Okay, so in other words it sounds like training for the first levels is almost free, but then gets more expensive until it is about 70-75% of its original cost. Am I understanding this correctly?
If you could explain this like I really have no idea what you just said, that would be really helpful, haha... I think most users would be concerned that it would feel more like a cheat or something.
In vanilla, there's a base cost of 50 plus your skill level. I set the base cost to 0. Once your skill hits 50, training costs more, but I reduced that multiplier as well (also the expert multiplier). This would be considered a cheat except that I slowed levelling quite a bit as well. With this mod active I end up spending more gold for the same amount of levels as vanilla, to it tends to make the game a bit harder economically.
Got it. Thanks for cluing me in. If this is well balanced, it could really prolong the game, in the sense that you're not level 40 after finishing just a couple of the quest lines.Extremely thankful for this, and I hope it gets more attention.
Yeah that's actually one of the reasons why I liked this tweak so much, it allowed me to level at the speed I wanted to, and the skills I wanted to. No more do you have a lockpick skill of 55 when you're level 10 just from opening easy locks. There was a cool mod for Oblivion back in the day that disabled levelling altogether which forced you to train to level up, that kind of inspired this.
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Just curious, approximately how much cheaper is the training?
I lowered the base to 0 (it was 50) and then lowered the multiplier for journeyman and expert to 2 and 4 (they were 3 and 5).
It's a lot cheaper but you'll be using training a lot more!
If you could explain this like I really have no idea what you just said, that would be really helpful, haha... I think most users would be concerned that it would feel more like a cheat or something.