I will release a new mod page that will contain compatibility patches and optional add-on files for SIC (the old HLE version still works and should be available from the file archive in the meantime).
In order to save your made MCM settings, you will need to install FISSES. It is a soft requirement. If it is not present in your mod setup the option will be missing from the MCM.
Installation:
I recommend to use Mod Organizer 2 or Vortex for downloading and installing mods. Both shouldn't have any problems with the large file size of the new texture packs. Download and install the main file AND one of the two texture packs.
Compatibility:
It is no problem to use the original mods by 4thUnknown alongside SIC v7.
User Comments:
This thread is for explicit questions about this particular mod. We are willing to give a lot of support to our users, but we are not responsible for every user's mod load order nor do we give support for all kinds of mods.
Incase anyone want to use FISSES, FISSES on nexus only supports for 1.6.640, this is the updated version to 1.6.1170 Credit goes to jimbo7566 on FISSES comment section
I have been using this mod for a long time and there are too many wolves. Every time I FT to Riverwood, I am fed up with the wolves and the NPC's starting to fight. Is there any way to remove the wolves? (I have disabled additional spawn in MCM)
Hello, i have 1 issue its Bristlebacks have no animations and stay frozen. Sometimes they teleport around trying imitate combat but yeah. Do i need to install something or i have to delete some vanilla animations or whatever pls help! Forgot to add im on Skyrim SE.
Anyone else who upgraded to skyrim 1170 having issues with this mod? specifically passive AI for me.
Note I did narrow it down to this mod. can easily enable/disable just this one mod and have all the AI go passive. had the same version (7.0.2) previously. only difference now is game getting upgraded to 1170 and suddenly it broke for me
Edit: after some debugging I have the issues in the pinned common problem
Do you have passive AI ingame?
Does the MCM not store AI slider values between savegames?
However, I have no patches or anything. just this 1 mod, enable/disabling shows the issue. however.. I was able to fix it by updating the header in the esp to the new 1.71. this alone seemed to fix it. for those who have the same issue and want this fix, just open the mod in creation kit and press save. it will fix auto update to 1.71 and fix it for you. note that a new game is required after making this change
2567 comments
Installation & Upgrade Details
General Compatibility Information
IMPORTANT:
I will release a new mod page that will contain compatibility patches and optional add-on files for SIC (the old HLE version still works and should be available from the file archive in the meantime).
In order to save your made MCM settings, you will need to install FISSES. It is a soft requirement. If it is not present in your mod setup the option will be missing from the MCM.
Installation:
I recommend to use Mod Organizer 2 or Vortex for downloading and installing mods. Both shouldn't have any problems with the large file size of the new texture packs. Download and install the main file AND one of the two texture packs.
Compatibility:
It is no problem to use the original mods by 4thUnknown alongside SIC v7.
User Comments:
This thread is for explicit questions about this particular mod. We are
willing to give a lot of support to our users, but we are not
responsible for every user's mod load order nor do we give support for
all kinds of mods.
You installed this outdated patch on top of SIC v7. Remove it and revert to a savegame prior installing SIC v7.
Credit goes to jimbo7566 on FISSES comment section
Every time I FT to Riverwood, I am fed up with the wolves and the NPC's starting to fight.
Is there any way to remove the wolves?
(I have disabled additional spawn in MCM)
Note I did narrow it down to this mod. can easily enable/disable just this one mod and have all the AI go passive. had the same version (7.0.2) previously. only difference now is game getting upgraded to 1170 and suddenly it broke for me
Edit: after some debugging I have the issues in the pinned common problem
- Do you have passive AI ingame?
- Does the MCM not store AI slider values between savegames?
However, I have no patches or anything. just this 1 mod, enable/disabling shows the issue. however.. I was able to fix it by updating the header in the esp to the new 1.71. this alone seemed to fix it. for those who have the same issue and want this fix, just open the mod in creation kit and press save. it will fix auto update to 1.71 and fix it for you. note that a new game is required after making this change