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Classic Spells v1.0beta
========================

Some classic spells from Morrowind and Oblivion.

Every spell is fully integrated into the world. You can buy them wherever vanilla spell tomes are sold or loot them during your explorations.
Vanilla perks and spell scaling will apply to them, and mods that alter vanilla magic perks and spell scaling will apply to these spells as well.



Installation
===================
It's best to install with NMM or another mod manager.

For manual installation, extract the file directly into your "Skyrim\Data" folder. To uninstall, simply delete "ClassicSpells.esp" from your "Skyrim\Data" folder.

If you have other mods installed that add spell tomes to levelled lists, please use Wrye Bash to create a Bashed Patch.


Spell List
===================

Ease Burden - Increases carrying capacity by 50 for 240 seconds. (Duration scales with perks/level)

Lighten Load - Increases carrying capacity by 75 for 300 seconds. (Duration scales with perks/level)

Pack Mule - Increases carrying capacity by 150 for 360 seconds. (Duration scales with perks/level)

Beast of Burden - Increases carrying capacity by 250 for 420 seconds. (Duration scales with perks/level)

Water Walking - Allows you to walk on water for 60 seconds. (Duration scales with perks/level)

Charm - Speechcraft is fortified by 20 for 30 seconds. (*Magnitude* scales with perks/level)

Night Eye - Improved Night Vision for 180 seconds. (Duration scales with perks/level)

Cure Disease - Cures all Diseases

Cure Poison - Stops the continuing effects of poison.


Other Details
===================
The carrying capacity values for the "Feather" spells were taken directly from their Oblivion versions, while their default durations were tweaked slighty for a better curve.

Charm's magnitude and duration is meant to align with the potions that fortify speechcraft. At level 100 Illusion with dual-casting perk, Charm gives +54 speechcraft.