Quick question, what does this patch do? I can already use conduit with rapiers (etc) right off the bat. Granted I did notice a CTD at one point (not sure if related). Does this fix that?
It edits the OAR conditions of Conduit to apply the animations to more keywords. Some mods may add a rapier and use the sword keyword whereas some may use a rapier keyword, under normal circumstances the one with a sword keyword would work as expected but the one with a rapier keyword would not.
This mod adds commonly used keywords to the OAR conditions in the Conduit animations to attempt to make almost all weapons work with it. It will not fix any CTDs because those would not have been caused by a missing keyword, in those circumstances the animation simply would not play.
Tried this with Dynamic Grip, unfortunately not working. I'm triple checking to see if there's another mod conflict in there.
For now, it's giving the "failed to enhance" sound effect when holding any 2H weapon (from heavy armor, or base game) as a 1hander.
EDIT: checked with SSEEdit, this patch adds the keywords for heavy armory + animated armory, but does not seem to add the proper keywords to Conduit for things like Vanilla greatswords, etc. So patch here is WAI. If you want to make Conduit work for other 2H weapons you'd need to create your own patch. @SoundQuester to tell me if I'm nuts :P
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This mod adds commonly used keywords to the OAR conditions in the Conduit animations to attempt to make almost all weapons work with it. It will not fix any CTDs because those would not have been caused by a missing keyword, in those circumstances the animation simply would not play.
For now, it's giving the "failed to enhance" sound effect when holding any 2H weapon (from heavy armor, or base game) as a 1hander.
EDIT: checked with SSEEdit, this patch adds the keywords for heavy armory + animated armory, but does not seem to add the proper keywords to Conduit for things like Vanilla greatswords, etc. So patch here is WAI. If you want to make Conduit work for other 2H weapons you'd need to create your own patch. @SoundQuester to tell me if I'm nuts :P