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Distar and Vai1lyn

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Vai1lyn

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66 comments

  1. EzlrybGT
    EzlrybGT
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    Attack Cancel conflict with ADXP MCO v1.6.0.6 Bug Fixes: Data\Nemesis_Engine\mod\dmco\1hm_behavior\#4802.txt, which should win?
    1. Vai1lyn
      Vai1lyn
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      TLDR: Let Attack Cancel win the conflict.

      I have inspected the ADXP MCO v1.6.0.6 Bug Fixes file. By removing mid-attack restrictions, the Attack Cancel module implicitly contains the fix from the other mod (but does further changes required for Cancel to work correctly).
  2. Hustlery
    Hustlery
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    Amazing mod, Thank you!
  3. kryton97
    kryton97
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    I can't understand, I have version 1.6.1170. I have the latest dmco version with ae support, if I dodge, the pg stays still. the animation happens, but it doesn't move
  4. epicsanster
    epicsanster
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    hi does this work with the cancel attack mod? apparently I'm unable to cancel my attacks using dual parry so I thought I would try installing cancel attack.
  5. AlexiousITA
    AlexiousITA
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    EDIT: Solved issue
  6. MKHLOL
    MKHLOL
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    Just to share my experience. When I installed this mod via mod manager, there was no conflict with anything mentioned, and i ran nemesis, but nothing worked. The key was to delete all the nemesis output in your overdrive, thus nemesis will generate everything again, and it worked like a charm
  7. Apostia
    Apostia
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    Has anyone else experienced the attack cancel from this not being nearly as responsive as the attack cancel from 0.9.8? I really want to make the swap because the dodge attacks are cool but having instant attack cancel is a must for my fast paced combat setup.
  8. emayex
    emayex
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    can this be made to work with infinity dodge?
  9. Jilvane
    Jilvane
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    Does the fat-roll re-enabling work with DMCO 0.9.6?
    1. Vai1lyn
      Vai1lyn
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      I don't have access to a 0.9.6 copy to confirm, but I think that fat roll is still included natively in that version. If I remember correctly, it was dropped in 2.0.0.

      In case it doesn't work for you on 0.9.6, you cannot apply this mod as-is, since its animations conform to the DMCOv2 specifications. The OAR structure would work, but the animation files need to be replaced with 0.9.6 variants.
  10. xndrive
    xndrive
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    thank you, just for what i need for attack canceling. now there for dodge while stagger left. i hope someone making it.
  11. HeZijie
    HeZijie
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    nice!