I have inspected the ADXP MCO v1.6.0.6 Bug Fixes file. By removing mid-attack restrictions, the Attack Cancel module implicitly contains the fix from the other mod (but does further changes required for Cancel to work correctly).
I can't understand, I have version 1.6.1170. I have the latest dmco version with ae support, if I dodge, the pg stays still. the animation happens, but it doesn't move
hi does this work with the cancel attack mod? apparently I'm unable to cancel my attacks using dual parry so I thought I would try installing cancel attack.
Just to share my experience. When I installed this mod via mod manager, there was no conflict with anything mentioned, and i ran nemesis, but nothing worked. The key was to delete all the nemesis output in your overdrive, thus nemesis will generate everything again, and it worked like a charm
Has anyone else experienced the attack cancel from this not being nearly as responsive as the attack cancel from 0.9.8? I really want to make the swap because the dodge attacks are cool but having instant attack cancel is a must for my fast paced combat setup.
I don't have access to a 0.9.6 copy to confirm, but I think that fat roll is still included natively in that version. If I remember correctly, it was dropped in 2.0.0.
In case it doesn't work for you on 0.9.6, you cannot apply this mod as-is, since its animations conform to the DMCOv2 specifications. The OAR structure would work, but the animation files need to be replaced with 0.9.6 variants.
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I have inspected the ADXP MCO v1.6.0.6 Bug Fixes file. By removing mid-attack restrictions, the Attack Cancel module implicitly contains the fix from the other mod (but does further changes required for Cancel to work correctly).
In case it doesn't work for you on 0.9.6, you cannot apply this mod as-is, since its animations conform to the DMCOv2 specifications. The OAR structure would work, but the animation files need to be replaced with 0.9.6 variants.