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SkyUI Team

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schlangster

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  1. schlangster
    schlangster
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    What does "unsupported alpha version" actually mean?

    * SkyUI requires SKSE64, which is currently still in alpha, so SkyUI simply inherits that state.

    * It is a feature-complete release. All features of the non-SE version should be working.

    * There are no installation instructions yet. If you need help settings things up, you should wait for a stable release.

    * Only short-term testing was done, so there might still be undiscovered bugs. Please report any issues you find.

    * Updates might not be backward compatible. If everything goes well, they will. But if not, be prepared to go back to an earlier save.
  2. schlangster
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    FYI the patch 1.5.3 that added Survival Mode changed a few things in the UI internally, even if you don't use Survival Mode.
    If you used version 5.1SE, upgrade to 5.2SE to fix the broken difficulty slider and the missing survival mode button.

    Beyond that, Survival Mode is still not fully supported and I don't know when I'll have the time to fix that.
  3. Sagacious
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    Can we get a SkyUI that works with VR and SKSE VR
  4. hansmueller100000
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    I cant seem to get SkyUI to load at all.
    I downloaded SKSE64 2.0.8 and copied all data from the archive into the root folder of Skyrim and started the game using the "skse64_loader.exe" file.
    When ingame, clicking ESC - System also shows this info in the bottom left corner: "1.5.50.0.8 (SKSE64 2.0.8 rel 57" - so it seems like it is working properly.

    When I now move the content of SkyUI into the Data folder of the skyrim dir and restart the game using the above procedure, nothing changes at all. Going into the "Mods" menu and enabling SkyUI does nothing either, it says it needs to reload and after that still nothing at all has changed.
    After a full restart of the game SkyUI in the Mods menu has disabled itself again.

    Any ideas?
    Thanks in advance!
    1. Karatekid5
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      Having the exact same problem!
    2. DarkDominion
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      Use a mod manager instead of the crappy in game one
    3. hansmueller100000
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      What do you mean by mod manager?
      Something like this: https://www.nexusmods.com/skyrimspecialedition/mods/6317 ?
      Or what manager in specific do you recommend?

      Thank you!
    4. hansmueller100000
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      Actually used the one in the link I said. Just put the .EXE in the root of Skyrim SE and run it. It showed my mod settings but SkyUI was disabled and on the bottom again, so I switched it back to "on" and moved it to the top. Now it seems to be working, very weird! Thank you for your hint!
    5. DarkDominion
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      That is "a" mod manager indeed. But I prefer Vortex, more professional and support for users
    6. Vyxenne
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      There are (apparently, from what you posted) two problems in your situation:

      1. You have not properly installed SKSE64 2.0.8. Specifically, you failed to copy the scripts into Data\Scripts
      2. You are using the Bethesda/Skyrim "Mod Manager" which is fully dysfunctional and disables SkyUI every time you use it

      To solve this:
      1. Check your Data\Scripts folder and make sure you have 61* SKSE64 scripts there dated the same day you installed SKSE64. If you can't identify SKSE64 scripts from other scripts, look inside the SKSE64 archive file in the Data\Scripts folder and manually copy them and paste them into your game's Data\Scripts folder, overwriting any that might already be there.

      2. Use NMM, Vortex, Wrye Bash or MO2 as your mod manager and do not ever touch the Bethesda/Skyrim POS mod mangler again. Activate SkyUI_SE.esp in whichever mod manager you choose. Alternatively, use Notepad to edit C:\Users\[UserName]\AppData\Local\Skyrim Special Edition\plugins.txt, locate the SkyUI_SE.esp entry and insert an asterisk in front of it like you see in front of all the other plugins.

      *Full disclosure: I am blocking Steam updates (and thereby avoiding all of this pain ) and do not have SKSE64 2.0.8. Versions 2.0.6 and 2.0.7 both had 61 scripts, so I am simply assuming that version 2.0.8 is no different. However, that may be a false assumption, so open your SKSE64 2.0.8 archive and count them if this becomes an issue.
    7. DarkDominion
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      *walks up to Vyxenne and hands her a note which says :

      2.0.8 also has 61 scripts, I know this because I updated
      -=DD=-
    8. Vyxenne
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      *walks up to DarkDumbInYa and kisses him on his furry little nose*
    9. DarkDominion
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      puuUUUurrrrrrr
  5. Runedragonx
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    SkyUI 5.2 ran perfectly with SSE 1.5.39 and SKSE64 2.0.7, SSE updated to 1.5.50, I waited about two weeks for SKSE to update to 2.0.8, now all my menus tell me that SkyUI is incompatible and revert to vanilla menus. I'm not sure what's going on, but it sounds like it might be update time, or maybe I'm just missing something that's hiding in plain sight, idk.
    1. DarkDominion
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      SkyUI doesn't need an update, but other mods in your load order might ?
    2. Runedragonx
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      Everything else is working fine, just SkyUI that stopped working, however, I will note that I haven't opened Skyrim since, and when I checked my mods in game I had updated UESSEP, thereby changing my load order through the game directly and not through a much safer NMM. The action of changing the mod load order from within the game seemed to have removed SkyUI from the load order entirely, leaving it to require reenabling through an outside manager. A second run is needed for additional evidence toward this revelation of mine. I shall be back.
    3. SirVego
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      I seem to be having the same problem also. It strait up makes my game crash when i load up a save when the mod is on, game loads fine when it is all. Tested some other things and it will make my game crash while loading up a game with no other mod enabled.
    4. shatil4200
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      Copy the data folder from SKSE 2.0.8 into your skyrim folder
      Or make a zip file from that Script folder inside that data folder and install it with your mod manager.

      Many people forget to do this......thats why SKYUI not working
    5. SirVego
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      Sorry, im used to just installing it with nexus mod manager and it working fine. I downloaded the mod manually and there is three files, SkyUI_SE, SkyUI_SE.esp and a folder with images. So, how do i do what you said with those files?
    6. Vyxenne
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      @SirVego: You are misreading these posts. SkyUI is fully installable via NMM. The prerequisite file, and the one whose mis-installation is responsible for 99% of the issues reported here erroneously alleging that there is something wrong with SkyUI, is SKSE64.

      The best way to install SKSE64 is to simply follow the instructions contained in the SKSE64_readme.txt file inside the SKSE64 2.08 archive you downloaded.
    7. SirVego
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      @Vyxenne

      Again, there is no readme file when i download SkyUI. If its in that bsa file then i still cant get to it since bsa unpacker can not unpack it.

      This whole situation is honestly getting on my nerves since i cant even play the game without it since it crashes when i get into any game menu and it has been like this since Skyrim SE updated. Installing it with nmm does not work, installing it manually does not work.
    8. Thenryb
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      Duh-Vyxenne was talking about the SKSE64 readme file. It is clear that you have not installed SKSE64 properly.
    9. SirVego
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      Thenryb

      Well, it seems after uninstalling and then reinstalling script extender, it seems to be working. Dont get how it was not working before but my game and se have not been friendly the other times i have tryed to install the newest version. Well, thanks.
    10. Vyxenne
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      You're welcome.
  6. payl0ad
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    I seem to get reproducible crashes (complete Windows session freeze) using SkyUI SE and the SKSE64 2.0.8 runtimes whenever I craft an item at the enchanters table. No problem with SkyUI_SE.esp deactivated, crashing on all crafting combinations with the ESP active. Anybody else seen that happening?
    1. DarkDominion
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      SkyUI itself does not cause this kind of crashes.

      Looks like SkyUI is a trigger for a hidden problem. Find the hidden problem, and your problem is solved
    2. Vyxenne
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      Look in Data\Interface folder. Back up and then delete all of the swf files you find there. The SkyUI crafting menus are not loose files, they are packed into a BSA archive. The swf files you have in Data\Interface (from a previous version of SkyUI or from a different mod) are overriding SkyUI's Enchanting menu and crashing the game.
  7. Karatekid5
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    For some reason the ESP plugin is having screwy behavior on one of my computers. I installed the ESP and BSA to the data folder manually, but the in-game load order selector boots SkyUI's ESP file to the bottom of the list whenever I try to change its' position. Furthermore, I have to reactivate the ESP in said menu every time I start the game, and to use the BSA file I have to force the game to load it via Skyrim.INI. Finally, the mod is showing dollar signs next to the text for most SkyUI-specific options, even though the English translation file is present. SKSE is fully up to date and working, and Skyrim' SE's EXE (1.5.50) is fully up to date. Any ideas on how to remedy this?
    1. cdcooley
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      SkyUI_SE.esp doesn't list Skyrim.esm as a master so the in-game mod load order manager disables it. You need to use some other mod manager and avoid the in-game menu or you need to edit the ESP to use Skyrim.esm as a master. (If you have the CK it's as simple as loading SkyUI_SE.esp as the active plugin and then resaving it. If you use SSEEdit then load Skyrim.esm and SkyUI_SE.esp at the same time, right-click on SkyUI_SE.esp and use the Add Master option.)
  8. LawrenceFB
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    In response to post #63711621. #63714931, #63725936, #63728931, #63736206, #63740806, #63751606 are all replies on the same post.
    Spoiler:  
    Show



     
    Also do not forget to check you have updated any mods that use dlls. Look in Data/Skse/Plugins. 
  9. TundraK
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    I was a little afraid to comment here because of all the other comments regarding the latest updates from SKSE, but i decided to ask so maybe someone can help me, since i haven't found much about.

    A while ago i just finished setting up my Skyrim SE, with SKSE 2.0.8, Skyui and all the other mods i needed. When i started the game( with 'Alternate Start' mod) after creating the character the inventory is soooo slow, about 10 secs to open( magic, items, skills and map) And this has never happened before, which is really weird since its only the beginning as i have no items, i'd expect the delay to happen if i had like a thousand items. I been playing Oldrim and Special edition for a while now and never had a problem like that before, Thanks in advance for any insight or advice.

    ps: i also use loot to sort the load order and no other mod that should interact with the menu, except the "pastel map markers' which never caused any issues for me.
    1. Vyxenne
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      The symptoms you are experiencing (menu delay) are caused by incorrect SKSE64 installation- usually failure to copy the scripts to Data\Scripts. If you do a thread search on "menu delay" you will see dozens, maybe hundreds, of identical issue statements with identical diagnosis and solution.
    2. TundraK
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      Hey, thanks for your help, i simply reinstalled all skse stuff and everything is running smoothly now. Hope others can see this if they come here looking for the same solution
  10. kaasinees
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    skyUI keeps complaing about map.swf when i open the map. I did try installing pastel markers. however no file conflict betweens mods seem to exist also everything seems to be working ok.A bit confused.
    1. cdcooley
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      If you're getting that message there is a conflict. It's just that the map.swf file is included in the BSA for both mods. If you like your pastel markers then go into the Advanced tab of the SkyUI MCM page and turn off the warning about the map file. That warning is just letting you know you aren't getting the SkyUI map menu. (Actually depending on exactly which mod you are using you might still be getting a version of the SkyUI map because a few mods were built to work with SkyUI. But even when they are you still usually have to turn off that warning.)
  11. Emmote
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    Would it be possible to get a marker on enchanted items that show whether you've learned that enchantment or not? Like it does for books.
    Think it would be really handy to have.
    1. Vyxenne
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      The SkyUI Team has declared that SkyUI is "finished." No bugs will be fixed and no features will be added. We all hope they'll at least fix the bugs, some of which have already been fixed for them and sent to Schlangster to upload, but the official word is: we're done. Take it or leave it.
    2. Emmote
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      Meh. =/
    3. kaasinees
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      try out the moreHUD for inventory mod.
  12. SirVego
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    Game crashes when loading up a save with UI enabled, games load fine with it off but still crashes when i do into innovatory. Dont think other mods are the problem since this still happens when all other mods are disabled.
    1. SirVego
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      So starting a new save with no mods but UI on, i get an error message telling me its not working right and it has to be updated.
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