Would it be possible to get a version of this mod that strictly uses SPID to distribute the perk to the kitties?
I use the version for A Cat's Life, and the only edit I see that's unique to that mod is that the perk is applied to the NPC_ records of every cat. It seems like it'd be easier to make a mod with just the perk, and an SPID file that applies it to any cats having the keywords from the various mods. That would resolve a lot of potential compatibility issues.
All you have to do is create a file like NoFallDamageForHouseCats_DISTR.ini in the same directory as your plugin (the name doesn't matter apart from ending in _DISTR.ini), and then fill it with something like this:
Perk = 0x800~No Fall Damage For House Cats.esp|ACLActorTypeCat,OtherKeyword,OtherKeyword
You'd just fill in the various keywords for mods whose kitties you want to support. I only know the right keyword for A Cat's Life, but that's the gist.
Then in the plugin file itself, you just delete all your NPC changes and only leave the perk you created. That way the same plugin can be used for any housecat mods that have any of the keywords in the DISTR file.
Hello again. I don't want to trouble you, but there seems to be a slight compatibility issue with the mod https://www.nexusmods.com/skyrimspecialedition/mods/105685, and probably by extension this mod: https://www.nexusmods.com/skyrimspecialedition/mods/105303?tab=files (though the first one should be the main culprit). The mod names all of Xtudo's version of Mihail's housecats, but when I installed the No Fall Damage for Cats (Xtudo's version), the names reverted back to just "Cat". When I deleted it, the names started showing up again. Is there anything that can be done? Many thanks in advance, and again thank you for this mod!
Yeah, anytime two different mods are making edits to the same records from another mod, they will conflict, resulting in whichever mod is loaded latest will override and "win" the conflict.
Can anything be done? Yes, patches for such conflicts are generally very simple and easy to make, the only dilemma for mod authors is whether to open the slippery slope of making patches for every single person's conflicts out there... In this case and for you I'm going to do it! (I mean, you have a cat face for your profile picture, how can I say no? 😀) The only issue is I'm at work right now so I can't get on my computer, but hopefully in about 8 hours from now I'll be able to take a look, and promptly upload the patches for you. Hope this helps! ~dan
EDIT - PS - can you please write back and specify exactly which file you chose from each of the two mods you mentioned, as I want to make sure to make the patches exactly right for what you need...
Aw, that's incredibly kind of you, thank you! I do know that it's taxing for mod makers to make patches, this particular Pandora's Box should only be opened after careful consideration. I would attempt to patch it for myself, unfortunately I really don't have much, if any knowledge about modding. I just stumble through the process and hope for the best! (I will always try and attempt to stick to instructions as close as possible and avoid mods with incompatibilities, but Skyrim is a fickle mistress). And no problem, I can totally wait (chances are our timezones are very much apart anyway). Regarding the files: In the case of the mod "Names for Xtudo's Version of Mihail's Housecats", I chose the file named "Xtudo's v. Housecats Named - Total package" (MihailHouseCats Named - Xtudos - Behaviour Dialogue Rats Pigeons.esp) In the case of the mod "Immersive Tweaks - Animal Behaviour", I installed its FOMOD with pretty much the full package; I don't quite know if there's even a conflict with this particular mod, but better that I write it down anyway, just in case. I think those two are the ones that are relevant. For those two, I've used Xtudo's main mod "House Cats - My version SE by Xtudo - HeadT" with the "FluffyC 2K", "Pet Ironclaw", "Pet the cats" and "PussInBoots" add-ons. I hope this wasn't too much info, or confusing. Much obliged in any case and thanks again for your help! By the way, the kitty in this picture is one of our four cats, and he unfortunately doesn't look like that anymore (the pic is old at this point) because he lost an eye and a leg after having been in a car accident. Still a handsome boy and the best companion :)
That was not too much info, nor confusing, you laid it out nicely and I believe you've given me all the information that I will need when I get home!
Thanks for sharing that info about your handsome boy, he's a beautiful animal. I wish I could say the picture I used for this mod is my cat, but it's just a picture I found on the internet, but for what it's worth it looks a lot like my cat Charli, which is why I chose that picture! (Charli fell at least 30 ft from a tree not that long ago, and sustained no damage, which was the inspiration for this mod to begin with :-)
Anyways, later on, assuming I can make those patches without a hitch, which I don't foresee being a problem, I'll reply again to give you a heads up, I may put the patches in miscellaneous files because they are so specific to you they might just add to the confusion if they are grouped with the other options, but regardless I'll let you know when they are done!
Okay, phew... It's always so simple in my head before I sit down to actually do one of these projects, haha...
So, your other mods, at least one or both I am already forgetting now, came with additional requirements, and it was going to turn into a big mess trying to chase down all the branches of requirements to even get them all temporarily thrown into my data folder so that I can make the edits (patches)...
But, I didn't want to give up that easily, so I just made dummy plugins for the other requirements, so that I could get xedit to launch and let me do the patchwork...
Which I did...
Now, am I 100% certain that doing it that way has no risk of missing something that would have been on those other requirements that I just made dummy plugins for? No I'm not. But unfortunately I don't have enough time to download all the other mods and do this completely thoroughly...
But, I do think there's a good chance that what I came up with will indeed work for you. In fact I came up with two different attempts... We have a plan A and plan B...
You will see two new files in the miscellaneous category in my files on this mod, number one is an attempt at basically patching everything from the other mods that we talked about, the ones that you specified in your message. Those turned out to be pretty much overhauls of the cats, changing their skills, their packages, their factions, you name it, so anyways the one that I called Patch 1 is an attempt to carry over all of that stuff, along with the cat's names of course, all onto a plug-in that you would use to replace the ESP plug-in from my mod. That is the one that I want you to try first (Patch 1). Make sure that you save a backup of the original ESP from my mod, because this one will overwrite (replace) that one. Then launch your game and see if I have fixed it or broke it, :-)
If it is messed up in any way, that's okay because you saved a backup, right? So then just put the back up that you saved back in its place and we are back to square one...
(If it's NOT messed up and everything is great then you can stop reading now and you are all set! Yay!)
If NOT...
Now, move on to the second file that I made, patch 2. Try the same procedure with this one, still have a backup of the original, and then overwrite my ESP with the Patch 2 file (keep in mind these two files are actually named identical to my original mod ESP, I'm just referring to them as patch 1 and Patch 2 in our conversation) this one, the one we are calling patch 2, simply patches the cat's names, but it does not attempt to patch all of the overhaul work done by your other mods. I'm hoping number one will work because that would be the best of both worlds and you would have everything that you have from the other mods along with no more cat falling damage... But if that's not the case then hopefully at least number two works for you and I guess it would be up to you if you're willing to sacrifice the benefits of having everything completely and exhaustively patched, in order to keep your kitties safe!
I hope this all made sense, and as I said hopefully number one works for you and then everything will be great. If and when you give it a go, please report back and let me know how everything went! Good luck! ~dan
I figured as much, seeing how many requirements the mods had makes it already so much more complicated. To be perfectly honest, I had to rely on the installation and load order posted by one of the modders because otherwise I would not have been able to make this work. Can't imagine how hard it is to make specific patches for these. Anyway, I tried it with the first patch and everything seems to have gone smoothly, the cats have names like before and nothing seems to be out of order. Again, thank you so much that you went above and beyond helping me! :) If I see any bugs, I will write again, but for now everything looks good!
Absolute chad! Also thanks from me, I have both mods installed, so I will use both. I always get slightly anxious when cats get hurt in-game, I'm glad someone gives these creatures more thought ^^
I'm endorsing because Skyrim cats need more love. There's no toys, clothes (vests), colored collar sets, or anything. I"m using the mod thank you, and moving on now so I don't say more dumb things.
26 comments
for some reason the patch doesn't recognize the master on my modlist :( can you help me? i'm using the "a cats life" version
edit: actually solved the problem...
the mod master (a cats life) was enable on the left pane off MO2 but disable on right side...
~dan
I use the version for A Cat's Life, and the only edit I see that's unique to that mod is that the perk is applied to the NPC_ records of every cat. It seems like it'd be easier to make a mod with just the perk, and an SPID file that applies it to any cats having the keywords from the various mods. That would resolve a lot of potential compatibility issues.
~dan
Perk = 0x800~No Fall Damage For House Cats.esp|ACLActorTypeCat,OtherKeyword,OtherKeyword
You'd just fill in the various keywords for mods whose kitties you want to support. I only know the right keyword for A Cat's Life, but that's the gist.
Then in the plugin file itself, you just delete all your NPC changes and only leave the perk you created. That way the same plugin can be used for any housecat mods that have any of the keywords in the DISTR file.
~dan
Is there anything that can be done?
Many thanks in advance, and again thank you for this mod!
Can anything be done?
Yes, patches for such conflicts are generally very simple and easy to make, the only dilemma for mod authors is whether to open the slippery slope of making patches for every single person's conflicts out there... In this case and for you I'm going to do it! (I mean, you have a cat face for your profile picture, how can I say no? 😀) The only issue is I'm at work right now so I can't get on my computer, but hopefully in about 8 hours from now I'll be able to take a look, and promptly upload the patches for you.
Hope this helps!
~dan
EDIT - PS - can you please write back and specify exactly which file you chose from each of the two mods you mentioned, as I want to make sure to make the patches exactly right for what you need...
And no problem, I can totally wait (chances are our timezones are very much apart anyway).
Regarding the files:
In the case of the mod "Names for Xtudo's Version of Mihail's Housecats", I chose the file named "Xtudo's v. Housecats Named - Total package" (MihailHouseCats Named - Xtudos - Behaviour Dialogue Rats Pigeons.esp)
In the case of the mod "Immersive Tweaks - Animal Behaviour", I installed its FOMOD with pretty much the full package; I don't quite know if there's even a conflict with this particular mod, but better that I write it down anyway, just in case. I think those two are the ones that are relevant.
For those two, I've used Xtudo's main mod "House Cats - My version SE by Xtudo - HeadT" with the "FluffyC 2K", "Pet Ironclaw", "Pet the cats" and "PussInBoots" add-ons.
I hope this wasn't too much info, or confusing. Much obliged in any case and thanks again for your help!
By the way, the kitty in this picture is one of our four cats, and he unfortunately doesn't look like that anymore (the pic is old at this point) because he lost an eye and a leg after having been in a car accident. Still a handsome boy and the best companion :)
Thanks for sharing that info about your handsome boy, he's a beautiful animal. I wish I could say the picture I used for this mod is my cat, but it's just a picture I found on the internet, but for what it's worth it looks a lot like my cat Charli, which is why I chose that picture! (Charli fell at least 30 ft from a tree not that long ago, and sustained no damage, which was the inspiration for this mod to begin with :-)
Anyways, later on, assuming I can make those patches without a hitch, which I don't foresee being a problem, I'll reply again to give you a heads up, I may put the patches in miscellaneous files because they are so specific to you they might just add to the confusion if they are grouped with the other options, but regardless I'll let you know when they are done!
~dan
So, your other mods, at least one or both I am already forgetting now, came with additional requirements, and it was going to turn into a big mess trying to chase down all the branches of requirements to even get them all temporarily thrown into my data folder so that I can make the edits (patches)...
But, I didn't want to give up that easily, so I just made dummy plugins for the other requirements, so that I could get xedit to launch and let me do the patchwork...
Which I did...
Now, am I 100% certain that doing it that way has no risk of missing something that would have been on those other requirements that I just made dummy plugins for? No I'm not. But unfortunately I don't have enough time to download all the other mods and do this completely thoroughly...
But, I do think there's a good chance that what I came up with will indeed work for you. In fact I came up with two different attempts... We have a plan A and plan B...
You will see two new files in the miscellaneous category in my files on this mod, number one is an attempt at basically patching everything from the other mods that we talked about, the ones that you specified in your message. Those turned out to be pretty much overhauls of the cats, changing their skills, their packages, their factions, you name it, so anyways the one that I called Patch 1 is an attempt to carry over all of that stuff, along with the cat's names of course, all onto a plug-in that you would use to replace the ESP plug-in from my mod. That is the one that I want you to try first (Patch 1). Make sure that you save a backup of the original ESP from my mod, because this one will overwrite (replace) that one. Then launch your game and see if I have fixed it or broke it, :-)
If it is messed up in any way, that's okay because you saved a backup, right? So then just put the back up that you saved back in its place and we are back to square one...
(If it's NOT messed up and everything is great then you can stop reading now and you are all set! Yay!)
If NOT...
Now, move on to the second file that I made, patch 2. Try the same procedure with this one, still have a backup of the original, and then overwrite my ESP with the Patch 2 file (keep in mind these two files are actually named identical to my original mod ESP, I'm just referring to them as patch 1 and Patch 2 in our conversation) this one, the one we are calling patch 2, simply patches the cat's names, but it does not attempt to patch all of the overhaul work done by your other mods. I'm hoping number one will work because that would be the best of both worlds and you would have everything that you have from the other mods along with no more cat falling damage... But if that's not the case then hopefully at least number two works for you and I guess it would be up to you if you're willing to sacrifice the benefits of having everything completely and exhaustively patched, in order to keep your kitties safe!
I hope this all made sense, and as I said hopefully number one works for you and then everything will be great. If and when you give it a go, please report back and let me know how everything went! Good luck!
~dan
Anyway, I tried it with the first patch and everything seems to have gone smoothly, the cats have names like before and nothing seems to be out of order.
Again, thank you so much that you went above and beyond helping me! :) If I see any bugs, I will write again, but for now everything looks good!
~dan
I use A Cat's Life, not Mihail's cats (though they are very cute), but I love the idea of this mod.
(hopefully can finish it before I have to leave for work...)
EDIT - DONE! (there's now a third main file)
~dan
Enjoy!
(Someone else will have to make the outfits 😂)
~dan
Like Whisker Wigglybottoms ? Or more like Dan the Dragonslayer ?
~dan