This looks amazing! But how does it handle bows? Would I still need to switch to first person to use bows? (I don't know why but I like to aim personally for the bows, even if I'm happy to use target lock for spells.)
You wouldn't need to. The bows are the same as the melee combat, I edited it as well, all values aren't the same, no settings left untouched, I've enabled all the camera interpolation for less jitter and camera sickness, the bows are in third person and can manually be used or in lock on mode, I think it's more cinematic in lock on mode with this mod Bow Rapid Combo I but it still works with vanilla animation with the added aiming guide feature of the smoothcam plugin, just remember you can zoom out the camera, I made it the maximum zoom but tweaked the settings to not clip through the player model
Unfortunately, I use Valhalla for hit stops and a bunch of the configurations set by Immersive Impact Redux, so I'll have to see what kind of configurations I might need to set up over there to get the look you're going for here.
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BTW just wanna ask what your dodge mod in your GIF1? It's SUPER COOL!
Unfortunately, I use Valhalla for hit stops and a bunch of the configurations set by Immersive Impact Redux, so I'll have to see what kind of configurations I might need to set up over there to get the look you're going for here.