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Changelogs
Version 0.0.1
Initial Release
Bugfix for when water defaults to green cave cubemap after exiting interior location that has water in it. NO ESP.
When you enter and exit an interior location that has water in it, the game might revert to using a default cubemap for water, which is set by default to one used in green caves, giving the water a green effect.
This mod fixes that bug by clearing the game setting: "sDefaultCubeMap" (see screenshot), which causes the game to use the proper sky and LOD objects instead.
No ESP. Uses Game Settings Override and a configuration file instead.