is only for anniversary? because in special the plugin is checked, but ingame there's nothing, even with console command there is no book to learn or spell
It should work in all versions. I made this mod with the same creation kit version as the apples of immortality and the ancient spell pack. In fact, this mod is supposed to be the less buggy version of the ancient spell pack.
oh nice, I didn't think there would be conflicts with older versions since I was using the old creation kit version to make it. Good to know BEES makes it work.
Thank you for the update! LOOT reporting out-of-range formIDs for ESL-flag again - needed to renumber 3 records with xEdit to fix.
Btw, I just noticed your 11/9/2024 comment in the description release notes about "No Regen Delay". You should take a look at Game Settings Override - it lets you change those settings and any others you want to change as well. My override text file contains over 200 settings changes. I was able to remove many mods that made smaller separate settings changes.
Also btw: all that's required to allow crafting the Apple of Immortality at a cooking pot is to change the crafting station to CraftingCookpot in the recipe. Seems more immersive than using a tanning rack.
Still one of my favorite mods! Thank you for continuing to improve this.
Haha thanks for the heads up, I'll check those things out especially that game settings override mod. Yeah, probably better for the apple of immortality for the cookpot. I'll upload a new version later.
yea they have a high cost and they are master level since I made this mod with the player character at 1000 magicka in mind.
Note: -but there are ways to reduce spell cost to 0 with enchantments in the base game -you can also learn master level spells at any point in the game as long as you have the spell book so no need to worry about learning the spells
Dragonborn: *uses Elder Scroll to send Akaviri sorcerer Sukuna to an alternate universe to be reborn in Heian era Japan Sukuna: "My apologies, I had no idea you were capable of going that far, Dragonborn."
I have never had so much fun with magic, and I did have a blast... I can't possibly pick a favorite, but it is fun to toss a bandit off a castle wall...
Thank you for this, Endorsed and your 8th kudo given.
There is a small bug in the "Aedric Death Orb" Spell: Playing with a controller/gamepad the rumble doesn't stop until the spell is exchanged with something else.
My guess is that the spell has a continuous "damage per magicka" attribute and not "only costs x magica to use", I hope you can understand what I mean :D the rumble behaves like "sparks" or "flames" but doesn't end after fired up
yeah that makes sense. I checked again and the vampire lord spell I based death orb on had a 1 second duration as part of it's spell data while mine was on 0. I'll upload it as an optional file for now and hopefully it fixed it
Edit: only install one file; the optional file is a complete version just with the death orb changes
Thanks for the fix but unfortunately it didn't work. I also tried to change some values in xEdit but without luck. I really don't understand why this spell has this behavior, but it's not a big deal and the other spells are also fun to play.
I don't know, but long debated. After the creation of Mundus, some Aedra returned to Aetherius, while others were unable to do so either died, became the Earthbones, the laws of nature, or lived as Aedra. In this way the Aedra became the antecedents of all races on Nirn. However, alternative accounts exist which claim that the progenitors of mortal races are not descended from the Aedra, but instead come from another world or worlds altogether.
So, what do you think Dead, other, lived on in one form or another?
I'm pretty sure Magnus is still alive when he escaped Mundus and fled to Aetherius, and he must be powerful to be known as the god of magic. He might also be among the last of the Aedra
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Btw, I just noticed your 11/9/2024 comment in the description release notes about "No Regen Delay". You should take a look at Game Settings Override - it lets you change those settings and any others you want to change as well. My override text file contains over 200 settings changes. I was able to remove many mods that made smaller separate settings changes.
Also btw: all that's required to allow crafting the Apple of Immortality at a cooking pot is to change the crafting station to CraftingCookpot in the recipe. Seems more immersive than using a tanning rack.
Still one of my favorite mods! Thank you for continuing to improve this.
Yeah, probably better for the apple of immortality for the cookpot. I'll upload a new version later.
And if these spells are meant to be in my stash automatically after installing the mod, they're not in mine.
Note: -but there are ways to reduce spell cost to 0 with enchantments in the base game
-you can also learn master level spells at any point in the game as long as you have the spell book so no need to worry about learning the spells
Dragonborn: *uses Elder Scroll to send Akaviri sorcerer Sukuna to an alternate universe to be reborn in Heian era Japan
Sukuna: "My apologies, I had no idea you were capable of going that far, Dragonborn."
Thank you for this, Endorsed and your 8th kudo given.
There is a small bug in the "Aedric Death Orb" Spell: Playing with a controller/gamepad the rumble doesn't stop until the spell is exchanged with something else.
Sorry, I don't use a controller or gamepad so I'm not exactly sure what could be causing that constant rumble and how to fix it.
the rumble behaves like "sparks" or "flames" but doesn't end after fired up
I'll upload it as an optional file for now and hopefully it fixed it
Edit: only install one file; the optional file is a complete version just with the death orb changes
I really don't understand why this spell has this behavior, but it's not a big deal and the other spells are also fun to play.
Thanks for your time and support!
So, what do you think Dead, other, lived on in one form or another?