Any reason why the Rihad gloves would be making my character's hands really skinny and low poly? Using the HDT version and playing an argonian currently.
There's no need, as my Main HDT file (Fixes) will automatically use the last original version fixed mesh files. And on the Non-HDT version I already did that fixes myself.
Awesooooome! Love ur stuff! And how u tag ur Editor IDs. 😂 You wouldnt believe how many times iz helped me make sure I'm using the right esp replacer just seeing Xtudo_ or whatnot when merging all of them into...juz like massive esp I named Xtudoed Equipment Sets.esp 😂
Same open perms as the Gorm armor one. Distributes to Redguard bandit tanks, Redguard Adventurers and Redguard Mercenaries, as well as bandit bosses of any race. Chances set to 4% so feel free to raise it in the file. Now comes with a file to distribute only keywords in case I make more in future (so it doesn't waste time distributing the same keywords multiple times) Download link - https://drive.google.com/file/d/1x04B5r-6rHYhnzBNMaEHpIzo0A0zX1XP/view?usp=sharing
Instructions below in the spoiler, let me know if it doesn't make sense and I'll clear it up :)
Spoiler:
Show
There are three lines, one for each outfit (helmet, hat, and no helmet). They each have a comment like this above them: ;----Gives the RihadSwordsman-Outfit-Helmet to Bandit bosses (of any race) They are lines number 12, 23 and 34
To make them apply only to Redguards, you must create a new Keyword to combine the ones currently used (since only one modifier may be used at a time).
1) Add this line anywhere in any _DISTR.ini file (such as the one from this SPID file): Keyword = ActorTypeBanditBoss|ActorTypeBandit+ActorTypeBoss 2) Change the existing lines for the outfit to the following: Outfit = 0x800~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4 Outfit = 0x801~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4 Outfit = 0x802~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4
somhow it didn't work for me that well, I instead borrowed a line from a different mod which works perfectly The Keyword is probably from QND SPID mods:
@KnightOfYsmir Wait it works perfectly like that? QND doesn't use multiple modifiers in one line tho. Any more than two according to the SPID documentation makes the whole line not function doesn't it?
Or is that ONLY like between the commas? Like u can't have a bunch of modifiers on one item in one comma set maybe? Oh dam, I think I only just now understood that lol
Yes, it's intentional, as I couldn't make it work. Unfortunately, every time I edited the helmet for Khajiits (with any soft), the HDT broke. So I had to remove the face mask.
35 comments
Question, the feet patch goes before or after the non-hdt. I guess after but just in case.
And on the Non-HDT version I already did that fixes myself.
Download link - https://drive.google.com/file/d/1x04B5r-6rHYhnzBNMaEHpIzo0A0zX1XP/view?usp=sharing
I like the SPID as is but what line should I write in the ini to distribute it to Redguard Bandit bosses instead of any race bosses!
Instructions below in the spoiler, let me know if it doesn't make sense and I'll clear it up :)
;----Gives the RihadSwordsman-Outfit-Helmet to Bandit bosses (of any race)
They are lines number 12, 23 and 34
To make them apply only to Redguards, you must create a new Keyword to combine the ones currently used (since only one modifier may be used at a time).
1) Add this line anywhere in any _DISTR.ini file (such as the one from this SPID file):
Keyword = ActorTypeBanditBoss|ActorTypeBandit+ActorTypeBoss
2) Change the existing lines for the outfit to the following:
Outfit = 0x800~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4
Outfit = 0x801~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4
Outfit = 0x802~RihadSwordsman-OutfitForSPID.esp|ActorTypeBanditBoss+RedguardRace|NONE|15/300|NONE|NONE|4
(sorry for late reply, wasn't notified)
The Keyword is probably from QND SPID mods:
Wait it works perfectly like that? QND doesn't use multiple modifiers in one line tho. Any more than two according to the SPID documentation makes the whole line not function doesn't it?
Or is that ONLY like between the commas? Like u can't have a bunch of modifiers on one item in one comma set maybe? Oh dam, I think I only just now understood that lol