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lifestorock

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lifestorock

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61 comments

  1. BoZona
    BoZona
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    • 0 kudos
    I just wish the random amount of enemies could be turned off. I don't want between one and six, I just want six. Oh well, it's still a good mod. 
  2. poncington
    poncington
    • supporter
    • 3 kudos
    This mod is super fun but I'm wondering if anyone ever figured out how to fix the river seam issues?  I have sections of missing river near a bandit camp between whiterun and the reach.  Not sure if there are others but I assume so.  I don't get how enemies spawning would effect water but it seems to be the case.  It doesn't ruin the fun but it activates my ocd.
    1. Darkspire101
      Darkspire101
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      • 3 kudos
      I only had that happen generally when I changed the load order mid playthrough. 
    2. CaptainWestwind
      CaptainWestwind
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      • 7 kudos
  3. thedomovoyalexander
    thedomovoyalexander
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    This mod simply WORKS ! So simple. For the user at least, and adds so much replay value to the game. The mod menu is 10/10 fantastic. Amount of enemies is great. But hey bud! Why on earth not throw the immersive creature roster in here? Twould be next level !
  4. Hotbread100
    Hotbread100
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    id like to ask, is anyone else experiencing a sudden increase of encounters since the AE update? im experiencing encounters over and over sometimes even one right after killing the first almost immediately before i even get to leave the area despite my cooldown being set to 750 seconds(and ik they are from random encounters cuz i have them set to medium with the additional stat calculation etc which makes them really hard to kill)
    1. wormil
      wormil
      • supporter
      • 4 kudos
      Yes. 
  5. hrodvitnir999
    hrodvitnir999
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    • 1 kudos
    Unkillable foes on medium difficulty (mod at base values), and ctd. Shame. I expected so much from this mod.
    1. RadiantQuest4E
      RadiantQuest4E
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      • 49 kudos
      8 days late but try turning off "Additional Stat Calculation" and "Enable Random Difficulty". Other users were reporting that these were causing the enemy health issues. For the CTD, apparently this happens only when you save near a spawn point.
    2. tarlazo
      tarlazo
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      I might be wrong but I believe that the CTD issues [and possibly others, too] are due to script updates registered to run every 0.05 seconds.
      Considered that the onUpdate event includes almost 450 lines of code, maybe some systems are unable to cope and get overloaded.
      I changed the updates to something more reasonable... I'll see what happens.
      --edit--
      That did it, apparently -- the mod still works perfectly and this no longer happens.
      Here's a link to my personal tweaked version -- if lifestorock doesn't like it, he/she can easily hide this comment.
    3. chimpoforevah
      chimpoforevah
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      • 53 kudos
      Thanks, tarlazo, you stud. I use several of your mods. You're a boon to this community.
    4. SofaSmurf
      SofaSmurf
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      • 0 kudos
      Thank you, tarlazo!
      you should consider uploading this so others might find it as well
    5. tarlazo
      tarlazo
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      It wouldn't be a problem.
      I just don't like the idea of overriding lifestorock -- he's the one who ported it, after all.
      Then there is the hassle of permission-asking -- gosh!
    6. hoangdai94
      hoangdai94
      • member
      • 191 kudos
      @tarlazo Thanks a bunch, this should be sticky !
  6. johnnyliu66
    johnnyliu66
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    idk why but it's still working after i disable this mod. and i think it's overwrite hateful wenches  so the wenches only appear in boss room
  7. literallywhyidkman
    literallywhyidkman
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    • 44 kudos
    is there a way to make the spawns happen only at night......?
  8. Destinyslayer96
    Destinyslayer96
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    • 8 kudos
    Oooh, neat! I was looking for a mod to replace Genesis and this might be the one.

    Question. How often should I expect random enemies to spawn? And where might I find some spawn points to test if the mod is working correctly?
    1. lifestorock
      lifestorock
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      • 518 kudos
      Follow the path from Embershard Mine to the three Guardian Stones and a little bit further.

      You can set the spawn times as you like. There is a spawn chance and cooldown you can set.
    2. Destinyslayer96
      Destinyslayer96
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      • 8 kudos
      Only just saw your answer! Thanks. I'll check that area out and the spawn chance and cooldown! It'll definitely help me with playtesting :D
  9. mattski123
    mattski123
    • supporter
    • 118 kudos
    Does this mod add creatures from my custom creature mods to those spawn points? Or does it just use vanilla creatures? I'm using a bashed patch btw.
    1. lifestorock
      lifestorock
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      • 518 kudos
      Yes, it will do so when level lists are merged, but it currently doesn't cover all spawn options

      In the future this will improve drastically with level list framework I will introduce with SIC v7.1.
    2. mattski123
      mattski123
      • supporter
      • 118 kudos
      Awesome! Thanks man ^_^
  10. fibrewire47
    fibrewire47
    • supporter
    • 17 kudos
    this mods looks like it's abandoned now
    1. skyrimhitsta
      skyrimhitsta
      • supporter
      • 3 kudos
      Is complete, and works ok.
    2. QaxeIsKaze
      QaxeIsKaze
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      • 186 kudos
      "This mods looks like it's abandoned now"
      My fence hasn't been touched in 7 years, but it's not rusting and it still keeps the yappy dogs from crapping on my lawn. When a project is done, that doesn't mean it's abandoned.