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AndrealphusVIII

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AndrealphusVIII

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About this mod

With this mod active, if your bounty exceeds a certain value and pay your bounty or go to jail, you'll be sentenced to death.

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
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Description

Ever since playing Skyrim, I found the criminal system to be terribly inconsistent. Somehow we're supposed to believe that we would be executed for crossing the border. Yet, when we'd actually murder a whole town, at worst you'd pay off your bounty or spend a few days in jail and somehow, all is forgiven.

Well, no more!



With this mod, when your bounty exceeds a certain value, you will be sentenced to death and promptly executed.

By default, this amount is 10,000 septims if you choose to go to jail, or 15,000 septims if you want to pay your bounty. But you can change these values to whatever you like. (see customization)

By default, each time you pay your fine, or serve your time in jail, this mod will check a certain value (referred to as "total judgable value" or TJV) and compared this to the gold thresholds.

The TJV by default uses your lifetime bounty in the relevant hold as a base value and applies some modifiers to it.

By using a console command (see customization), you can change it so it will use your current bounty, instead of lifetime bounty, which is more in line with older versions of this.

There are 2 other modifiers that are applied to the base value (either lifetime or current bounty) to calculate the actual TJV.

  • Whether you are a Thane in said hold*. If you are, the base value will be lowered by 25%.
  • Your level in Speech. For each level in Speech, the base value is lowered by 0.25%. (Up to a total of 25% at level 100 in Speech)

These 2 effects stack. So if you are a Thane and have level 100 in Speech, it will be reduced by 50%.

* For Raven Rock, this will check if you completed the quest Served Cold. For Bruma, this will check if you completed Service Rewarded.

The following holds are affected by this:
  • Whiterun
  • Haafingar
  • The Reach
  • The Rift
  • Eastmarch
  • Falkreath
  • The Pale
  • Winterhold
  • Hjaalmarch
  • Raven Rock
  • Bruma (with patch)

Compatibility


This mod might be incompatible with mods that change the layout of cities. Their new layout might clip with the executions blocks I placed in the cities.

Any mods that edit the script called "HeadChopBlockHookupSCRIPT" will be incompatible.

The following patches are available:
There's an incompatibility when using face overlays with RaceMenu. If the player has face overlays enabled when decapitated, the game will crash. To fix this, you can do the following:

Spoiler:  
Show

1. Open the following file: skse\plugins\skee64.ini in the RaceMenu mod.
2. Look for "bEnableFaceOverlays". If it is set to 1, change it to: bEnableFaceOverlays=0
3. Look for "[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]" and change it to:

[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"
; Determines how many face overlays there should be
iNumOverlays=0 ; Default[3]
iSpellOverlays=0 ; Default[1]

More information can be found in this forum thread.


Customization

You can use the following console commands to change the bounty thresholds:

set BMTH_Global_GoldThreshold_Jail to X
X is the bounty threshold to be executed when serving time in jail. (Default value is 10000.)

set BMTH_Global_GoldThreshold_PayFine to X
X is the bounty threshold to be executed when paying your bounty. (Default value is 15000.)

set BMTH_Global_UseLifeTimeBounty to X
If X is set to 1, the gold thresholds will be compared to your lifetime bounty. If X is set to anything else, the gold thresholds will be compared to your current bounty. (Default value is 1.)

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using it, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.