I tried to make it work, but it just won't. I suspect it has something to do with OAR Math plugin, in which case I'll wait for the mod author to update here.
Edit: It was Nemesis. Mod is working as intended now.
any chance we could get updated idles for this? Animation plays out fine when ever I play the light greatsword as 1hm or DW but the idle and locomotion looks all wonky unless I switch to 2hm.
Either that or does anyone know how I could rename the animations files so I just get the 1hm dual wield non-combat animations when I'm moving?
hey so i alr have a greatsword moveset but I'm trying to make the light greatsword movesets work when having them equipped with both hands and also with a shield in one hand. but it keeps using my greatsword moveset. any idea how I can fix this? Maybe setting some OAR conditions but I'm clueless on how to do that.
Yes, it's possible and very customizable with OAR! Open OAR (default Shift+O) and under 017 ERmoveset_LightGreatswords2hm drop down go into Conditions and open the existing one. I am assuming you're also using lightgreatswords from here Add a condition 'IsEquippedHasKeyword', you'll have two empty boxes where you need to put 'Light Greatswords.esp' and '800' into. Additionally, you can be more specific and add a condition 'IsEquippedType' and tick the 'Negate' box, then select 'Shield' in the dropdown.
Don't understand how y'all are having issues. Works out of the box. Only issue I face is running with both LGS's in my hands, I revert to vanilla holding of a great sword.
Is there a way to use the two-handed animations when grip-changing a regular sword while using this alongside Elden Rim Moveset Collection? The mod works perfectly as is from what I can see, but I keep seeing the Elden Rim greatsword moveset being used when two-handing a sword. Any help would be appreciated. Thanks!
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Pay attention to the mods needed to update "Dynamic Grip", don't miss them!
You can use the tool to convert the mod to BFCO use, without affecting any functions
请下载最新的1.1版本,修复了单手模式一个严重的BUG,确保你的"Dynamic Grip"所有前置安装正常,OAR配件也都是最新版本,BFCO用户可以自行使用工具转化为BFCO版本使用,无任何使用效果影响
I tried to make it work, but it just won't. I suspect it has something to do with OAR Math plugin, in which case I'll wait for the mod author to update here.
Edit: It was Nemesis. Mod is working as intended now.Either that or does anyone know how I could rename the animations files so I just get the 1hm dual wield non-combat animations when I'm moving?
Open OAR (default Shift+O) and under 017 ERmoveset_LightGreatswords2hm drop down go into Conditions and open the existing one.
I am assuming you're also using lightgreatswords from here
Add a condition 'IsEquippedHasKeyword', you'll have two empty boxes where you need to put 'Light Greatswords.esp' and '800' into.
Additionally, you can be more specific and add a condition 'IsEquippedType' and tick the 'Negate' box, then select 'Shield' in the dropdown.
The twinblades are using this animation still. How do I fix this in OAR ?