Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Necessarily Long Explanation:
One of Seasonal Landscapes Unfrozen's (LTEX) records points to a duplicated vanilla Texture Set (TXST) record. This causes you to see spikey snow in some places when using Terrain Parallax Blending Fix, since that duplicate TXST record isn't pointing to the new file structure.
My plugin edits this TXST and gives it the proper filepaths for Terrain Parallax Blending Fix.
Atlantean's file structure is currently different, so I've also included a separate patch for Atlantean Landscapes.
-
For anyone wondering why I (or Mefariah in the first place) didn't just point the LTEX to the vanilla TXST (since PO3's seasons swaps LTEXs, right?). Well, it's due to an apparent bug with PO3 seasons (an engine limitation I bet)--where if 2 separate LTEXs share the same TXST, the textures can't swap separately (although the rest of the LTEX record, like flora, swaps fine afaik).