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huhwhat

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huhwhat23921

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11 comments

  1. JamesMorganMcgill
    JamesMorganMcgill
    • member
    • 0 kudos
    Is it compatible with Requiem?
  2. stamstamstam
    stamstamstam
    • member
    • 4 kudos
    This is going to complement my ER-inspired combat modules perfectly. Thanks!
    1. huhwhat23921
      huhwhat23921
      • member
      • 38 kudos
      Woohoo!
  3. GrandmasterDurfee
    GrandmasterDurfee
    • member
    • 4 kudos
    Is it possible to mix and match the damage keywords for a weapon?  Such as adding blunt and piercing?  Or would doing that cause some weird math for calculating damage?  Love the mod idea.  Can't wait to try it out!
    1. huhwhat23921
      huhwhat23921
      • member
      • 38 kudos
      I think so, back in my testing there was a whip with both slash and blunt, and they kind of canceled each other out.
  4. Sansolo77
    Sansolo77
    • supporter
    • 23 kudos
    This looks awesome!!! Also, this may be a bit of a dumb question, but is this compatible with KYE2?
    1. FadlanIbrahim95
      FadlanIbrahim95
      • member
      • 1 kudos
      +1
      hehe
    2. lmfreakie
      lmfreakie
      • supporter
      • 1 kudos
      +1 would like to know too !
    3. huhwhat23921
      huhwhat23921
      • member
      • 38 kudos
      i would not use both mods together because both mod's effect would stack 😋
    4. Sansolo77
      Sansolo77
      • supporter
      • 23 kudos
      Thoughts on making a patch?
  5. Lithe
    Lithe
    • member
    • 1 kudos
    Looks very cool, can't wait to try it. I've thought Skyrim was missing a system for mundane damage types for a long time.

    Any plans on implementing this for the player too?