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Last updated
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Created by
David JegutidseUploaded by
DylanJamesVirus scan
Activity logs
This page was last updated on 17 December 2023, 12:29PM
- Changelogs
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Version 4.1.3
- Removed changes to VoiceElementalFury and VoiceElementalFuryEnchantment, improving compatibility.
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Version 4.1.2
- Fixed an issue where inventory menu sounds would be completely muted.
- Updated FOMOD installer for better clarity and correct version number.
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Version 4.1.0
- ⭐ Safe to update mid-game.
⭐ Thank you, DeltaRider for assisting with this update! - ⚠️ You DO NOT NEED have to remove base game magic and weapon patches; they are just likely redundant.
⚠️ You STILL NEED other patches for things like consistency patches, impact sounds, output models, and more. - ✅ TL;DR
✅ Made significant changes to sound category routing. Miscellaneous sound effects are now quieter in dialogue.
✅ Removed Cell, UI Sounds, and replaced Elemental Fury USSEP Fix for improved compatibility.
✅ Several improvements and fixes – including updating to the latest Update.esm, volume tweaks, and more - Removed and replaced Elemental Fury USSEP Fix. This fix is now universal and removes forwarding the keyword requirement.
- Created special sound category to ensure certain effects sounds are muted when submerged. Not shown in UI.
- Moved several miscellaneous base game sounds to "Effects" category.
- Moved several Creation Club (Ayleid) ambient sounds to "Ambience" category.
- Moved several Creation Club (Ayleid) miscellaneous sounds to "Effects" category.
- Moved several "Mute When Submerged" sounds to "Effects" (Mute When Submerged) category.
- Lowered volume of jumping in water and splashing footsteps sounds.
- Updated non-SKSE version for Epic Games Store and Game Pass users.
- Added replacer for vanilla rain sounds – benefiting mods like RAID Weather.
- Added patches for Rumble Additions to the FOMOD.
- Removed changes to Cells.
- Removed changes to UI Sound Descriptors. (Sneak Attack, Fail Sounds, etc. are now quieter...)
- ⭐ Safe to update mid-game.
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Version 4.0.1
- Accidentally uploaded an old file for base magic records!
- Apologies to anyone who got an error on startup – it's harmless but should be fixed now.
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Version 4.0.0
- ❗Requires Sound Record Distributor 1.3.0.
- ⭐ Safe to update mid-game.
⭐ Added FOMOD with minor patches included. - ⚠️ You DO NOT have to remove base game magic and weapon patches; they are just likely redundant.
⚠️ You STILL NEED other patches for things like consistency patches, impact sounds, output models, and more. - ✅ Compatible with "Reverb Interior Sounds Expansion" and "Regional Sounds Expansion".
✅ Compatible with "Audio Overhaul - Immersive Sounds Integration " – No need to update! - Built-in support for additional Anniversary Edition creations, Skyrim Extended Cut - Saints and Seducers, Legacy of the Dragonborn, Mysticism.
- Removed close to 100 Magic Effect, Explosion, Projectile, and more base game record entries and consolidated an overwhelming majority of magic changes to projectiles and explosions. This massively improves compatibility with spell mods, and all records are patched at runtime.
- No unique records (i.e. projectiles with the "_AOS" suffix) have been removed – meaning all of your patches are still safe and fine to use.
- Changed Sinderion's Field Laboratory acoustic template from "IntDungeonDwemerMedium" to "IntRoomStoneNarrowAcousticSpace".
- Lowered volume of fireball and frostbite explosions to better match sounds in the magic category.
- Lowered volume of campfire and ember sounds to better match sounds in the ambience category.
- Lowered the volume and changed the output model of grindstone ambience.
- Player Stone Stair Footsteps now play through the proper output model.
- Removed hazard records from "WPNArrowVsShieldHeavyImpact" and "WPNArrowVsShieldLightImpact". This will (hopefully) fix people experiencing issues with arrow sounds not playing on contact with shields.
- Shortened tail and increased attack on "firebolt" casting sound to prevent overlap.
- Treading and swimming in water is now slightly quieter.
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Version 3.9.0
- ⭐ Safe to update mid-game – please remove your weather patches.
- ⭐ Sound Record Distributor is now a requirement.
- ⚠️ You DO NOT have to remove base game weapon patches; they are just redundant.
⚠️ You STILL NEED other patches for things like footsteps, impact sounds, magic, and more. - ✅ Compatible with "Reverb Interior Sounds Expansion" and "Regional Sounds Expansion".
✅ Compatible with "Audio Overhaul - Immersive Sounds Integration " – No need to update! - Updated to support all Anniversary Edition CC content – will automatically patch if plugins are detected.
- All Base Game and DLC regions (wilderness, town ambience) are now patched on runtime.
- All Base Game and DLC weapons (daggers, giant club) are now patched on runtime.
- Adjusted the volume of some sound descriptors (braziers, wind, water, etc).
- Removed all weapon and region record edits and overwrites for compatibility.
- Built-in support for Hunterborn, Immersive Weapons, Lore Weapon Expansion, Reforging - To the Masses, Royal Armory.
- Built-in support for Beyond Skyrim (All Releases), Destructible Display Cases, ESO Imports, Helgen Reborn, Wyrmstooth.
- Disabled interior rain and thunder record distribution (kept audio files) – to be reintroduced at a later date.
- This will be reintroduced as soon as possible as Sound Record Distributor further develops (very few people were using this feature anyway).
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Version 3.4.4
- Updated BSA to include the latest changes and additions.
- Removed and replaced Elemental Fury USSEP Fix. This fix is now universal and removes forwarding the keyword requirement.
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Version 3.4.3
- Safe to update mid-game – no need to update patches.
- Reverted change to NPCElkInjuredSD. Vanilla behavior broke this.
- Minor improvements to channel routing of several sound descriptors: Frost Cloak, Grindstone, etc.
- Minor improvements to gain staging of several sound descriptors: Animal NPCs, Civil War Sounds, Waterfalls, etc.
- Ambient fire sounds (mostly) play through the same channel. Now primarily influenced by ambience.
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Version 3.4.2
- Silent update. No changes.
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Version 3.4.1
- Forwarded latest changes from USSEP – Thanks lilebonymace!
- Sound Descriptor and Sound Category changes for elemental spider enemies.
- Sound Output Model changes for Seekers.
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Version 3.4.0
- Safe to update mid-game.
- Forwarded minor changes from Anniversary Edition update.
- Minor cleanup and housekeeping. Patch makers – you're fine.
- Sound Descriptor and Sound Category changes for Foxes and Elk.
- Updated Translation Files. Should work without Scaleform Translation Plus Plus.
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Version 3.3.2 (Patch)
- Added compatibility patch for "Cathedral Weathers & Seasons". Takes into account interior weather sounds.
- Consider all unofficial patches to be "broken", because I have yet to see one that actually addresses the conflict.
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Version 3.3.2
- Included missing translation files from the latest release.
- An optional download has been provided for the 300 users who already downloaded 3.3.1 under "Old Files".
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Version 3.3.1
- Removed 6 ITMs.
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Version 3.3.0
- "Immersive Sounds Synergy Patch" has been updated and uploaded to it's own mod page for development tracking.
- "Audio Overhaul - Immersive Sounds Integration " is found here: https://www.nexusmods.com/skyrimspecialedition/mods/36761
- BSA has been stripped to only include USSEP meshes.
- Moved 80+ ambient sound descriptors to the "ambience" sound category that were by default under "effects".
- Moved 35+ mystical sound descriptors to the "ambience" sound category that were by default under "effects".
- Several creature footsteps have been given reverb output models to remain consistent with the rest of the creature footsteps.
- Spear traps no longer have their sounds reversed.
- Additional changes were made to assigning certain sound descriptors new output models to remain consistent.
- Certain materials have had their impact data changed or updated in the Impact Data Set.
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Version 3.2.0
- AudioCategoryMAG Cleanup: https://pastebin.com/YqKHiYeq
- AudioCategoryFST Cleanup: https://pastebin.com/qiAiaqYs
- DRS Prefix Cleanup: https://pastebin.com/krkuqbqp
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Version 3.1.2
- Hotfix. Updated the main plugin and removed the ESL containing the localized strings.
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Version 3.1.0
- Addressed issue in SNCTSave plugin that would cause it to "crash" on quit.
- Included .ini fragment to make changes to Skyrim.ini.
- Commented out are values that are set by the game, and may not be enforced on vanilla installs.
- Adjusted uMaxSizeForCachedSound from 262144 to 4096.
- Added native translation strings to most sound categories.
- Added havok material MaterialBone for most footsteps.
- Included an ESL to give certain volume categories unsupported language strings.
- Set havok material flags to several wood meshes.
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Version 3.0.2
- Removed erronous keyword in two weapons.
- Duplicated keyword from USSEP to maintain compatibility. (USKPMagicEnchElementalFury_COPY [KYWD:0B00AA6F])
- Added injected keywords from WACCF and GDO to weapon changes included in AOS for greater compatibility.
- Duplicated static from USSEP to maintain compatibility. (USSEP_1stPersonBoundDagger_COPY [STAT:0B00AA70])
- Forwarded USSEP\Weapons\BoundWeapons\BoundDagger.nif to Audio Overhaul Skyrim archive.
- Reverted footstep sound for UlfricBootsAA [ARMA:0006230C] back to FSTArmorLightFootstepSet [FSTS:00021486] (previously Default).
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Version 3.0.1
- Updated .dll for latest Skyrim SE runtime (1.5.62).
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Version 3.0.0
- Hearthfires.esm is now a required plugin.
- SKSE64 is now a soft-requirement. Added SNCTSave SKSE64 plugin.
- New volume sliders were (re)added: Ambience, NPC Footsteps, Waterfalls & Rapids, Weapons.
- Reorganized all audio channels to pass through proper channels, eliminate redundancy and erroneous references.
- 200+ sound descriptors are no longer routed through the Effects channel.
- Footsteps and similar are no longer routed through effects, resulting in them being controlled by two audio sliders.
- Sounds will no longer play when all volume sliders are muted. All vanilla sounds are now controllable.
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Version 2.9.0
- Assigned puddle footsteps to the "$Footsteps" sound category that were not already added.
- Removed changes to SkyrimStormSnow [WTHR:000C8221] for compatibility.
- Forwarded USSEP changes to bound and DLC daggers.
- Assigned DLC1 sound descriptors categories so they can be controlled via the in-game volume sliders.
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Version 2.6.0
- DLC daggers were given the correct Impact Data Set.
- Addressed multiple instances where certain walking impact sounds were erroneously playing the wrong footstep.
- Added proper or missing footstep sounds to 30+ boots in-game.
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- Author's activity
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February 2024
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20 Feb 2024, 7:49AM | Action by: DylanJames
Permission change
'Author changed their permission instructions.'
December 2023
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17 Dec 2023, 12:29PM | Action by: DylanJames
Attribute change
'Description changed.'
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17 Dec 2023, 12:26PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (3.4.4) (Non-SKSE Users)\' changed to \'Audio Overhaul for Skyrim (3.4.4) (Non-SKSE Users)\'.'
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17 Dec 2023, 12:26PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (4.1.2)\' changed to \'Audio Overhaul for Skyrim (4.1.2)\'.'
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17 Dec 2023, 12:26PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (4.0.1)\' changed to \'Audio Overhaul for Skyrim (4.0.1)\'.'
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17 Dec 2023, 12:26PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (3.9.1)\' changed to \'Audio Overhaul for Skyrim (3.9.1)\'.'
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17 Dec 2023, 12:25PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (4.1.3)\' changed to \'Audio Overhaul for Skyrim (4.1.3)\'.'
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17 Dec 2023, 12:25PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul for Skyrim (4.1.0)\' changed to \'Audio Overhaul Skyrim (4.1.0)\'.'
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17 Dec 2023, 12:25PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul for Skyrim (4.1.3)\' changed to \'Audio Overhaul Skyrim (4.1.3)\'.'
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17 Dec 2023, 12:24PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (3.4.4) (Non-SKSE Users)\' category changed to Miscellaneous.'
July 2023
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09 Jul 2023, 6:01PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 6:00PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 6:00PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 5:59PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 5:59PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 5:58PM | Action by: DylanJames
Attribute change
'Description changed.'
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09 Jul 2023, 5:58PM | Action by: DylanJames
Attribute change
'Description changed.'
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08 Jul 2023, 6:24PM | Action by: DylanJames
Attribute change
'Description changed.'
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06 Jul 2023, 2:40PM | Action by: DylanJames
Attribute change
'Description changed.'
June 2023
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17 Jun 2023, 9:38PM | Action by: DylanJames
Attribute change
'File \'Audio Overhaul Skyrim (2.6.1)\' category changed to Old versions.'
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- Mod page activity
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April 2024
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26 Apr 2024, 4:37PM | Action by: arkasis
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 4:25PM | Action by: OtecOleksiu
Tracked
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 1:41PM | Action by: charlotteliuok
Tracked
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26 Apr 2024, 11:49AM | Action by: ZDeight
Tracked
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 11:49AM | Action by: ZDeight
Untracked
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26 Apr 2024, 5:06AM | Action by: UltraDarkshadow
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'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 4:50AM | Action by: Zzayash
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 3:09AM | Action by: stormiegrrl
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 2:35AM | Action by: wooshoo2nd
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26 Apr 2024, 2:18AM | Action by: DopeyHatchling
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26 Apr 2024, 2:09AM | Action by: smoothdooder
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26 Apr 2024, 2:08AM | Action by: ZoddsSnappedNeck
Untracked
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 2:02AM | Action by: TiltChamberlain
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 1:50AM | Action by: Ascher345
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 1:49AM | Action by: Mubz34
Endorsed
'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 1:46AM | Action by: SPOOLEYO
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'Audio Overhaul for Skyrim SE'
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26 Apr 2024, 12:45AM | Action by: wolfkingruler
Tracked
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25 Apr 2024, 11:48PM | Action by: pgloeden
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25 Apr 2024, 9:30PM | Action by: gavwhittaker
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25 Apr 2024, 7:35PM | Action by: NeosEnigma1835
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'Audio Overhaul for Skyrim SE'
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