Hey! I have the issue (without this patch) that the tunnel has no floor and I would fall through the world. Any idea why and which mod is causing this?
Hey synax! My first suspicion is load order because this tunnel is added by RedBag's Solitude; vanilla has a wall with no floor behind it. I recommend either ModMedic or xEdit to check which mods affect this part of the city and what order they're loading in. That'll give you a list of possible culprits. I'd be on the lookout for any patch that's intended for vanilla Solitude yet loading after RedBag's Solitude.
To view in ModMedic:
Spoiler:
Show
Look at the bottom left of the window
Go to "Exterior Cells"
Under the "Worldspaces" panel, find "SolitudeWorld"
Under the "Cells" panel, load up different cells until you find the Castle Dour courtyard area
Look at the bottom right
Go to "Mods"
Make sure "Relevant Mods" is the active panel
Check the list of mods touching the space
More details in cast you want to fly down to look at the spot: Camera controls are WASD (movement) and right mouse button (rotation). With "RedBag's Solitude.esp" toggled on, you will notice the tunnel ground stops a short way past the gate because the tunnel covers two areas and ModMedic loads up one at a time. This makes the issue harder to diagnose with ModMedic, but it's still a good tool to get a list of possible culprits.
To view in xEdit:
Spoiler:
Show
Load up your modlist
In the panel on the left, find "RedBag's Solitude.esp" (keyword search at bottom can be helpful)
2 comments
To view in ModMedic:
More details in cast you want to fly down to look at the spot:
Camera controls are WASD (movement) and right mouse button (rotation). With "RedBag's Solitude.esp" toggled on, you will notice the tunnel ground stops a short way past the gate because the tunnel covers two areas and ModMedic loads up one at a time. This makes the issue harder to diagnose with ModMedic, but it's still a good tool to get a list of possible culprits.
To view in xEdit: