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  1. schlangster
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    What does "unsupported alpha version" actually mean?

    * SkyUI requires SKSE64, which is currently still in alpha, so SkyUI simply inherits that state.

    * It is a feature-complete release. All features of the non-SE version should be working.

    * There are no installation instructions yet. If you need help settings things up, you should wait for a stable release.

    * Only short-term testing was done, so there might still be undiscovered bugs. Please report any issues you find.

    * Updates might not be backward compatible. If everything goes well, they will. But if not, be prepared to go back to an earlier save.
  2. schlangster
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    FYI the patch 1.5.3 that added Survival Mode changed a few things in the UI internally, even if you don't use Survival Mode.
    If you used version 5.1SE, upgrade to 5.2SE to fix the broken difficulty slider and the missing survival mode button.

    Beyond that, Survival Mode is still not fully supported and I don't know when I'll have the time to fix that.
  3. BlueGunk
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    Question for Vyxenne please!
    I saw searching in this forum thread that you had set up SkyUI equipment groups, using F1, F2 (etc) hotkeys.
    Please, can you tell me how to do this? I've been bashing a few keys, reading various guide, but getting nowhere!
    I use a PC (Xbox) Controller, and I use Custom Favourites Menu (standard). I also have an old but effective utility that allows me to use controller and keyboard/mouse (to a certain extent) together. I can set up Custom Favourites Menu groups but have to use Notepad++ for that and they don't always stick.
    I hope you can help. Many thanks for your time and patience!
    1. Vyxenne
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      Well, assuming you are familiar with how to populate SkyUI Equipment Groups and set the Remove Armor & Remove Weapons options, the more difficult part is how to set the hotkeys when you use a controller because SkyUI will not allow you to set anything but single-button-press (no combos) controller buttons.

      SkyUI by default already has the first 4 Groups hotkeyed to F1-F4, so the only remaining task is to bind F5-F8 to Groups 5-8.

      To assign hotkeys F5-F8 to SkyUI Equipment Groups 5-8:
      1. System >> Settings >> Gameplay: UNcheck "Use Controller." This enables you to set keyboard hotkeys instead of controller buttons.
      2. Hit your "Cancel" button (Default B) twice to exit the Gameplay and Settings menus, at which point your controller will obediently die.
      3. Hit Tab to get back to the System menu.
      4. System >> Controls and change Quick Save and Quick Load from F5 and F6 to F9 and F10, respectively- making F5 & F6 available.
      5. Tab back to System.
      6. System >> Mod Configuration >> SkyUI >> Controls and click Groups 5, 6, 7 & 8 in turn, setting their hotkeys to F5, F6, F7 & F8.
      7. Tab back to System.
      8. System >> Settings >> Gameplay and re-enable your controller.
      9. Tab back twice, at which point the Tab key dies and your controller comes alive, so hit Cancel twice to exit the menus.
      You now have your 8 Favorites Groups hotkeyed to F1-F8 as I'm sure was originally intended. By someone.

      After setting up my SkyUI Favorites Groups as described above, I realized that being restricted to only 8 outfits was harshing my mellow so I installed AH Hotkeys - Skyrim Hotkey Manager SSE and I now have 35 hotkeyed outfits with several more in mind.
    2. BlueGunk
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      Thank you Vyxenne.
      "Well, assuming you are familiar with how to populate SkyUI Equipment Groups and set the Remove Armor & Remove Weapons options..."
      Er - that's where my brain 100% fails. That's the bit I can't get my SkyUI to do. Sorry for being a dumbo. Can you please enlighten me?
      Thank you. (Eats humble pie...)
    3. Vyxenne
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      LOL! I'll tell you but you have to share your pie...

      1. Open your inventory
      2. Equip all items you want to place in a particular group (not strictly req. but makes it easier)
      3. Now go through your inventory list and Favorite every item you have equipped (Default Y Button on controller)
      4. Open your Favorites list (Default "Back" button- the tiny, almost invisible button just to the left of the illuminated X in the center)
      5. The Tooltip in the lower middle of your screen says "Y Toggle Focus"- switches between the all-Favorites list and the Groups.
      6. Scroll through the Favorites list (PgDn and PgUp work wonders in a long list like mine) and stop on the first equipped item.
      7. The additional Tooltip says "RS Group"- press down on the Right Stick sends the current item to the groups.
      8. After pressing RS, use the stick to navigate to the Group (1-8) you want your Nude for Sex items to be in. Press A to accept when you get there.
      9. Repeat Steps 6-8 for each additional item you have equipped
      10. Press the Start button then L Trigger to get to System, then select Mod Configuration >> SkyUI
      11. On the General tab, use the stick(s) to get to the far right- Equip Groups >> Group and press A to open the Group Selection (1-8) display
      12. Use the sticks to scroll up or down until you get to whichever group (1-8) you put your Nude for Sex items into
      13. With the correct Group selected, tick the "Unequip Armor" and "Unequip Hands" boxes so SkyUI unequips everything before equipping the Group items
      14. Press the B button as many times as necessary to completely exit all menus
      15. Press whichever hotkey (F1-F8) you assigned to your Nude for Sex Group and ogle your hot, slooty self.
  4. cinday
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    Hi there! SKYUI works for me besides the error message that I just keep disabled.

    I can't search in my map though? Everything else works, but the map just does not show a search function for me anymore. Could you please help me with this?
  5. aLABaTaNINO
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    I kinda made a wrong click/choice when I first installed SKYUI, and now it gives an error. It's the SWF thingy. I tried to disable it, and remove the mod including the archive, and then reinstalled it again. However, for a few times I did said process, it no longer gave me the choice options. Now I'm at a loss how to make it work correctly. . :( I would appreciate any advise.. . thank you.
    1. Vyxenne
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      LOL "the SWF thingy." I hate it when that happens.
    2. DarkDominion
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      yeah, pretty annoying indeed hates it prrecioussss
    3. aLABaTaNINO
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      I never really though of it when I installed it. It's been a while since I played Skyrim SE, and I was surprised with this Vortex. So I though it was just something new, but then it says it's conflicted and not supported by SkyUI, that's why I get several errors. . and the inventory, and the others work fine, though in Vanilla. . any advice or recommendation how to get it working properly, or how to reinstall it with the initial optional choices to show again?
    4. Vyxenne
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      I'm sorry, but you haven't yet stated an actual problem in such a way that I can understand how to help you. Please give a detailed problem statement such as
      "SkyUI is working but all of my crafting menus are the vanilla ones"
      or
      "SkyUI is not working and all menus and inventories are trhe vanilla ones and Vortex is conflicted about something"
      or
      "I'm getting Error Code 5 and don't know what it means"
      or
      "The SkyUI MCM won't populate even after 19 straight hours of gameplay last weekend"
      or whatever. So far all I can tell for sure is you are having some undefined issue involving vanilla menus, possibly related to Vortex. Thanks.
  6. Hydralaxius
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    Hello guys.

    Currently having a problem > Error Code 5 where there's multiple incompatible files. For reference, these are the favoritesmenu,skyui/inventorylist, skyui/itemcard and skyui/bottombar

    I have no idea how to fix these, I've tried reinstalling SKSE and SKYUI but both haven't worked.
    I have multiple UI mods such as Quick Loot, Less Intrusive HUD, Immersive HUD, Better Messagebox Controls, Better Dialogue Controls and a Quality World Map.
    I've tried using LOOT and bethINI to try and see if it's something to do with load order, but both of these haven't worked either.
    My SKYUI is very high up in the load order, above any other UI mods.

    1. Vyxenne
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      Move SkyUI_SE.esp to the very end (bottom) of your load order for testing. Launch the game and check your inventory, crafting and map displays.
      * If your menus are now all OK, then the issue is another mod with files packaged in a BSA (like SkyUI's files are) overriding SkyUI's files because its esp loads after SkyUI.
      * If your menus are NOT OK, you have loose swf files in Data\interface. Loose files always override BSA-archived files.

      Either way, you must choose which mod's files you want to use- SkyUI's or some other mod's files.
      * You can stop loose files from overwriting SkyUI's files by simply deleting (or moving) the loose files, and you can do it selectively, meaning you can keep the other mod's crafting menus but SkyUI's inventories, for example. Any loose file you remove allows SkyUI's BSA-packaged file by the same name to "shine through." Any loose file you leave in place overrides that menu's SkyUI file.
      * If you don't have loose swf files and want to choose all of SkyUI's menus, inventory and maps instead of (whatever other mod is overriding SkyUI's files) then simply uninstall the other mod OR make sure SkyUI_SE.esp is loading AFTER the other mod's plugin- "he who loads last wins."
      * If you want to keep some of the other mod's files and some of SkyUI's files, you are going to have to extract SkyUI's BSA and copy the SkyUI swf files you want to keep into Data\Interface so they will override the other mod's files... or vice-versa, extract the other mod's files and copy the swf files you want to use from that mod into Data\Interface. This is by far the most risky option since there are so many things that can go wrong with it. Naturally, the SkyUI Team is not going to support users disassembling their mod and then complaining when it doesn't work, so if you choose this option it's all on you.

      Finally, when it's all done to your satisfaction, if you have any loose files or later-loading files from other mods, be sure to turn off the appropriate version-checking-warnings in the SkyUI MCM.
  7. joller
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    If anyone here have a problem with SkyUI not loading(but shows up in the mod list ingame, where u have to activate it every time you start and still not working) and SKSE64 is working fine and you are not using modmanager.
    You can try and go into appdata/local/skyrim special edition and open the plugins text file and add the line "*SkyUI_SE.esp" (without quote) it should be the same name as the file in your skyrimSE data folder. Then run SKSE64 loader and it should be active on your in-game mod list and active and working, it did for me :)

    PS. Read there were some issues with SKSE64 version 2.0.10 so I'm using 2.0.09, and SkyUI 5.2 when I got this working.
    1. Vyxenne
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      SkyUI-SE.esp does not self-deactivate. What deactivates it is the crappy Bethesda-Launcher's Mod Mangler, which was programmed to accept only mods that have Syrim.esm as a Master. SkyUI_SE.esp neither has nor needs Skyrim.esm as a Master, so the Bethesda Mod Mangler deactivates it every time you activate it.

      The fix is in two steps with the second step having 2 choices:
      1. Stop using the Skyrim Game Launcher's Mod Mangler for anything- it's fatally flawed junk. It is impossible to permanently activate SkyUI_SE.esp with it.
      ====AND====
      2a. Use Notepad to edit C:\Users\[UserName]\AppData\Local\Skyrim Special Edition\plugins.txt to insert an asterisk (*) in front of SkyUI_SE.esp, or, if there is no SkyUI_SE.esp entry, add one with the asterisk in front of it, like this: *SkyUI_SE.esp.
      ====OR====
      2b. Use any actual mod manager (NMM, Vortex, Wrye Bash, MO2, etc.) to activate SkyUI_SE.esp

      If your OCD is like mine, it'll whisper in your ear and nag you incessantly until you use SSEEdit to add Skyrim.esm as a Master to SkyUI_SE.esp. That way, when you mess up and open the game's Mod Mangler by mistake, it won't disable SkyUI_SE.esp.

      >>>>>NOTE: Several people have suggested here that we set plugins.txt to read-only to prevent SkyUI_SE.esp from being mysteriously deactivated by the Egyptian god of Phantom Mods or whatever. They suggest this tactic because they don't know why SkyUI_SE.esp won't stay activated. However, setting plugins.txt to read-only is not a good idea because it prevents any valid mod managers from adding or removing any mods AND because it ignores the actual cause of the problem (see #1 above.)
    2. evegrey21
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      what am I suppose to do if I don't have Appdata?
    3. Larrdath
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      You have it, that's where a lot of softwares put their data, it's just hidden by default.
    4. evegrey21
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      oh I figured it out X3 thanks for that
  8. AlterMann22
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    I think there is a bug about "esc" key: It must be open System Tab, not Quests Tab.
    1. audixas
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      I noticed that as well. Pressing ESC always brings up the journal.
    2. wavion2
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      Ditto. Doesn't bother me much, but I just wanted to confirm it's happening to me too.
    3. mikeprichard
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      Yep, it's a minor but frequent annoyance - hopefully it will be fixed in a future SkyUI version.
    4. DarkDominion
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      AFAIK: this also happens in vanilla Skyrim SE. so it’s not SkyUI’s fault?
    5. mikeprichard
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      In response to post #55464278. #55600249, #55617296, #55640371, #55648046 are all replies on the same post.


      Spoiler:  
      Show

      Actually, it's even worse in vanilla (without SkyUI), as I've posted before - ESC opens whichever of the Quests/General Stats/System menus had been opened most recently. My point was not that it was SkyUI's "fault" that ESC still fails to consistently open the System menu, but that this is something SkyUI might finally fix.

      At any rate, my two requests for SkyUI improvements are:

      1) SkyUI currently improves on vanilla SSE by having ESC consistently open the "Quests" menu, rather than opening whichever of the Quests/General Stats/System menus had been opened most recently. However, it would be more convenient to have ESC consistently open the "System" menu instead, particularly as there's already a configurable key binding to open the Quests menu.

      2) It would also be a significant convenience improvement if SkyUI made the "Quick Magic" menu key binding into a toggle - i.e. after the key is pressed to open the Quick Magic screen, pressing the key again should close the screen. This toggle functionality is already present for the other menu key bindings - Quick Inventory, Quick Stats, Quick Map, Journal, etc.

      See also my post (as ArthurP) on the Bethesda forums: https://bethesda.net/community/topic/8278/engine-bugs-key-bindings-doubled-perks-plant-respawn-lod-flicker-lighting-limits. Looking forward to more updates.
    6. mikeprichard
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      Re: my item 1) above, which SkyUI never fixed, the "Stay At The System Menu" SSE mod (just a SKSE64 plugin) has now been updated (https://www.nexusmods.com/skyrimspecialedition/mods/19832). Highly recommended.
  9. (sic)
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    what can i do when the text is broken in the MCM for some mods
    1. Vyxenne
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      Check your translation files for the mods that have broken names or names with $ in front of them.
    2. (sic)
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      how do i do that? and im playing on english anyway
    3. (sic)
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      bump
    4. Vyxenne
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  10. StaryKrow
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    If i didn't download SKSE 2.0.10 onto my vortex is that why I keep getting error code 1 because it says SKSE is not working and yet every time I check the version in game it says i have the up to date version running. Do I need to uninstall and reinstall something?
    1. Vyxenne
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      The version check is not dependent on full and/or correct installation of SKSE64. Error Code 1 means what it says. Please scroll down to my attempt from last night to explain some failure points that might cause SKSE64 not to be running.
    2. StaryKrow
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      I have steam running when I launch from skse and I still get error code one, I was never getting error code 6.
    3. cdcooley
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      Error code 1 means that SkyUI is not able to find and use the Papyrus functions it needs. That means SKSE is not running correctly. If you're checking the version by looking at the system menu or running a console command you're simply seeing if the SKSE processed hooked into the game. But that doesn't mean it's fully functional. You need the .pex files to be installed correctly too.
  11. User_5385862
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    So, Does SkyUI works perfectly now, i mean is it stable like with Oldrim ? Or should we wait for a version which is not in alpha ? (sorry for my English).

    Looks like the SkyUI team is waiting for skse is no longer in beta to upload a new version.
    1. Vyxenne
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      SkyUI works almost perfectly now- exactly like it does in Oldrim. It has an annoying "thumping" on Save or Load with more than 10 savegames present, but that is instantly fixed by Ousnius's astonishing "SkyUI SE Savegames Fix" so that's not a problem any more. The SkyUI Team is not waiting for anything- they have declared SkyUI-SE "finished." I don't know where you would get the idea they are waiting for anything. Just install SKSE64 correctly and install SkyUI 5.2SE, make sure Steam is running and launch the game via skse64_loader.exe.
    2. User_5385862
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      Aight, thanks for the fix i didn't know, u save my ears hehe :p

      don't know where you would get the idea they are waiting for anything


      Well as u can see on the sticky post, the survival mode is still not supported yet, also its written we should wait for a stable release. So yea i'm surprised that u say they have declared SkyUI-SE finished. Anyway i don't think i'll use the survival mode, iNeed should be better for sure.


    3. Vyxenne
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      Well as u can see on the sticky post, the survival mode is still not supported yet, also its written we should wait for a stable release
      A classic case of wishful reading- mixing and matching snippets from posts about two different subjects to achieve the outcome you want.

      1. The top sticky says: "Survival Mode is still not fully supported and I don't know when I'll have the time to fix that." There is no part of that statement that even hints at any future development activity on SkyUI. "Don't know when I'll have time for that" translates to "I have no plans to do that."
      2. The sticky that says "If you need help settings things up, you should wait for a stable release." is talking about a stable release of SKSE64, which had just been released as an alpha test file. There are no installation instructions required for SkyUI- it is point-and-shoot with a single mouse click.
    4. User_5385862
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      Excuse me, but author is not clear, so yes when he says : "Survival Mode is still not fully supported and I don't know when I'll have the time to fix that." that means for me he'll maybe release a new version when he'll have the time. Also, apparently the team knows about the fix you send me : "The team knows about the issue and this will be up for only as long as the fix isn't integrated into the main SkyUI SE download." But they don't even fix it in a new version of SkyUI or write it on the main page for the know issues. So yes that's weird, I'm sure a lot of people don't know this fix.
    5. Vyxenne
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      I think you're exactly right- most people don't know about Ousnius's fix. I wish Schlangster or someone would post a sticky with the troubleshooting page and load/save thumping fix url's, along with the 3 or 4 most popular failure vectors (SKSE64) that cause SkyUI not to work. And I also agree with you that what he posted above is not as clear as it could be. Still, "I don't know when I'll have time" is really saying "I don't plan to do it."

      And yet, despite those omissions and points of non-clarity, SkyUI is by far the best Skyrim UI yet invented.
    6. TheMalazan
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      hmm...she went *poof* and was no more.
    7. Vyxenne
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      Did not. Am so.
      And look me in the eyes when you talk to me...
      Spoiler:  
      Show

    8. TheMalazan
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      More sleep, less partying = knowing I was referring to the person you were convo'ing....they're gone (account closed).

      Spoiler:  
      Show

    9. Vyxenne
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      I knew that. I just didn't care.
      Spoiler:  
      Show

      PS: Highjacked any threads lately?
  12. tolstovskiy
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    Hello there! Seems like my game crashes to desktop almost every time I try to improves stuff on workbench or grind stone. I'm sure that SkyUI causing it since I tried loading up the game without any modes besides unofficial patch and it worked just fine but after I enabled SKyUI without anything else the game started crashing again. Has anyone else encountered this problem?

    Edit: For the lonely souls seeking solution for this problem in the future. Managed to fix this by installing SSE Engine Fixes and enabling memory manager option
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