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MrrrDude

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mrrrdude

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94 comments

  1. SirCadsimar
    SirCadsimar
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    • 35 kudos
    What's the underground location in the first 12 images?  What mod is that in?
    1. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      It's coldhaven vampire city, by the same mod author that created the better vampires mods. But it also has some personal modifications which are not public.
  2. Steamvikings
    Steamvikings
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    • 11 kudos
    Here are your tools

    Open the mod in xEdit Right click on it and Add: **COBJ - Constructible Object ** Then right click on the newly created Constructible Object category and Add: COBJ - Constructible Object
    It will ask for a New FormID, just click OK. You will se an empty crafting form to fill. To do it just click on the empty cells and select ADD.
    EDID - Editor ID. Name your recipe to something easy to identify and differentiate it from a tempering recipe. Something like 001DaemonTargaryenArmorhelm, 002DaemonTargaryenArmorCuriass, 003DaemonTargaryenArmorGreaves, 004DaemonTargaryenArmorGauntlets
    COCT - Count. Don't bother with it, it just counts the number of items to craft the recipe.
    Items (sorted). Here you can add or remove the materials required to craft the recipe. Click on Null to search, you can enter the name of the item to find it faster. 
    Conditions. If you are not familiar with conditions Here is an example of a condition requiring the player to have the ebony smithing perk to be able to craft the item. If you don't put a condition it's fine, it means the recipe will appear in the crafting menu from the start or create separate mod DLs for crafting with perk restrictions and without.
    CNAM - Created Object. The item to be crafted.
    BNAM - Workbench Keyword. CraftingSmithingForge [KYWD:00088105].
    NAM1- Created Object Count. Number of items created by the recipe. Usually 1.
    After that you can copy the recipe multiple times using Copy as a new record into.... Pick a different name and edit the values as needed for each piece 

    Install this
    https://www.nexusmods.com/skyrimspecialedition/mods/106659

    Familiarize yourself with this
    https://www.nexusmods.com/skyrimspecialedition/mods/108222

    Export with this
    https://www.nexusmods.com/skyrimspecialedition/mods/108222

    And the crowd cheers
    1. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      a?
  3. DoomspudRoflcopter
    DoomspudRoflcopter
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    I'd really love it if this supported khajiit and argonian characters. When I put on Daemon's helmet, it just reverts to a normal dragonscale helmet; very disappointing. 
    1. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      When I get some time, I'll see what I can do about offering support to beast races. 
    2. DoomspudRoflcopter
      DoomspudRoflcopter
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      • 4 kudos
      I would greatly appreciate this mrdude
  4. EnchantedNonsense
    EnchantedNonsense
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    • 8 kudos
    amazing mod! 
    1. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Thank you!
  5. DoomspudRoflcopter
    DoomspudRoflcopter
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    • 4 kudos
    Would also be really cool if this included a shield to match
  6. AurionsAss
    AurionsAss
    • member
    • 0 kudos
    Firstly love the mod! It looks amazing. I was just wondering if you were planning on making a helmet that doesn’t have the plume or wings as seen in season 2 of hotd.
    KEEP UP THE GOOD WORK!!!
    1. shanks488
      shanks488
      • member
      • 1 kudos
      yes, thanks to author for this amazing work but i look for this helmet everywhere. I don't understand why the modded seasons 2 armors have a crest, there is already the excellent work of Fuse for that^^
  7. HavenZA
    HavenZA
    • supporter
    • 0 kudos
    Hello, installed the armor and it's showing up in game, but for some reason it keeps making the body purple. I did run it with bodyslide but can't seem to get the purple textures away? Any help on this would be appreciated.

    EDIT: Nvm i'm dumb and didn't read the requirements. xD 
  8. furexarot
    furexarot
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    • 490 kudos
    When player character has long hair it clips through the back of the helmet, I suggest adding 41_longhair partition to the mesh and the armor addon of all the helmets. I understand that this removes hairline from character's head, which may look bad (especially on the second helm variant, the one with 3 dragons on top), but clipping looks worse in my humble opinion.
    Spoiler:  
    Show

    Also, the knee armour behaves oddly, perhaps you could redraw the weight to fit a bit more around the knee and thigh.
    Spoiler:  
    Show

    Also, the boots don't seem to fit properly around the calves and at the same time clip a bit with the pants. I would suggest fitting them closer to the pants, and then drawing a 38_calves partition on the pants where they overlap with the boots to avoid clipping.

    Regarding the HDT skirt, I suggest adding constraints to the front skirt like this:
    <constraint-group>
    <generic-constraint bodyA="BeltL1 01" bodyB="BeltR1 01"/>
    <generic-constraint bodyA="BeltL1 02" bodyB="BeltR1 02"/>
    <generic-constraint bodyA="BeltL1 03" bodyB="BeltR1 03"/>
    <generic-constraint bodyA="BeltL1 04" bodyB="BeltR1 04"/>
    <generic-constraint bodyA="BeltL1 05" bodyB="BeltR1 05"/>
    <generic-constraint bodyA="BeltL1 06" bodyB="BeltR1 06"/>
    </constraint-group>
    So it won't stretch in a weird way. Tested this config in game, looks better IMO.

    And maybe tone down the baked-in ambient occlusion (idk what it's called, the dark spots) on the skirt, they look too intense in my opinion.
    That is all :)

    Sorry I've only expressed negative thoughts so far, most of those are minor quibbles, I actually adore this armor, the skirt was a great addition, like a found missing piece :)
    1. drsemmel
      drsemmel
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      • 149 kudos
      I want to add: the tassets should not move with the skirt. (they are connected to the torso and having them move around would render them useless).
    2. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Thank you for the guidance on how to fix the found issues, these are really usefull.

      I haven't noticed these issues myself as I don't play around with my own mods that much that I make because after spending days to make them and then implement it in game I'm pretty sick of it. 
      I'll try to implement to add these fixes.

      And yes, I've gotten a bit overboard with backing in the ambient occlusion, I added the slider to max haha

      And no worries, I know these are small things and they are fixable pretty easy. I'm glad I managed to implement the Skirt, I took me about half a day to create the mesh and then play around with the diffuse and normal maps but it took me almost 4 days to tweak the smp weight painting and trying to figure out what to do with the tassets. 
    3. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      @drsemmel, I know what you mean it's annoys me as well but that's the best I could do at this time. 
    4. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Done and uploaded the new version, I think I covered allmost all raised issues, please let me know if you observed any other weird behaviours with the meshes. 
    5. furexarot
      furexarot
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      • 490 kudos
      All is well, except the hair, it's still clipping. I checked the mesh and the armor addon and neither had the longhair partition. Maybe you've uploaded an older file?
    6. drsemmel
      drsemmel
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      • 149 kudos
      New update looks good - physics behave much better and the static tassets make me very happy :D
      Thanks a lot!
    7. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      I think you might be right, I will check and will upload the correct files.
    8. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Uploaded the correct files to fix the long hair issue as well.
      I also removed the ear partition from CK for the Alt Targaryen Helmet as it looked goofy without the ears and all the space.
    9. drsemmel
      drsemmel
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      • 149 kudos
      Your newest update only touches helmets, right?
    10. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Yes, Note that I also made the same weight painting fixes to the female armor version, so you might also need to update your bodysldie version for that.
    11. drsemmel
      drsemmel
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      • 149 kudos
      Ah yes, ok. Thanks for letting me know. Will do it probably tomorrow :)

      edit.: Yup, done.
      Daemon Targaryen Armor Set CBBE 3BA Uniboob
  9. hoangdai94
    hoangdai94
    • member
    • 181 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  10. mrrrdude
    mrrrdude
    • supporter
    • 38 kudos
    Uploaded new version, check video to see the new changes.
    1. drsemmel
      drsemmel
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      • 149 kudos
      Thanks for the update - this is great!

      Updated HIMBO Refit as well :)
      Daemon Targaryen Armor Set HIMBO Bodyslide
    2. mrrrdude
      mrrrdude
      • supporter
      • 38 kudos
      Thank you!