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Ness Lowland

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nesslowland

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39 comments

  1. nesslowland
    nesslowland
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    If you notice a distinct "area of light" in the dungeon, like someone turned a light on, it's probably a LIGHT record that needs to be swapped.

    If you notice ambient light in the dungeon, like walking outside at night, it's probably your ambient lighting template.

    For the second case, I've uploaded an optional file Darker Ambient Light - Dungeons and Caves Only which will overwrite the ambient lighting template for dungeons and caves only. This will allow you to still have bright city and town interiors (e.g. from Luminosity) and have really dark dungeons. This is completely optional, but highly recommended if you want even darker dungeons.
  2. nesslowland
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    I've decided to reopen posts.

    While I remain confident that most bug reports are user error, closing comments just drives conversation into the darkness and creates misinformation elsewhere.

    Please keep in mind the following when reporting issues:
    - Base Object Swapper runs during the main menu. It does not run again per loaded save.
    - Base Object Swapper runs against LIGHT records defined in Skyrim plugins, e.g. game files (files ending in esp, esl, or esm).
    - It does not affect anything dynamically defined: placed lights, dropped items, player held items, npc held items, etc.
    - If you drop a torch on the ground, that is stored in your character's save file. It is not stored in the game files that BOS runs against during the main menu.
    - The list of lights to swap comes from game files
    - Any plugin based lighting overhauls--that add their own LIGHT records (not new references placing said light, but new LIGHT types)--will need a patch (optional LUX patch is provided and Shadows SE is already patched).
  3. henryetha
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    Works as intended. Endorsed! 
    Somehow found this through an old Reddit comment after the more popular mod wasn't working.
    Not sure about the other comment about optional files. My bandits had torches as they should, and I didn't change or “fix” anything (installed with MO2).
  4. esoteric0
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    ATTENTION: 
    Optional files are inside a folder, which means that when you install it with a mod manager, they won't work since, in reality, the file should be loose without a folder. You must install the file manually in the data folder.
    1. nesslowland
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      Sorry about that. I'm less familiar with mod manager requirements. Ill keep this in mind for future uploads...
  5. imPRZ
    imPRZ
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    i cant even tell how nice it is to finally have lux with really dark dungeons like in elfx hardcore <3
  6. Mystelle
    Mystelle
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    Thank you for the mod! :)
    I just tried it quickly by running through Bleak Falls Barrow, I am using Skyrim is Luminous (with the "somber" option) as a lighting mod, it was darker but still not dark enough. I had to use the Darker Ambient Light optional file and to load it after Window Shadows RT, and now it's perfect!

    Spoiler:  
    Show

    
    
    1. nesslowland
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      Awesome! Glad to hear it's working well. Can I add these pictures to the mod's photos? Your captions and examples show the mod better than mine do lol.
    2. Mystelle
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      Of course you can add them, no problem!
  7. schmicu66
    schmicu66
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    I really don't understood, how can I missed this mod in july 0.o Before this mod I stucked 1.5.97 because of very old, but good Dynamic Immersive Seriously Dark Dungeons mod and finally, I can swapped
  8. Emptybee75
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    I'm really enjoying this mod, it makes having a light source actually meaningful.

    Ran into a minor issue in Forsaken Crypt. The sconce where you pour the liquid for the White Phial quest is disabled. Was still able to pour it, but had a floating green goo without RuinsSconeAndBase being enabled. Don't know if that's fixable without enabling all sconces. 
    1. nesslowland
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      Thanks for the report. This should be fixed as of 1.3.0
  9. Maximus030Maximus
    Maximus030Maximus
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    Would it be safe to disable/enable mid game?
    1. nesslowland
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      Completely. It's using Base Object Swapper which makes changes at run-time.
  10. deleted2617394
    deleted2617394
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    god tier
  11. ZoiLATC10
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    Thanks for the update! Bleaks Falls is fully dark with the Lux patch for me now!
    A couple things Ive found in Korvunjund

    FXfireWithEmbersOut
    This one specifically glows for me because I have Embers XD

    Other things that can be snuffed out in Korvunjund
    RemovableTorchSconce01
    Campfire01Burning
    RemovableTorch01
    TorchPermanantOn
    KorvanjundOrangeOmni - Most of these are overwritten by Lux and disabled for me but 3 of them are left untouched
    KorvanJundOrangeShadowOmni
    1. nesslowland
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      Thank you! I’ll include these in an update
    2. ZoiLATC10
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      Thanks! Just FYI I couldnt snuff out the RemovableTorch01 by adding it to the swap file. I think it has something to do with it being put in place via being attached to an activator (RemovableTorchSconce01) I tried disabling both of those via the swap file and while the sconce disappeared the torch itself did not.
    3. nesslowland
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      I was able to remove the removable torches but because they're activators it only works for a NEW GAME.

      This is because skyrim sort of "caches" activators (I've ran into this for my standing stones mods, so I'm used to this annoyance).
    4. ZoiLATC10
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      Awesome! Glad it was simple to figure out!
  12. mittean
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    I just tried this out with a combo of mods. I recognize your mod doesn't handle all, but I figure it might be information for others. I am using LUX and Embers XD, and Dynamically Darker Dungeons, and Darkened Dungeons Lighting, along with your mod.

    As has been mentioned, we seem to still have some light sources casting light, despite there source being gone. I believe this is the Embers XD. The dungeons are very dim, but not dark...and there are parts that still have light on my character...not a bright one, but they are definitely more lit up that the darkness. 

    I wonder if there is a way to utilize some of the scripts out there in combo with this mod...lighting unlit fires, and such. I don't know how it'd be coded, but you could have any item that BoS swaps...a lit brazier, a candle, a sconce...be replaced with an item with a similar script to usable unlit campfires, where if you have a torch in you hand, or a flame spell, a prompt appears on the BoS'd item to swap it again, lighting the item. Or a prompt appears using KID that recognizes you have a log, or branches, or straw, or pinecones, or whatever, and allows you to put them in the Brazier to light them. 

    Great mod! It's fun to see the creativeness we have in the community. 
    1. nesslowland
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      > dungeons are very dim, but not dark

      I'm noticing the same in my game, even when I've gotten every light record in SSEdit. I believe there's still something with the image space that needs tweaking, beyond just disabling LIGHT records. Something beyond even Darkened Dungeons Lighting ...

      EDIT: also, I just pushed an update that gets more missed lights.