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naChooey and PraedythXVI

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naChooey

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54 comments

  1. naChooey
    naChooey
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    !! ATTENTION !!
    Are you using applications that say this mod is causing errors? This is because of how RaceMenu can implement new headparts and they are traditionally ignored by the vanilla game.

    Disable this mod, run the application you need to run, and then re-enable this mod. This won't cause issues for you.
  2. naChooey
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    V1.1.0 UPDATE
    Versions 1.1.0 and above now require RaceCompatibility for SE. This should make custom races that use that mod be compatible with Proper RaceMenu Integration mods (e.g. Ohmes-Raht race, Succubus race, etc.)
  3. KarmaJockey
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    I cannot for the life of me figure out what I am doing wrong- I have all of the requirements, but the horns are not in racemenu when I go to the hair section.
    My Load Order for these mods:
    Racemenu
    RaceCompatibility
    Whorns2k
    Wearable Horns - Proper Racemenu Integration
    Horns Main Plugin Fix
    Beast Races Addon

    Any help would be very appreciated!
    1. naChooey
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      Do you have the original mod installed too?
    2. KarmaJockey
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      No. I thought it was standalone, as it says it has no requirements. Did I screw that up?
    3. naChooey
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      Download also the original mod and this should work again
    4. KarmaJockey
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      I checked - I do have the original (the wHorns 2k). 
      Is there anything that would conflict with this. The only other things I have is you Dremora horns (which work perfectly), and maybe something for Argonians (the charcter I am trying to make isn't Argonian).

      And thank you for respondiing!
    5. naChooey
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      Maybe that "Horns Main Plugin Fix" could be an issue. Are you also using a custom race?
    6. KarmaJockey
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      No custom races.

      And the plugin fix was also from the original mod page - I assumed it was a necessary update. I can dry disabling it and seeing if it makes a difference. (once again, thank you for your time.)
  4. Kartik100
    Kartik100
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    Does this mod do the same thing as this mod? Or is one better than the other in some way?
    1. naChooey
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      I think it might be same I don't know. Maybe mine has more horns I forgot
  5. AnarkyTheMercenary
    AnarkyTheMercenary
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    I'm not getting all the horn color options, just the base brownish gold ones.
    1. naChooey
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      I need to add the others
  6. shpidge
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    To make these work with a custom race, I added the race as a master and just changed the eligible head parts to the custom race on all the horns. I also went into the original horn mod's esp and add the custom race to the list of eligible races on all the armor versions of the horns, just to be safe. Just a quick fix for the one race I am using.
    1. naChooey
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      What race are you using
  7. Kabunouveau
    Kabunouveau
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    This is awesome. I've been trying forever to figure out how to add my own slider to RaceMenu for my fins mod. Is there a guide somewhere?
  8. princeofjoke
    princeofjoke
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    Maybe someone knows how to fix the situation in Racemenu, when I select horns, I get them stacked and not removed.
    1. naChooey
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      Are you currently playing as a vampire?
    2. princeofjoke
      princeofjoke
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      Yeah
  9. ShadowGamez303
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    may be the only one who wants this, but is it possible to get a patch for the half khajit race? Humor me and roll with it lol
    1. naChooey
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      Do you have the link to the specific race mod
    2. ShadowGamez303
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      https://www.nexusmods.com/skyrimspecialedition/mods/28702

      this one, and many thanks if your able to create a patch
  10. Tkohr
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    When i have this mod in my loadorder, DynDoLOD Texgen gives a warning and aborts the tool:

    (Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>

    Disabling the ESP and TexGen runs, i think you have a real problem in your ESP, i hope you can fix it, and yes, i have disabled all ESP in my loadorder, TexGen runs, i enabled ONLY your mod, and TexGen fails with the error , im 100% sure, its not an user error, before anyone comes and will tell me, for the 1000times, its an user error.
    1. naChooey
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      That is expected. The stickied comment has a warning for it.
  11. DanteKingOfSin
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    Does this mod work for Charmers of The Reach (CoTR)? I can't seem to find the option in hair menu when using CoTR. CoTR is a custom race, so it may need a patch.
    1. savvy9379
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      I don't have it on cotr either, but they show upon my vanilla races
    2. naChooey
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      I'll need to make a patch for it to show up for COTR
  12. Fealinde
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    Hi there,

    Just popping in to ask how would one go about patching these to a custom race mod like say the Half Dragon race?
    Imo some of the horns would be perfect as the mod is in need of more horn options and I'm afraid that these do not work with the custom race.
    I'm currently using Witchy's Horn mod which I absolutely love but I've been wanting persistent horns for my Dovahkiin.
    Any advice would be greatly appreciated, and thanks for another great mod.
    1. naChooey
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      If you're familiar with xEdit, you just have to switch over the FormList of races the mod can be used for. If you link the Half Dragon race, I can mock make a patch
    2. Fealinde
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      Hi again,

      Thanks for your quick reply!
      Here is the Half Dragon Race mod that I'm talking about:
      Half Dragon Race for SSE

      I would greatly appreciate a patch should you be willing and when you have the time. :3
    3. naChooey
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      Added a patch in the optional files. Also removes the Half Dragon's default horns so you can use this mod's. I wasn't sure if that was wanted or not but I included it.
    4. Fealinde
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      This is awesome! Thank you so much!
    5. SimplyChaos97
      SimplyChaos97
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      I'm not familiar with xEdit so forgive me but how would I go about switching over the FormList? Looking at it in xEdit I have an idea of what's suppose to happen but don't know what to click to get there.