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DavidJCobb

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DavidJCobb

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28 comments

  1. Phuri726
    Phuri726
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    Cobb, this mod saved me from a bricked modlist due to a poorly coded controller mod. Thank you for your service.
  2. connordaniels91
    connordaniels91
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    This mod completely overwrites "no numberpad hotkeys" does that mean this does the exact same thing?
    1. MurdertheH
      MurdertheH
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      No, it just means they change/use the same file and are therefore incompatible. It does not automatically mean they do the same thing.
  3. Nibel150K
    Nibel150K
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    I know it has been years but, I cannot find anything like this mod for Skyrim Legendary Edition/Classic, so I was wondering if you have/know of any mod that does exactly what this does but for LE. If this mod does indeed work for normal Skyrim, then people are being so unclear about it that it makes me insane like Vaas Montenegro. If anyone else is reading this... Please help me out! T_T
    EDIT: IT WORKS FOR LEGENDARY EDITION TOO!
  4. SacredThug
    SacredThug
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    I couldn't use left click in favorites menu until I reverted line 105:
    Cursor0xff0xff0xff0000x8
    back to what it was in prev version 1.1:
    Cursor0xff0xa0xff0000x8
    1. Yahya124
      Yahya124
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      You're a lifesaver buddy. Was losing my mind on why my left click stopped working in favorites menu. 
  5. SkyForgeLevi
    SkyForgeLevi
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    I actually find it ok the way it works (in vanilla), the only issue is the hardcoded "help" text at the bottom, that still refers to the default settings. For example if I remap the character menu (level up, skills, magic, map and items) to the right mouse button and ready combat/sheathe weapons to SPACE (instead of R), it still reads the defaults, but works well the way I like it (SPACE used for crafting, RMB for exit menus and so on). If there was a mod, that would fix the "help" section instead of remapping menu controls to default, now that would be awesome! But I guess, since that "help" is hardcoded, there's no way around it, or is there a way?
    1. DavidJCobb
      DavidJCobb
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      Short answer is, there's no way around it.

      AFAIK the labels shown in the UI don't detect your controls. They're not hardcoded into the game itself, but they're "hardcoded" into the menu files.

      To reliably edit those files (SWF files -- Skyrim uses Scaleform for UI, which is literally just a specialized Flash Player), you'd need Adobe's Flash authoring tools, which cost hundreds of dollars. Some people have had success doing basic edits with FFDec, a free reverse-engineered editor, but it's not the most reliable thing out there (understandably, since Flash is largely (entirely?) proprietary).
    2. cthunsthrall
      cthunsthrall
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      JPEXS FFDec works quite well for me but it's only really useful for converting swf files to FLA files. if you want to actually change the letters i think you will want to use flash. of course, flash is no longer sold by adobe or really anyone, and who knows if you can trust the various cracks you can torrent. you can certainly edit the files with animate CC or flash builder, but i'm not sure if the result would work in game. you need to export these UI resource files with the right metadata and the shape records probably need to be formatted the way they would have been back when the game was built. a lot has changed since then, animate CC no longer even supports actionscript 1/2 so who knows if it can be configured to compile these archaic files correctly. i hate that program so i haven't messed with it much, all i know is i couldn't edit any of my old AS2 animations (i produce educational media) and spent days trying to figure out how to auto translate AS2 into AS3 and finally just uninstalled that piece of crap. i'm sure it's great for html animation but nobody in my industry uses html unfortunately. so i'm honestly not even sure if animate CC can display the files correctly, let alone compile them. maybe JPEXS can fix whatever animate breaks, but it's not very user friendly, you still need to hex edit to make any tangible changes. though it's a great interface for showing you the relevant bytes
    3. conehead42
      conehead42
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      Agreed. The way it works on PC is pretty much fine the way it is. If anything needs a fix it is what the "help" section displays as the controls in each menu. Those need to reflect what the key bindings are instead of hard coding the default binds.  Other than that, the only other real problem is taking books. The Take key / button while reading books, unfortunately appears to be hard coded when it shouldn't be.
  6. Zeznerite
    Zeznerite
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    im new to PC, so i dint really know what to do. how do i set this mod up?
    1. DavidJCobb
      DavidJCobb
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      You'll want to install it (and most other mods) using a "mod manager" program, such as Vortex or Mod Organizer 2. Those programs will take care of getting the mods' files where they need to go. There are tutorials out on the web for both of them, so maybe watch one or two and decide which program you want to use (you'll generally only want to use one mod manager at a time for any given game).
  7. Gregorz
    Gregorz
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    Loving this mod! Only downside is the bug with buying perks, if not for that then this mod would be perfect. Still using it and just resetting controls to default when I buy perks.
  8. nomercy315
    nomercy315
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    So I'm encountering a problem: with this mod enabled everything works great until I need to level up. While I'm able to increase my heath, magicka, or stamina, I'm unable to choose a perk while the mod is active. I could just play without the mod, but in that case my map wont let me fast travel or exit back to the game. So every time I level up I have to quit, disable the mod, restart, level up, quit, and re-enable the mod. Not game breaking but mildly annoying so far and I'vve only reached level 9 this playthrough.
    1. reap3rx
      reap3rx
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      Yeah, this happens to me too, but if you're still having this issue, a less annoying way to fix it is to go to Controls, then set controls to default. Go choose your perk, then go back to controls and set your controls how you want them. The only change I make is to change activate with jump, so it's not so bad but still enough to make me disable this mod until it's fixed.
  9. Gabriel504
    Gabriel504
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    Thank you so much for this! I was struggling badly to find a way to rebind my "console" key and this solved it for me.
    I couldn't find a reliable way to extract my interface.bsa and then repack it, nor did I feel confident that doing so would be a reliable fix.
    Being a MO2 User, I can easily go into the FilePath and edit the ControlMap.txt here and it works in game like a charm!!

    Thanks again DavidJCobb
  10. aikatepp
    aikatepp
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    Dear lord this is a lifesaving mod!Congrats!