!! ATTENTION !! Are you using applications that say this mod is causing errors? This is because of how RaceMenu can implement new headparts and they are traditionally ignored by the vanilla game.
Disable this mod, run the application you need to run, and then re-enable this mod. This won't cause issues for you.
V1.1.0 UPDATE Versions 1.1.0 and above now require RaceCompatibility for SE. This should make custom races that use that mod be compatible with Proper RaceMenu Integration mods (e.g. Ohmes-Raht race, Succubus race, etc.)
I cannot for the life of me figure out what I am doing wrong- I have all of the requirements, but the horns are not in racemenu when I go to the hair section. My Load Order for these mods: Racemenu RaceCompatibility Whorns2k Wearable Horns - Proper Racemenu Integration Horns Main Plugin Fix Beast Races Addon
I checked - I do have the original (the wHorns 2k). Is there anything that would conflict with this. The only other things I have is you Dremora horns (which work perfectly), and maybe something for Argonians (the charcter I am trying to make isn't Argonian).
And the plugin fix was also from the original mod page - I assumed it was a necessary update. I can dry disabling it and seeing if it makes a difference. (once again, thank you for your time.)
To make these work with a custom race, I added the race as a master and just changed the eligible head parts to the custom race on all the horns. I also went into the original horn mod's esp and add the custom race to the list of eligible races on all the armor versions of the horns, just to be safe. Just a quick fix for the one race I am using.
When i have this mod in my loadorder, DynDoLOD Texgen gives a warning and aborts the tool:
(Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>
Disabling the ESP and TexGen runs, i think you have a real problem in your ESP, i hope you can fix it, and yes, i have disabled all ESP in my loadorder, TexGen runs, i enabled ONLY your mod, and TexGen fails with the error , im 100% sure, its not an user error, before anyone comes and will tell me, for the 1000times, its an user error.
Does this mod work for Charmers of The Reach (CoTR)? I can't seem to find the option in hair menu when using CoTR. CoTR is a custom race, so it may need a patch.
Just popping in to ask how would one go about patching these to a custom race mod like say the Half Dragon race? Imo some of the horns would be perfect as the mod is in need of more horn options and I'm afraid that these do not work with the custom race. I'm currently using Witchy's Horn mod which I absolutely love but I've been wanting persistent horns for my Dovahkiin. Any advice would be greatly appreciated, and thanks for another great mod.
If you're familiar with xEdit, you just have to switch over the FormList of races the mod can be used for. If you link the Half Dragon race, I can mock make a patch
Added a patch in the optional files. Also removes the Half Dragon's default horns so you can use this mod's. I wasn't sure if that was wanted or not but I included it.
I'm not familiar with xEdit so forgive me but how would I go about switching over the FormList? Looking at it in xEdit I have an idea of what's suppose to happen but don't know what to click to get there.
54 comments
Are you using applications that say this mod is causing errors? This is because of how RaceMenu can implement new headparts and they are traditionally ignored by the vanilla game.
Disable this mod, run the application you need to run, and then re-enable this mod. This won't cause issues for you.
V1.1.0 UPDATEVersions 1.1.0 and above now require RaceCompatibility for SE. This should make custom races that use that mod be compatible with Proper RaceMenu Integration mods (e.g. Ohmes-Raht race, Succubus race, etc.)
My Load Order for these mods:
Racemenu
RaceCompatibility
Whorns2k
Wearable Horns - Proper Racemenu Integration
Horns Main Plugin Fix
Beast Races Addon
Any help would be very appreciated!
Is there anything that would conflict with this. The only other things I have is you Dremora horns (which work perfectly), and maybe something for Argonians (the charcter I am trying to make isn't Argonian).
And thank you for respondiing!
And the plugin fix was also from the original mod page - I assumed it was a necessary update. I can dry disabling it and seeing if it makes a difference. (once again, thank you for your time.)
this one, and many thanks if your able to create a patch
(Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>
Disabling the ESP and TexGen runs, i think you have a real problem in your ESP, i hope you can fix it, and yes, i have disabled all ESP in my loadorder, TexGen runs, i enabled ONLY your mod, and TexGen fails with the error , im 100% sure, its not an user error, before anyone comes and will tell me, for the 1000times, its an user error.
Just popping in to ask how would one go about patching these to a custom race mod like say the Half Dragon race?
Imo some of the horns would be perfect as the mod is in need of more horn options and I'm afraid that these do not work with the custom race.
I'm currently using Witchy's Horn mod which I absolutely love but I've been wanting persistent horns for my Dovahkiin.
Any advice would be greatly appreciated, and thanks for another great mod.
Thanks for your quick reply!
Here is the Half Dragon Race mod that I'm talking about:
Half Dragon Race for SSE
I would greatly appreciate a patch should you be willing and when you have the time. :3