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  1. schlangster
    schlangster
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    What does "unsupported alpha version" actually mean?

    * SkyUI requires SKSE64, which is currently still in alpha, so SkyUI simply inherits that state.

    * It is a feature-complete release. All features of the non-SE version should be working.

    * There are no installation instructions yet. If you need help settings things up, you should wait for a stable release.

    * Only short-term testing was done, so there might still be undiscovered bugs. Please report any issues you find.

    * Updates might not be backward compatible. If everything goes well, they will. But if not, be prepared to go back to an earlier save.
  2. schlangster
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    FYI the patch 1.5.3 that added Survival Mode changed a few things in the UI internally, even if you don't use Survival Mode.
    If you used version 5.1SE, upgrade to 5.2SE to fix the broken difficulty slider and the missing survival mode button.

    Beyond that, Survival Mode is still not fully supported and I don't know when I'll have the time to fix that.
  3. yugeen88
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    Hello there!
    Great mod, but every time when i open inventory it freeze for a couple of seconds. Do you know that is the problem could be?
  4. Leotrak
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    I really gotta ask... The files for this mod have been uploaded 2 years ago. Shouldn't there have been some sort of update since then? ">_>
    1. Thenryb
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      No.
    2. Vyxenne
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      Why? What features would you want to add? What is broken? Who decides when there "should be" a mod update, barring SKSE64 version sensitivity or similar issues, none of which affects SkyUI?

      As Thenryb said, no, there "should not have been" an update because none is required. The few inconsequential bugs in the current release are easily fixed (thanks to people like ousnius with his Flashing Savegames Fix) or avoided or remedied via simple workarounds (the ghost item bug, the no-Master omission).

      Please remember that we don't pay anything for these mods, so I would be hard-pressed to understand why any of us would imagine that we were entitled to anything, including updates.
    3. Leotrak
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      Eh, not so much feeling entitled. More of a combined sense of curiosity and wariness. Especially because the description still says it's an alpha release. Thanks for the response, though.
    4. twisted630
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      Getting real tired of the whole "the mod is free so the uploader is exempt from expectations and updates" etc. what's so bad about wanting these issues fixed in a "mod"? oh its free?! no kidding! get out of here!!. but bugs should be fixed so we don't need EXTRA mods. dang, even modders have modders fixing their broken mods. modception.
    5. Vyxenne
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      The fact that you're "getting real tired of it" in no way mitigates the truth of it.
    6. Lucidtransition
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      It's not selfish to expect good coding when you place trust in a modder to effect the inner workings of your game. I don't know where you get this idea that just because it's free, it's ok if it's sh!t... not saying this plugin is sh!t.. I'm just saying... in general.
    7. twisted630
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      The *truth* is *the mod is free so the uploader is exempt from expectations and updates" is not a valid reason and a very poor excuse. if you don't want to provide a proper reason as to why we should not expect updates and bug fixes from "free" mods, you should not be telling people that they're wrong for expecting updates and bug fixes for the mods they want to and are using then. :) :O

    8. Vyxenne
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      I don't know where you get this idea that just because it's free, it's ok if it's sh!t
      I said no such thing. I'm talking about the "indignantly entitled" attitude that pervades some posts, not in any way suggesting that mod authors should not strive for the best possible mods. That said, game modding has always been WYSIWYG, caveat emptor, etc. Some mods are crappy, most mods are decent with a few flaws and some are the cream of the crop- stupendously well done with no discernable flaws. We, as users, have no special rights to expect mod authors to do this or that. Asserting that there "should have been an update" (passive-aggressively by phrasing it as a question) without giving any reason why you think there should have been an update is not "expecting good coding when you place trust in a modder to effect the inner workings of your gaming experience." It's an entitlement mentality and not only unproductive but unjustified.
    9. Lucidtransition
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      "here is my mod that piggybacks on another mod, here is the mod that fixes my mod, here is the mod that fixes that mod." I don't mod for Skyrim, but I do mod for KSP.. That being said, If there is an easy fix, I immediately incorporate it into my mod so there is less strain on the user. It's just good common practice. You and I clearly have two different frames of mind. I take pride in what i do. You take the easy way out. ¯\_( ? )_/¯
    10. aicy
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      This mod, at least is a freely given gift. Not some part of a honour bound arrangement, or any kind of mutual agreement. So, NO, there SHOULD NOT be an update, perhaps not even the expectation of it. There COULD be an update, with an equally viable happiness, whenever it would come.

      What did you think in the first place? Using someones' freely offered hard work and actually expecting it to work just the way you might have imagined? How in the world do you justify such an expectation from a free offer you freely accept AS IS?
    11. Ookashi
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      @Lucidtransition

      A mod author is not required to continuously update their mod the to placate bitchy, or simply ignorant, end users who encounter bugs/conflicts long after the author has stop supporting it, whether that's permanent or temporary. Either use your 'skillset' for your own fix, or toss off and don't use the mod.

      This has been some of the most self-entitled cringe posting I've seen on Nexus in a literal decade.
  5. courtney2120
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    Do you guys know how i can get skyui to actually install? i keep trying to install it and it says an exception has occured in the script. I followed the instructions from 2018 to fix this and its still not working at all for me. I cant find anyone talking about this in 2019 so idk if theres even a problem with it. I made sure i installed the correct one, just the regualr skyrim one. Please help
    1. Vyxenne
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      Do you guys know how i can get skyui to actually install?
      It could not be simpler- just drop the two files into your Data folder, hopefully with a mod manager such as Vortex, NMM, MO2 or Wrye Bash
      i keep trying to install it and it says an exception has occured in the script.
      What script? There are no installation scripts in the SkyUI download archive. Something else is generating that error message, not SkyUI.
      I followed the instructions from 2018 to fix this
      What instructions from 2018? To fix what? Please link to whatever "instructions from 2018" you are talking about, or post enough info about them that we can find and read them to get a clue what you are talking about.
      I cant find anyone talking about this in 2019 so idk if theres even a problem with it.
      Nobody is talking about it here because whatever issue you're having is (apparently, from what little info you provided) not a SkyUI-SE issue.
      I made sure i installed the correct one, just the regualr skyrim one.
      This is the Skyrim Special Edition SkyUI page. If you have installed the "regular skyrim" version of SkyUI, it will not work, or, depending on which version of it you installed, it won't work very much. The current version of SkyUI for SSE is 5.2SE and it is available in the Files section of this set of mod pages.
      Please help.
      OK.
      • Uninstall any and all versions of SkyUI you have installed into whichever Skyrim game you are playing
      • Find out whether you are playing Skyrim LE ("Oldrim," "Regular Skyrim") or Skyrim SE ("SSE" or "64-bit Skyrim")
      • Install the version of SKSE appropriate for whichever version of Skyrim you are playing- follow the YouTube tutorials to find out how to install SKSE
      • Log on to the appropriate Nexus section ("Skyrim" or "Skyrim Special Edition") and thence to the SkyUI page in that Nexus section
      • Download and install SkyUI
      • If you have any issues, read the thread to find your answer. You can do thread searches by first pressing the [FORUM THREAD] button at the upper right area of any Nexus Mod page
      • If you still can't find the answer to your issue, post a detailed trouble statement on the appropriate (Oldrim or SSE) SkyUI forum, including what version you installed, how you installed it, and the exact text (or a screenshot) of any error message
  6. aventail
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    what would cause skyUI to say that skse is not working when it is, because i have 3 different mods, that don't overlap, that require skse to work and none of the others are giving any problems?

    nvm
  7. Saimzain123
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    Skyrim is nothing without this mod. If I could endorse multiple times I would.
  8. bkfua101
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    Installed everything correctly got skyrim a couple of days ago so latest version downloaded skse correctly doubled checked it works fine downloaded the latest version but still nothing shows up
    1. bkfua101
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      It gives me the menu of what are you using pc xbox ps4 but when i click pc the menu still doesn't work!
    2. Vyxenne
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      There is no platform-selection menu in the PC version of SkyUI, which is the only version supported here, and no recent version of SkyUI can be used on a PS4 because Sony. Your trouble statement strongly suggests that your issue is not with SkyUI.
  9. JuankoECU
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    Heys guys I need some help for some reason I can't equip speels on my hotkeys selection... armor sets, bows, swords, and shields work fine can someone help me...
    Thank you.
    1. Vyxenne
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      Assuming that "speels" means spells, do you mean:
      • You cannot Favorite any spells
      • You cannot manually equip spells once they are Favorited
      • You cannot assign a hotkey number (1-8) to a Favorited spell
      • You can assign a hotkey number but cannot manually equip a hotkeyed spell
      • You can assign a hotkey number but pressing it does not equip the spell
      • You cannot slot a hotkeyed spell into an Equipment Group
      • You can slot a hotkeyed spell into an Equipment Group but pressing that Group's hotkey (F1-F8) does not equip the spell

      Please, when you are requesting technical help, use precise language to let us know exactly where the failure is. Thanks.
  10. YoRHa9S
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    Hey, SkyUI is showing up in my load order but I have to reenable it in-game every time I launch the game. Also, I can't access MCM for Better Vampires.

    I'm using NMM, I can't use MO2 because it has some weird configuration problem with Windows.
    1. Vyxenne
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      Hey, a few non-SKSE-related issues that can prevent SkyUI from running properly:
      • Using the vanilla Mods tab for any reason deactivates SkyUI_SE.esp, so either add Skyrim.esm as a Master to SkyUI_SE.esp or don't ever use the vanilla Mods tab- use an actual mod manager (Vortex, MO2, Wrye Bash, NMM) instead
      • Failing to use skse64_loader.exe to launch the game
      • Failing to make sure Steam is already running before executing skse64_loader.exe
      • Having conflicting loose swf files in Data\Interface
      • Having a conflicting BSA-packed mod whose plugin loads after SkyUI_SE.esp
  11. Zaana
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    I've installed the latest version of SKSE64 SE build 2.0.16 (runtime 1.5.80), and SkyUI is still telling me that it is not running, even though the game is opened using the skse64 exe and I get the skse64 information popping up in my console command. Anyone have any resolution? Or can tell me of another mod that halls spell timers? Literally the only reason I'm trying to install this damn mod. Skyrim seems to be a massive downgrade from Oblivion in almost every aspect...

    Edit: Nevermind. Got it working, though it was hell. Especially since it's not compatible with 21:9 without the use of other mods. Found out there is no spell timer. Read up the wrong info. All that work to just uninstall everything at the end lmao.
    1. Vyxenne
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      Glad you got it not-working...
      Anyone have any resolution? Or can tell me of another mod that halls spell timers?
      Please, what does "halls spell timers" refer to? I searched the Nexus, and then Google, but no such mod exists. The reason I would like to know is that although spell timers have nothing to do with SkyUI, if you obtained information somewhere that indicates that SkyUI supposedly has "halls spell timers," we may see a similar question again in the future.
      Skyrim seems to be a massive downgrade from Oblivion in almost every aspect
      Skyrim is so far superior to Oblivion that it's hard to imagine that they both use versions of the same old, tired Gamebryo engine. Further, SSE is superior to Skyrim LE in most respects. Please don't let the fact that you messed up your mod installation or game-launch procedures lead you to rash, erroneous conclusions.

      As shown on the SkyUI Troubleshooting Page, SkyUI Error Code 1 "SKSE is not running" has two broad categories of causes:
      1. SKSE64 is not correctly installed, most commonly the scripts- even though the getskeversion command returns a SKSE64 version number, that function only checks the dll, completely ignoring the scripts; and/or
      2. The user is not using correct procedures after SKSE + SkyUI installation to enable SkyUI to run. Here are a few non-SKSE-related issues that can prevent SkyUI from running properly:
      • Using the vanilla Mods tab for any reason deactivates SkyUI_SE.esp, so either add Skyrim.esm as a Master to SkyUI_SE.esp or don't ever use the vanilla Mods tab- use an actual mod manager (Vortex, MO2, Wrye Bash, NMM) instead
      • Failing to use skse64_loader.exe to launch the game
      • Failing to make sure Steam is already running before executing skse64_loader.exe
      • Having conflicting loose swf files in Data\Interface
      • Having a conflicting BSA-packed mod whose plugin loads after SkyUI_SE.esp
      As info, all of these points have been posted repeatedly in this thread, including multiple times within the past 10 days, so a bit of reading might have saved you a lot of wailing and gnashing of teeth. Hopefully, should you later decide to install SkyUI to do what it is designed to do as opposed to things it was not designed to do, these tips will help you to avoid the same errors that caused you trouble this time.
  12. freelikegnu
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    SkyUI works (almost) perfectly for me (SkyUI mod configs, inventory, vendor and crafting menus, etc) except that the HUD effect icons don't show, I only see the little bar in the HUD that shows time remaining on the effect.

    Any idea what I'm doing wrong?

    Skyrim SE 1.5.80.08
    SkyUI_5_2_SE-12604-5-2SE
    Skyrim Script Extender 64 v2.0.16 beta
    modslist: https://pastebin.com/UHvZMaXS
    screenshot: https://i.imgur.com/P6NOJBc.png (effect status time in top right)
    Thank you!
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