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  1. schlangster
    schlangster
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    What does "unsupported alpha version" actually mean?

    * SkyUI requires SKSE64, which is currently still in alpha, so SkyUI simply inherits that state.

    * It is a feature-complete release. All features of the non-SE version should be working.

    * There are no installation instructions yet. If you need help settings things up, you should wait for a stable release.

    * Only short-term testing was done, so there might still be undiscovered bugs. Please report any issues you find.

    * Updates might not be backward compatible. If everything goes well, they will. But if not, be prepared to go back to an earlier save.
  2. schlangster
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    FYI the patch 1.5.3 that added Survival Mode changed a few things in the UI internally, even if you don't use Survival Mode.
    If you used version 5.1SE, upgrade to 5.2SE to fix the broken difficulty slider and the missing survival mode button.

    Beyond that, Survival Mode is still not fully supported and I don't know when I'll have the time to fix that.
  3. javaguy78
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    I have skyui 5_2_se and SKSE64 version 1.5.73

    I run Skyrim SE full screen. If I alt+tab to windows and restore SSE, my skyui becomes unreadable:

    https://imgur.com/a/wzCGnbB

    I have to quit and reload. This happens every single time SSE loses focus. 100% repeatable for me. Any ideas how to fix it?
    1. DarkDominion
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      don't alt+TAB
    2. javaguy78
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      Ok, I'll make sure I always play with two computers. It's still a valid bug.
    3. mred1602
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      The SkyUI team has moved along to other things..
      Fortunately, they fixed the major bugs before they left.
      Reporting minor bugs here now gets you work-arounds.
    4. Garymmorris5976
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      Yeah don't alt +tab Skyrim when you come back in game it can unlock your fps & mods that are scripted can throw a wobbly.
    5. crazymattness
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      I have the same problem too, but i dont even have to alt + tab. Just everytime i pull up the item menu. How did you fix it?
    6. javaguy78
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      It works fine for me until something pops up over skyrim. I tried running skyrim in a window, instead of full screen and that works, but loading screens show the game as "Not Responding" and everything goes white.

      Guess I'll just play with two computers.
    7. Vyxenne
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      @javaguy78:
      Ok, I'll make sure I always play with two computers. It's still a valid bug.
      It's a bug, all right, but not a SkyUI bug- this is a well-known failure in the Skyrim (both versions) engine- it simply does not like to be Alt-Tabbed out of *glares at dangling participle for a moment and then shrugs*

      Here are some things people (I) have used to mitigate the bug:
      • Open the Journal before Alt-Tabbing or hitting the Windows key
      • Open the Steam Overlay before Alt-Tabbing or hitting the Windows key
      • Open the Nvidia Overlay before Alt-Tabbing or hitting the Windows key
      • Install Keyboard Shortcuts Fix which simply fixes it


      Hold the applause- just vote for me for Prom Queen...
    8. DarkDominion
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      PROM queen .... that's not what I read
    9. Vyxenne
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      shhhh nobody here knows about that
    10. thumbincubation
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      I...never mind.
  4. Richard021
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    I am not getting the top part skyui. where it says apparel, magic, all, etc. As well as that, I am unable to see the icons of those labels.
    1. Vyxenne
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      Something is overriding your menus. Likely suspects are
      • Loose swf files in Data\Interface. Move them out of there or delete them- SkyUI's swf's are in its BSA and not loose files
      • Another BSA-packed mod with conflicting menus is loading after SkyUI_SE.esp- check in Vortex or MO2 for conflicts and resolve them in SkyUI's favor
      • SKSE64 is not correctly installed- see any of the numerous SKSE64 installation tutorials or simply read this thread
    2. DarkDominion
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      Ultra widescreen monitor ?

      ( btw, snappy pic Foxy )
  5. knightvlad
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    Not sure what my issue is, but SkyUI refuses to work at all with SKSE64 for me. Tried doing a fresh install of all files and restarting, but every game says that my SKSE64 is inactive and SkyUI cannot function. However, when I use the getversionskse command in the game's home menu I am told that SKSE is loaded and working properly. Is there a reason SkyUI isn't recognizing my script extender? I even tried using the SSE Engine Fixes mod, but no avail. Is there a conflict with the Steam Workshop mods? Some were left installed, but they seemed non-conflicting
    1. DarkDominion
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      did you install SKSE correct ?
      and with "Correct" installation of SKSE64 we mean:
      -Correct version of SKSE for the game version. Currently, game version is 1.5.73 and the only version of SKSE64 that will work is 2.0.15.
      -Copying the SKSE scripts into Data\Scripts. This is the #1 user omission and is responsible for easily 90% of the posts here from people who don't watch any of the YouTube tutorials on installing SKSE64 or even read this thread
    2. Harp68
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      I'm having the same issue and installed skse64 per instructions, including the SKSE scripts. What's strange is that it worked the first time using the launcher and once since. It's seemingly almost random, which I realize doesn't make sense, but I'm definitely stuck. Even tried the "Run as administrator" workaround and that didn't work.

      UPDATE: A new data point, for what it's worth. It seems to make a difference for me that I be logged into Steam before I try to use the skse64 launcher. It seems to work pretty consistently with that approach. Hope that helps.
    3. Vyxenne
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      Please, what is "the game's home menu? I'm pretty sure I have never seen that before, or if I have, didn't know it was named "Home Menu."

      when I use the getversionskse command in the game's home menu I am told that SKSE is loaded and working properly.
      Now you seem to be trying to discuss the getskseversion console command (the console command is not "getversionskse," it is "getskseversion") and all it tells you is a version number. Nowhere in the return string from that command does it say "skse is loaded and working properly." Please post a screenshot of any command output that reports SKSE64 is "loaded and working properly." Meanwhile, here's a screenshot of both versions of the getskseversion command (yours and mine ) along with its return report, which as you can see says nothing about "loaded and working properly."
      Spoiler:  
      Show


      The getskseversion command does not even check to see if SKSE64 is completely installed, much less correctly - it just checks for the presence of skse64_1_5_nn.dll (where nn=last 2 digits of the version number) and reports the version/build information of that file. That's it.

      Is there a reason SkyUI isn't recognizing my script extender?
      Why yes, yes, there is! Dark Dominion found an obscure but surprisingly-cogent quote from some unknown person about it, which he has already posted for you: SKSE64 is not correctly installed.
    4. Vyxenne
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      UPDATE: A new data point, for what it's worth. It seems to make a difference for me that I be logged into Steam before I try to use the skse64 launcher. It seems to work pretty consistently with that approach. Hope that helps.
      On the floor. Literally. With actual tears in my eyes.

      Dear heart, this is not "a new data point" to anyone who has bothered to read this thread even a little bit. It has been covered every time one of us gets a wild hair and posts (for the 3,211th time) what must be done before SkyUI will work. The last time I see it was posted was on May 3, by Dark Dominion in response to LyndonBT2. It's a whole page back right now.

      99% of the "SkyUI issues" reported here are actually SKSE64 issues, and the need to have Steam running before you hit the skse64_loader.exe shortcut is one of the points we seldom miss.

      Unless there is wine. We could miss that if there is wine.
    5. Harp68
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      Well huh. It seems to me that if it's that persistent an issue, perhaps it should be noted in the mod description, or pinned at the top of the comments. But if you're game to keep answering the same question via these posts then who am I to argue?
    6. DarkDominion
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      @Harp68
      There is nothing to argue about, unless you make something up to argue about.

      See, smart people already figured out that the people who originally made this mod are long since gone.
      But due to the unrelenting hard work and passion of some of the community people mod users are still being pointed in the right way to solve their issues. All of which if often done quicker when said mod users read the thread or do a thread search to their issue, but hey, we still answer the questions to the best of our abilities.

      We the community people have no access to this mod, so we can not change stuff, add stuff and whatnot. Adding something to this mod is impossible let alone stickying it. We the community people rely on the smarts of the users who have issues but it simply comes down to repeating the same thing over and over again. Yes we want to be able to sticky posts, hell yeah we do. But we can't. Feel our pain please ?

      So who are you to argue ? Dunno, one of those mod users with a persistent sort of problem who doesn't read the threads and/or doesn't wants to use the thread search function, or doesn't know of it's existence... But hey, who am I to argue
    7. DarkDominion
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      Why yes, yes, there is! Dark Dominion found an obscure but surprisingly-cogent quote from some unknown person about it [...] ....

      yeah, errr, ~whatsername
    8. Harp68
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      Fair enough. Thanks for your time.
    9. altairpiremm
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      same any fix
    10. DarkDominion
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      seriously ?
  6. MugenMax
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    In Oldrim I was able to click a NPC with console open and see what Lv are, the health, stamina, etc, but here not? It was another mod that I don't remember?
    1. DarkDominion
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      not this mod
    2. MugenMax
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      Then what mod was...? I just don't remember :/
    3. Vyxenne
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    4. MugenMax
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      Mother of GOOOOD (MxR's voice)
      Many thanks!!! <3
  7. altairpiremm
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    I get an error message saying skse64 isn't running. But when I check it shows skse64 version 2.0.15. I checked in the system menu and shows skyui version 4. But I downloaded version 5
    1. Vyxenne
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      Whatever you do, do NOT read any of the hundreds of posts in this thread detailing this problem and what you are doing wrong. That would be cheating.
  8. MeraxesIsKing
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    My SKSE works perfectly fine but my sky ui wont . Its in the mod list and is activated but once in game it just the vanilla ui. Anyone have any solutions?
    1. DarkDominion
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      read this thread a few pages and you'll have your answer. Not gonna repeat it again for the umptiest time....
  9. volkyWB
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    I have 1.5.73 Skyrim Special Edition and a compatible SKSE. Which version should I download?


    EDIT: I activated SKYUI from in-game Mod and made sure that it was installed correctly. None of them works. I can see SKSE installed correctly on the left corner of the Game Menu. It is a shame that I bought SSE without knowing that the game doesn't have compatibility with MANY mods. Again, thanks for the modders and to Hell with some greedy devs.
    1. Vyxenne
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      I have 1.5.73 Skyrim Special Edition and a compatible SKSE. Which version should I download?

      *wonders if this is DarkDominion playing a joke on me*
      What is "a compatible SKSE" if your next sentence is "Which version should I download?" Would you consider the latest SKSE64 version since you're running the latest game version? If you had even glanced at the SKSE64 page you couldn't have missed seeing "Current SE build 2.0.15 (runtime 1.5.73): 7z archive" (I just cut-n-pasted that from the SKSE64 download page.)
      I activated SKYUI from in-game Mod
      All that Sturm und Drang about "greedy devs" but not a moment spent reading this thread, where your answer has been hand-typed at least once a week for many, many months?

      There is absolutely nothing wrong with SSE or SKSE64 or SkyUI_SE.

      • Using the Mods button of the Skyrim Launcher (Oldrim or SSE) disables SkyUI_SE.esp. Therefore you should never, ever, use the Skyrim Launcher for anything
      • You should use an actual mod manager like Vortex, NMM, MO2 or Wrye Bash to handle (most of) your mods, including activating them- never the vanilla game launcher's Mods button
      • You should use skse64_loader.exe to launch your game- never the vanilla game launcher
      • The message showing the SKSE64 version number is not an indication that it is correctly installed. Obviously, in your case, it is not.
      • I agree that it's a shame you bought SSE- you could have gotten it free for some months after it launched 3 years ago
      • SSE has better mod compatibility than Oldrim did due to its improved memory handling and other refinements including a 64-bit environment
      • I have no idea what your "greedy devs" comment refers to, but I'm pretty sure it has nothing to do with this mod or forum thread

      Install SKSE64 correctly and all your problems will go away. Well, not all of them- you still probably won't bother reading threads before posting redundant questions, but at least your game will work.

      Please, I know this sounds harsh, but you have to take responsibility for your own modded game. That includes educating yourself about how best to do that. If you don't know how to install and use a mod, don't install it until you do. There is no shame in "being new" or "being ignorant." The shame is in asking others to take the load of your ignorance when all the tools are as available to you as they are to me or anyone else with a computer or smartphone. All of what I have posted to you above has been posted here in this thread at least 300 times since SkyUI_SE was released. You would have found it within minutes of landing on this page and been playing a smooth-running game by now if you had done a thread search when you got here.
    2. DarkDominion
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      *wonders if this is DarkDominion playing a joke on me*
      whaaaaat ? Meeeee ?
  10. CruzRuiz1990
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    When I go to the menu tab of MCM, I see the mods that can be configured, I can select them, but it does not let me scroll through the options.

    no mods reacts and I can not edit anything in the MCM menu

    I have installed the skse dragged to the main folder of the game and remains the same. I have reinstalled and it does not work either

    HELP! PLEASE! :D
    1. Vyxenne
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      What is your game version? What is your SKSE64 version?
  11. novocaine127
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    *sigh*

    I have skse. I have installed skyui using the nexus mod manager. I have no incompatible mods, and I run steam before launching skse. Skyui is still stuck at the bottom of my load order and deactivates on startup. It also just doesn't work in the game. I've reinstalled it multiple times. I don't know what to do. Also, it was working 30 minutes ago. Now it just won't.
    1. Vyxenne
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      All it takes to kill SkyUI is ONE TIME hitting the vanilla launcher. After that, it will not re-enable itself. Since you use NMM you can re-activate SkyUI in NMM.

      I realize that you are convinced otherwise, but the evidence is clear and unequivocal: you are somehow hitting the vanilla launcher if you have already re-activated SkyUI and yet it still mysteriously (space aliens, maybe?) becomes deactivated after that.

      Make sure Steam is running, then launch the game via skse64_loader.exe and SkyUI will not be deactivated. Avoid using the vanilla launcher for anything. Avoid launching the game without Steam already running because when you do that, skse64_loader.exe first launches Steam for you, but then launches the vanilla launcher, which disables SkyUI.

      Alternatively, add Skyrim.esm as a Master to SkyUI_SE.esp and then you can use the vanilla launcher all you want without disabling SkyUI. You will break your game, of course, because nothing that is skse-dependent will work, but you won't explicitly disable SkyUI.

      TL; DR: Stop using the vanilla launcher, on purpose or by accident.
  12. Jmchipo
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    skyui is not working the fix TheQuiGonJoe said only fixed one problem with the loading but when I finish loading in an error message appears saying skse64 not working checked with other mods it is the problem is compounded by skyui working but all text added by it has a $ before it like $magic and $value
    1. Vyxenne
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      Your first issue is to get SKSE64 correctly installed. To do that, extract the contents of the SKSE64 7z archive onto your desktop, then open the top folder "SKSE64_2_0_15" and copy everything inside it, then open your Skyrim Special Edition folder (the one with SkyrimSE.exe in it) and paste. WARNING: I did NOT say to paste anything directly into your Data folder. Paste it into your SSE folder and you will get a "Merge Warning" about your existing Data folder and SKSE64's Data folder- tell it Yes.

      Your issue about having a $ in front of your SkyUI labels is (probably) due to missing translation files. SkyUI's assets are all packed in a BSA archive, so as long as SkyUI_SE.bsa is in your Data folder, you have the localization (translation) files you need. So something is loading after SkyUI_SE.esp in your load order and overriding SkyUI's assets. MO2 and Vortex will find any conflicts and prompt you to resolve them. You should resolve all conflicts in favor of SkyUI.
    2. Jmchipo
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      on the first post, I forgot to check the wording used was right skse was already checked to be good but tried anyway and after doing what you said with skse64 I tried with just skyui in load order and am still getting the $ sign and the skse error
    3. Vyxenne
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      If you are starting the game via skse64_loader.exe with Steam already running and getting a SKSE error, you have not correctly installed SKSE. Period. Until you do that, troubleshooting anything to do with SkyUI is pointless.
    4. Jmchipo
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      finaly fixed unsure how though
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