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H Shirlock

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HalfbitShirlock

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63 comments

  1. MathieuTheDunmer
    MathieuTheDunmer
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    This is insane! I loved the idea! 😯
    I hope this series expands to other settlements as well. 🙏
    1. DagoC92
      DagoC92
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      Deadass
    2. HalfbitShirlock
      HalfbitShirlock
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      I plan on doing something like this for every settlement that uses those terrible catwalk-wall-things. So expect many more coming eventually. Although, I want to focus on ironing out any issues people have with my first entry and make some custom models that more closely match my original vision for this before I apply the same methods to the next installment. Also, I plan on doing Falkreath last (if at all), since COTN already redesigned the walls in an interesting way.
  2. Nukanist
    Nukanist
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    This looks really nice! could we get a patch for eFPS?
  3. taylorlongboard
    taylorlongboard
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    a patch for lanterns of skyrim would be great
    1. Mind4387
      Mind4387
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      +1 !!!
  4. isrra20
    isrra20
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    Sorry, where is the patch with lux orbis? I installed the official one but it wasn't there. And it wasn't among the fomod patches either. There was only one that was combined with jk but I don't have jk installed.
    1. HalfbitShirlock
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      It's only needed if your using JK's Riverwood + Lux Orbis + My Mod
  5. nmjfiregfew
    nmjfiregfew
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    The screenshots are very confusing. Half of them are incredibly dark and the before / after don't line up.

    Is there a small tower just up on a cliff outside town? That feels kinda weird to me, how would they prevent someone entering? Leap off the cliff?
    1. HalfbitShirlock
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      Yeah, VR screenshots just look terrible. Try it out in your game to see if you like the new vibe. If you decide you don't, I highly highly recommend you check out both of these more extensive Riverwood overhauls:
      - Riverwood by Schlitzohr
      - Riverwood Revitalized
    2. Jaguaism
      Jaguaism
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      I wanted to ask if this mod would be compatible with Riverwood by Schlitzohr, but since the village edits are quite extensive and your comment here, I assume they are not (at least not without a patch)?
  6. vinh834
    vinh834
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    can you please make a compatibility patch for spaghetti AIO? I have that one instead of just his riverwood one
    1. 1m0ws
      1m0ws
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      +, i also use aio and it needs the specific riverwood-plugin :7
    2. SmokingTiger741
      SmokingTiger741
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      +1

      Would like to use this too, but I can't with Spaghetti's Towns AIO. I'd have to download all the individual town files plus this mod and it's patch to use it- turning 3 files (Spaghetti's Towns AIO + NF Riverwood + Patch) into 13 files. Not worth it. 
    3. 1m0ws
      1m0ws
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      yes, and i also have some other mods where i selected spaghetti aio in the fomod. so it would be much hazzle. 

      but it doesnt do much different. or clipping as far as i can tell.

      the only thing i noticed are the banners, which are two objects: the little pole and the banner. 
      use more informative console to see what you are selecting and you can just pick manually them and disable them, and then "markfordelete". you can use arrow key up to get your last few entries, so this is an easy task to deactive 7. i like to keep one that is looking not so off on/in one wall.

      after that you save and it is "fixed" for this save.
  7. 1m0ws
    1m0ws
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    such a neat idea. it is insane how much this changes in the perception of this little village.

    thank you so much for it.
  8. mv63
    mv63
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    Does it go well along with eFPS or does it need a patch?
  9. inaiinai
    inaiinai
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    Just a little heads up, your wall meshes use absolute texture paths.
  10. Duuurekka
    Duuurekka
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    Hi, efps goes brrr when you cross what was northern gate before and needs a patch. Spaghetti patch keeps 4 banners there too
  11. H3LLWINE
    H3LLWINE
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    Your mod can be compatible with Riverwood Flowering SSE I love the touch you give to Riverwood. I think Riverwood Flowering adds some flowers to the walls so no idea if both mods are compatible.