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  1. schlangster
    schlangster
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    What does "unsupported alpha version" actually mean?

    * SkyUI requires SKSE64, which is currently still in alpha, so SkyUI simply inherits that state.

    * It is a feature-complete release. All features of the non-SE version should be working.

    * There are no installation instructions yet. If you need help settings things up, you should wait for a stable release.

    * Only short-term testing was done, so there might still be undiscovered bugs. Please report any issues you find.

    * Updates might not be backward compatible. If everything goes well, they will. But if not, be prepared to go back to an earlier save.
  2. schlangster
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    FYI the patch 1.5.3 that added Survival Mode changed a few things in the UI internally, even if you don't use Survival Mode.
    If you used version 5.1SE, upgrade to 5.2SE to fix the broken difficulty slider and the missing survival mode button.

    Beyond that, Survival Mode is still not fully supported and I don't know when I'll have the time to fix that.
  3. DarthVaderTheHater
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    So I need some help with this mod.
    I've reinstalled both SKSE64 and SkyUI multiple times, those were the first two mods I installed when I got SE.

    SKSE64 seems to be working fine but SkyUI just wont work properly. It appears at the bottom of the load order in the mods tab in Skyrim. Even if I do enable it the MCM and new UI will not show up. Every time Skyrim is launched again I go into the mods tab and SkyUI is unchecked. also before anyone says so, I am launching from the SKSE64 Loader.
    1. DarkDominion
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      I go into the mods tab and SkyUI is unchecked
      try using a proper mod manager
  4. YoungForsaken
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    My SkyUI doesn't seem to change the interface at all. any ideas at what im doing wrong?
    1. DarkDominion
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      plenty...

      for starters : do you launch your game through SKSE64_loader.exe ?
  5. KowalK
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    Hello. I have problem with my SkyUI, it is missing the *.swf interface files but I don't have any mod that overwirtes these files. I have an Unofficial Skyrim Patch above the SkyUI. Error code is 5, SKSE64 is latest, SKYUI too, and also SKSE is working properly coz every other mod is working. Do you know how to fix this?
    1. DarkDominion
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      Try this : SkyUI error codes explained
      There's another mod that overrides a particular menu file SkyUI is using as well. You'll have to pick one of the two mods. If you want another mod to be able to override certain menu files of SkyUI while keeping the rest, you can disable these warning messages individually in the SkyUI configuration menu (Advanced page).
      Just switch off the warning
    2. KowalK
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      It's not just about a warning, SkyUI isn't working. I have only an unofficial patch above SkyUI in load order...
    3. KowalK
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      I have checked every single mod folder in my Vortex and there is no such mod which is using or overwriting these files, I had the same problem when I installed SkyUI on clear game about year ago and I don't know what is going on. If I delete in example: Inventorylist.swf file from /Data, then SkyUI is working in this area............
    4. DarkDominion
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      delete the rest of the .swf until SkyUI works ( and always backup just in case )
    5. KowalK
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      But I can't delete files in skyui/ folder, some of them are "incompatible"... I mean I can't open SkyUI folder, I've installed it via Vortex. Changing Load Order doesn't help. As I've mentioned I have the same problem even on clear game. Validating local files on steam did not result in any way - game isn't "broken".
    6. DarkDominion
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      in the Data \ Interface folder
    7. KowalK
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      Lol, you don't say. As I said "I mean I can't open SkyUI folder, I've installed it via Vortex". There are not any files which are using SkyUI coz it's in the folder not in Data.......
    8. DarkDominion
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      you make no sense at this point.

      Do you have a Data\ Interface Folder ?
      Are there any .swf files inside that folder?

      On a side note : did you also install the Data\ Scripts folder from SKSE64 ?
    9. Vyxenne
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      @KowalK: Firstly, all of SkyUI's assets are packed invisibly into a BSA file. If you have any inventory or vendor swf files whatsoever in Data\Interface, they are overriding SkyUI's menus and should be removed as DD said. Vortex has nothing to do with this- just manually go to Data\Interface and move ALL swf files out of there. Then when you launch Vortex it will detect the "external change" and ask you whether you want to save the changes or revert them. Tell it to save them. If this fixes it, you're done. If not, read on below.

      I have only an unofficial patch above SkyUI in load order...
      Mods above SkyUI_SE.esp have no impact whatsoever on SkyUI- it's the ones below SkyUI_SE.esp that are apt to overwrite/override (depending on your mod manager) it. Look for a non-Bethesda BSA in Data, then see whether the esp/esm/esl for that BSA loads after SkyUI_SE.esp- the load order of BSAs is governed by the load order of their identically-named plugins. Only those that load after SkyUI_SE.esp are suspect for overriding anything to do with SkyUI.

      Now that you know that, your next troubleshooting step should be clear: manually move SkyUI_SE.esp to the bottom of your load order and test- if that fixed it, then you know that some plugin (and consequently, BSA) that loads between where SkyUI_SE.esp was before you moved it and where it is now was overriding it. Move SkyUI_SE.esp up 5 spots and test again, repeat as required to identify the guilty mod.

      Or you can just leave SkyUI at the bottom of your load order and party on.
    10. RonianJ
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      So I've been having the same problem as this guy, loading the inventory, magic, or opening a container triggers the error code 5. I have disabled all other mods with the exception of the unofficial skyrim patch, and the alternate start to help test the game. I've looked in the data/interface files to delete any over lapping swf files. I found files named:
      bartermenu
      containermenu
      craftingmenu
      inventorymenu
      magicmenu
      outside of any folders, but deleting these resulted in the game crashing instantly upon opening my inventory. I'm stressing about this cuz when I simply ignored the pop up I got to Alvor in Riverwood and when an inventory screen popped up after he offers you stuff before giving you a quest, the game crashed, and I think whatever error this is caused that crash
    11. Vyxenne
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      Well, of course, the solutions already posted here vis-à-vis Error Code 5 won't work for you because yours is a very special Error Code 5, seldom seen in the wild.
  6. MichaelHart2014
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    After I installed this along with SKSE64 and load my save, I get an error message saying: "SKYRIM UI ERROR CODE 1" "The Skyrim Script Extender (SKSE64) is not running." "SKYUI will not work correctly!" "This message may also appear if a new Skyrim Patch has been released. In this case,wait until SKSE64 has been updated, then install the new version." "For more help, visit the SkyUI SE Nexus or Workshop pages."

    I have downloaded SKSE64's latest update and followed the instructions, and I've followed the instructions in the description. I'm not sure if its a SKSE64 issue or a SKYUI issue. But, if there is anything that can help resolve this, can you point it out.
    1. MichaelHart2014
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      I've got it. Simply using the skse64_loader worked, don't know whats different as it didn't work before, but now it is.
    2. ZarexWolf
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      I tried that, but it seems to not work for me at all.
  7. theloler19
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    So, is this thing safe to use? I'm really struggling with default UI, but that alpha warning worries me a bit.
    1. DarkDominion
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      it was alpha because SKSE was alpha, which it isn't anymore, so....
  8. fireundubh
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    Have the scripts changed at all for SSE?
    1. Vyxenne
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      Yes, They were all rewritten in Cursive.
    2. DarkDominion
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    3. fireundubh
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      Trolls. Reported.
    4. cdcooley
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      Vyxenne did answer the question, even if she added that extra tidbit for fun.

      There are changes to the scripts (and most other parts of the mod) for the SSE version. That github account is no longer the development repository. The real one is now private and on another site.
  9. derceto75
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    Why is the favourite/group system so hilariously broken in this thing?I have to wipe my save of SkyUI at least, every 4 or 5 hours, because things refuse to equip, and there is apparently, no other way to fix this issue.

    Is SkyUI left to the crows these days? Does anyone have any suggestion for an alternative mod for equipment grouping? I'd happily take anything over this train wreck.
    1. DarkDominion
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      *sigh*
      This grouping thing is a known issue, ever since it became 5.2SE I think. Equipping works perfect though....
      The mod is "finished" if that's what you mean by "left to the crows"...and this is not a train wreck, leaving the grouping issue out of the equation this is a pretty solid mod with lots of happy users..
  10. HybridGrizzley
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    I have a weird bug that I can't nail down, it's kinda long, so here it is.
    Spoiler:  
    Show
    1. HybridGrizzley
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      I think I realized what it is, I upgraded the armor while it was in the favorites menu, I tried unfavoriting it, but that didn't help, so I'm probably going to reinstall
    2. HybridGrizzley
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      Reinstall didn't work because I couldn't save after loading a game where skyui had been uninstalled, I worked around the problem by making group 1 for heavy armor, group 3 for robes, and using number keys for weapons. I don't know how long the problem will be isolated to group 2 though.
    3. Vyxenne
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      This is the well-known "ghost item bug." It can occur any time you change any Equipment-Grouped item- by tempering, enchanting, dropping or selling it without first ungrouping and unfavoriting it.

      At this point I'm not sure whether or not it's fixable because you loaded a SkyUI-present savegame after uninstalling SkyUI. This generally breaks the game. That said, here's how to fix the ghost item bug:
      Spoiler:  
      Show
      :wub:
    4. mred1602
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      It's also possible to erase the ghost item by using the Savegame editor ReSaver.
      If anyone is interested, I can list the steps.
    5. kopeckja
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      I'm interested, it happened to me too, now 3 of 5 sets make me naked...
      I'll probably try it by myself before I get to read an answer, but at least I'll be able to check if I did it well (or have steps how to do it if I'll mess it up and have to repeat it).
      I spent whole yesterday by making completely new equipment (including enchantments, tempering... I even went to change skills to apocrypha to make stronger enchantments, better tempering...) then I sold previous items and they're no longer available to be bought back... so it would be really bad if I had to go to previous save and do it all again.

      EDIT: I hoped it will be about as simple as using SSEEdit, but since nearly all in FallrimTools (in that save respectively) is only referenced by ID, I'm not sure what to edit... so I hope you'll list the steps.
    6. mred1602
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      To Fix a save that has one or more SkyUI equipment groups corrupted by "ghost" or "invisible" items:
      Spoiler:  
      Show
    7. kopeckja
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      Thanks, everything is now working.
      One thing is strange - just to be sure I made 0 all the records, not just the broken ones... it appeared as empty, but in game when I pressed the group button, shield and something more still equipped... anyway, after reassigning correct equipment it now works as it should.
  11. bveilhearts
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    Tried SkyUI, utterly horrendous an ugly, sadly overwrote my save an progressed quite far with it installed before I couldnt stand it no more. Simply deleting the mod corrupted the save. It is the ONLY mod removed, crashes game on any attempt to load save. Now im stuck with skyUI.

    If you wanna try skyUI, stick with it or suffer like I have to there are no uninstall directions apparently.
    1. DarkDominion
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      Lol, this is actually quite funny
      1) you should have looked at the pictures beforehand to see what it looks like in game .
      2) you should have made a new save so you could revert back to a pre-SkyUI stage.
      3) you should not install mods if you don’t know the first thing about modding.

      Don’t blame SkyUI for your own foolishnes
    2. Vyxenne
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      Tried SkyUI, utterly horrendous an ugly
      Would I be correct in assuming that you already know about the various different fonts and icons with which you can modify the "look and feel" of SkyUI? Could it possibly be that you failed to search for menu alternatives/reverters such as those provided in Hide SkyUI?

      Modding Skyrim is not a turnkey operation- you actually have to take personal responsibility (I know, I know, here, have another Xanax) for the outcomes caused by your own actions and/or inactions. Coming here to whine that you don't like an unplayable situation you yourself have created is not especially productive. Entertaining, yes, but not productive.
    3. TheMalazan
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      Could it possibly be that you failed to search...

      This one phrase identifies 80%+ of all complaints and reports of problems on the Nexus. It boggles the brainy cells as to why folks think it's faster to post a question and wait for an answer, especially when they most often don't provide appropriate context for their complaint, when a few minutes of research and study will solve the issue.

      DD's and Vyx's allusions are appropriate. Modding Skyrim takes work, takes time, takes effort.
    4. Vyxenne
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      I'm under no illusions about my allusions OR my delusions. Also, I drove through Missippi once so I'm aware of my own elisions too.
    5. DarkDominion
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      Say what ?
    6. mred1602
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      In linguistics, an elision or deletion is the omission of one or more sounds (such as a vowel, a consonant, or a whole syllable) in a word or phrase. The word elision is frequently used in linguistic description of living languages, and deletion is often used in historical linguistics for a historical sound change.

      While often described as occurring in "slurred" speech, elisions are a normal speech phenomenon and come naturally to native speakers of the language in which they occur. Contractions such as can not -> can't involve elision, and "dropping" of word-internal unstressed vowels (known specifically as syncope) is frequent: Mississippi -> Missippi, history -> histry, mathematics -> mathmatics.

      And now I've already filled my quota for pedantry for the next month!
      (And my quota for plagiarism too, since I lifted the entire explanation verbatim from the "Explain Anything" website.)
    7. TheMalazan
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      Wilbur Post: This is incredible. I don’t understand how it’s possible.
      Mister Ed: Don’t try – it’s bigger than both of us.

      +1 for the pedantry.
      (But I reserve the right to consider elisions lackadaisical.)
    8. mred1602
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      @ TheMalazan, +1 for knowing who Mister Ed was. I thought I was the only one here old enough to have watched that show.
    9. TheMalazan
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      I suspect I have you beat, but maybe not. Yeah, I was a big fan of Mister Ed. Fun and silly...a different world, then.
    10. DarkDominion
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      A...... horse is a horse, of course, of course.....
    11. Hectasword
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      This post made my day. Thank you.
    12. Vyxenne
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      *whinnies playfully at DD and swishes her tail at him as she walks away*
    13. DarkDominion
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      @Vyxenne
      Spoiler:  
      Show
    14. TheMalazan
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      Get a room, you two.
    15. DarkDominion
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      *books a room in the No-Tell Motel*
  12. TastyOranges
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    So this mod is just broken as of jan 19 2019

    Always gives errors back regarding the .swf files.

    1. TheMalazan
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      Sorry, but it's not. If you will research this thread you will find how to fix the problem you're having.
    2. Vyxenne
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      The mod is not broken. Your installation is broken. By you.

      As TheMalazan suggested, you can do a thread search here, visit the SkyUI Troubleshooting page on Steam or do a Google search on how to install SKSE64.
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