These are just weapons. They're compatible with any body models, although there is likely to be some clipping with obese body's for things like drawing back the bow.
I am making the bow right now, and it is upsidedown. So, I started a game of Morrowind to figure out why, and I totally forgot that in MW everyone fires bows lefty style. I am thinking maybe, I could get that to be the case for the Morrowind version of the bow in Skyrim, or maybe just flip it right side up and call it a day.
It looks good. Just trying to make the string work. It is a skinning issue.
Edit: the string moves because it is skinned, otherwise it just stays put, but if I copy the skinning from the SE daedric bow, even without the bstrishape, it still is in the shape of an SE bow. It just has the Morrowind textures. I could swear this was working correctly in VR, but I'll need to check that later. SE pulls the arrow, but the string stays put. Looks fine in 3rd person though.
What you mean? Like to replace all of the Skyrim Daedric weapons with Morrowind ones? This just adds them and makes them forgeable. I suppose all of these meshes could just be renamed to overwrite the SE meshes, and then it would drop in, but Skyrim doesn't have every type that I am going to do. There is no staff, club, katana, daikatana, wakizashi, or tanto for instance.
When I am done, I will make it ESL so it doesn't use a mod slot.
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Edit: the string moves because it is skinned, otherwise it just stays put, but if I copy the skinning from the SE daedric bow, even without the bstrishape, it still is in the shape of an SE bow. It just has the Morrowind textures. I could swear this was working correctly in VR, but I'll need to check that later. SE pulls the arrow, but the string stays put. Looks fine in 3rd person though.
For comparison in time spent since the bow update, I have already added the Daedric Club as well.
When I am done, I will make it ESL so it doesn't use a mod slot.