
      it seems like the game will correct itself somehow. 
    2. DeHyun
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      Seems like even after downloading the fix you recommended they still don't move their mouths. Could it be because I have 2 collections enabled(thoe one of them is JK's all in one, so that cant be it)? The thing is I had this mod back in 2024 and it worked fine but then I completly stopped playing skyrim and uninstalled everything. Now I started playing again and one of the collection already has all expressive mods in it so idk what could be the issue.
    3. DeHyun
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      I managed to fix it the cause of mouths not moving was the fact that when I installed the mod I passed on high poly head but now I installed it and it fixed the issue.

      So if anyone else has issues make sure you download High poly head.
  4. Kingmajin889
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    does this mod work with cbbe ?
    1. AizenV
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      why wouldn't it be?
  5. Effrenatus
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    Hello! I have the problem that NPC females, for example Lydia and Delphine, have kinda... no texture... First, i thought they only don't have normalmaps and it's a collision with Sandow Plus Plus Ripped Bodies mod, but actually, their body is just skin color with no texture, i think they only take on the brighness.
    I am using 2.1.1. AIO version and i have the Assets. Did i miss something? Or what is wrong?
    1. AizenV
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      it's very weird if they appear texture-less, because they're supposed to use your default skin.
      have you check them with More Informative Console?
      what about the other warrior grills like Uthgerd, Aela, etc?
    2. walkingvart
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      Got similar problem. Checked only some NPCs in Whiterun. Uthgerd, Adrianne Avenicci and Jenassa. Tried to disable some other NPC mods like Nordic faces, and changed order of mods. Nothing helps. I started new game to check.

      What exactly should I look for in console?
    3. AizenV
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      • in console, open Textures and find femalebody_1.dds and femalebody_1_msn.dds
        make sure they refer to the right path and the texture is there. 
      • it should be "Textures\Actors\Character\female\femalebody_1.dds" and "Textures\Actors\Character\ExquisiteNPC\Muscle\femalebody_1_msn", 
      • then check "Textures\Actors\Character\ExquisiteNPC\Muscle\femalebody_1_msn", there should be 3 msn textures in there. 
    4. walkingvart
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      for msn texture the path is right
      But for femalebody_1_dds I see
      Actors\:
      Character\:
      RSV:\
      NordFemale\:
      femalebody_1.dds

      Looks like something still left from "Racial Skin Variants" I tried and disabled - since too many guards got exactly same blue skin.
      After disabling RSV - guards are back to normal... But some females are still stuck

      Do I need to clear some cache? 
    5. walkingvart
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      Well, it is fixed now

      I cleared all caches what I could think of. But I suppose what did the trick - is re-installing "Exquisite NPC" mod with "Racial Skin Variance" disabled.

      Can't say if all NPC look as intended - but at least no Blue skin on them
      Still Pink hair on some elder woman looks strange :)
  6. Kentang06
    Kentang06
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    so i tried the skypatcher ver, it didnt change the appearance of any npc, i downloaded skypatcher and its requirement but still no effect, but using the normal ver its got black face, anybody can help me with skypatcher ver?
    1. AizenV
      AizenV
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      maybe the plugin isn't enabled?
  7. macfs36
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    Hello, how are you? I’d like to know if loading Total Character Makeover before or after Exquisite NPC makes any difference?
    I like Total Character Makeover because it softens scars.
    I like Exquisite NPC because, besides making characters more beautiful, it works without altering NPC records.

    Does this load order look good to you?

    ...
    SkyPatcher
    ...
    ...
    Total Character Makeover
    Caliente’s Beautiful Bodies Enhancer - CBBE -
    Exquisite NPC - Assets
    Exquisite NPC

    Thanks!
    1. AizenV
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      Hi, the files that being overwritten here are the female face complexion, I take them from Fair Skin Complexion and Reverie, because they are based. 
      and even without this mod, those files will be overwritten by CBBE and your skin mod anyway. 
      so it's totally cool to do so. 
      the scars are untouched. 
    2. macfs36
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      Thanks.
  8. mockumek
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    So "Exquisite NPC" is using KS Hairdos, while "Exquisite NPC 2" is using Vanilla Hair Remake.

    Do you plan to make Vanilla Hair Remake option available for "Exquisite NPC?"--to make consistent between version 1 and 2. Thx.
    1. AizenV
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      this mod use VHR too, 
      particularly most of the Orcs, Khajits, Argonians, miners, and sailors. 
      Using VHR for Exquisite NPC 1 is very unlikely, it have limited hairstyle choice, as this mod cover over 900 NPCs, many of them will end up look the same. 
  9. swervinboy
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    will this work with The eyes of beauty - AI remstared? or the revamped version?
    1. AizenV
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      this mod use TEoB, with the exact same folder structure, 
      so if you have mod that remaster/revamped it, textures from that mod will be used. 
  10. Alex3221337
    Alex3221337
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    Hi! It seems that i got every mentioned bug for your mods) But i managed to "fix" them. There was one dude who talked about missing Rias(Companion girl) feet. I found out that its problem with her boots so i just removed item from her. I got missing skin textures(they were purple) because i deleted previous npc overhaul and installed yours mid playthroughs(if you do it in isolated room there will be no problem, as reverting to previous save where i was in house helped). And also i got brown faces, but it was because of "prettier elders" as only elder woman had it. But it was worth my time. Huge and awesome work! I think the best replacer of all for someone who played enough of "realistic playthroughs"
  11. daedaddy
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    thanks for keeping up 2 versions