About this mod
Modular tweaks to improve your Hendraheim experience.
- Requirements
- Permissions and credits
- Changelogs
- Donations
On this mod page, you will find plugins which modify and add little things to Hendraheim in a modular way. You can freely mix and match most of the plugins, or install all of them at once. The plugins are ESL-flagged and won't count to your plugin limit.
MODULE DESCRIPTIONS
Stairway
Due to Hendraheim's location, there is no intuitive pathway to the house. This module adds stairs and various clutter on the road to Hendraheim, to make it standout a little bit more. This module intentionally doesn't make any landscape or navmesh edits, and is made to be unobtrusive compared to it's alternatives.
Simply Buffed Eydvina
Eydvina is an NPC you have to fight to gain access to the house. The fight is incredibly easy in vanilla, and I feel like alternative mods make it too hard. This module improves Eydvina's stats and equipment without going overboard, making her into seasoned, but not legendary warrior.
Remember Hjarek
Hjarek is an NPC only mentioned in Eydvina's journal, supposedly her Shield-Brother who she killed on the battlefield. This mod adds a little cairn nearby the Hendraheim, which Eydvina could have perhaps erected to honor her friend.
No Unique Displays
Hendraheim adds a cellar with displays for certain unique items like Dragon Claws, Dragon-Priest masks and others. This module removes the displays and changes the room into generic storage cellar.
Training Area
An alternative to the No Unique Displays. Covers the stairway into the Cellar with a simple training area. Personally, I recommend the above module, but you can use this one if you don't use the cellar anyway. Doesn't actually remove any displays, so you can still access them by disabling the collisions.
Follower Beds
An alternative to the No Unique Displays. Adds three follower beds to the cellar. Incompatible with No Unique Displays and Training Area modules.
Warning - makes a slight navmesh edit to the cellar. Unlikely to cause any issues, but you have been warned.
No Enchanting
Removes the enchanting table and enchanting-related clutter like soulgems. It didn't make sense for a warrior's home to have something like this.
No Alchemy
Removes the alchemy table.
No Smithing
Removes forge and smelting furnace, but keeps all the other related stations.
Less Clutter
My biggest gripe with Hendraheim is how much items there are everywhere. Food, drinks, goblets, vases, flowers in vases, and everything is havoc-enabled, so once you pick something up - everything explodes. There are a lot mods which turn all this clutter into statics, but I dislike this solution, as it feels like going against TES's philosophy of maximum interactivity. So this module simply removes large majority of items strewn across the house. I also feel like it's more immersive to NOT have enternaly fresh baked potatoes on a plate sitting there for months.
Childfree
Repurposes children's bedroom into just a regular room you don't pay attention to.
COMPATIBILITY
Exercise common sense when judging compatibility.
Stairway module is incompatible with Skyrim Hendraheim Road. Pick one or the other, they accomplish the same thing in different ways.
CC Hendraheim - Tweaks and Enhancements is incompatible with most, if not all, modules on this page. I suggest checking both mods out and judging which one you like more.
Creation Club Home Requirements is compatible and recommended.
PLANS
A quest tweak to add monetary cost to obtaining the house.
CC PLAYER HOME MODULAR TWEAKS SERIES
CC Bloodchill Manor - Modular Tweaks
CC Hendraheim - Modular Tweaks
CC Myrwatch - Modular Tweaks
CC Shadowfoot Sanctum - Modular Tweaks
CC Tundra Homestead - Modular Tweaks