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  1. gavwhittaker
    gavwhittaker
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    * ParallaxR - creates parallax height maps
    * VRAMr - downscales and optimises textures to increase game performance 
    * ParallaxGen - patches meshes for either  simple parallax or complex parallax material support
    * BENDr - recalculates normal maps to enhance ambient occlusion and self shadowing
  2. PogIsDog1
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    RECOMMENDED LOAD ORDER (Please close all unnecessary programs like discord, browsers, etc. When running demanding tools in this load order such as VRAMr, xLODGen and Dyndolod)

    1. MisMatchR
    2. ParallaxR
    3. BENDr
    4. VRAMr
    5. PG Patcher (ParallaxGen).
    6. xLODGen
    From this point - disable VRAMr's output
    7. Texgen
    8. Dyndolod
    VRAMr's output can now safely be enabled again.

    (For extra information, you may check the articles section of this mod page to find my excerpt.)
  3. imbafx0314
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    A very amazing job! I have been using Bendr since last year, when it was still a loose file of various mods. However, although the updated version makes the operation easier, due to the limited hard drive capacity, I cannot use it. It requires me to reserve 103GB of space. In this regard, I have a question: can I uncheck some mods so that Bendr only generates textures for specific mods? Does the space estimated by Bendr cover the textures of all the mod files I have selected? Can Bendr also calculate the textures of clothing, weapons, creatures, or various indoor objects?
    1. PogIsDog1
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      Thank you so muchAs of now, you can only technically do this with the Exclusions files of BENDr, but it could be an extreme hassle and you'd definitely need to pour a lot of time into excluding everything you'd want to prevent BENDr from working on.
  4. Logibear3333
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    So I've never used this or VRAMr. Should I just follow the guide on VRAMr's page or is there a different one for this?

    Edit: I also saw that in one of the comments, you said it doesn't work with PBR textures. I installed Faultier's PBR. I assume that will be incompatible?
    1. PogIsDog1
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      Follow VRAMr's! They work the same lime that, just doing different things.

      But yeah, I dont think it'll do anything for PBR so much. Going to need to update that and some other things too in the desc.
    2. Logibear3333
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      Sounds good, thanks! I really just want this mod to improve on the stone and bricks of buildings. Will this mod still do that even with PBR?
    3. PogIsDog1
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      It pretty much just ignores PBR sadly... your mountains would have to be CM.

      I apologize for this.
    4. Logibear3333
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      It's no problem. Since that's the case, which retexture mod would you recommend?
    5. PogIsDog1
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      Just letting you know nexus isn't showing your latest reply for some reason and I cant get on my PC to check since a violent thunderstorm is going on
    6. PogIsDog1
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      Back!

      I'd definitely recommend Riton. Seems to work the best with making things pop.
      With ERM Complex Material it does amazing!
    7. Logibear3333
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      I've heard of Riton recently so I'm definitely gonna check it out. Thanks for your help!
    8. PogIsDog1
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      You're welcome! I also wonder about Vaneheimr. Could also look good but I haven't seen it.

      Do know Riton looks great though!
  5. OketoKing
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    i added a few mods to my list..... 
    do i need to do all three steps again?  ParallaxR, Vram, Bendr.... or is the parallaxR part  finished with?

    also do I have to do my whole mod-list at once (9+ hrs)  or is their way I can just target the new mods added?
    1. PogIsDog1
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      As of now, there is no single mod optimizer version of BENDr.

      You do not have to run anything for those new mods though. Only if you want to.
  6. a5027650276
    a5027650276
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    First, thank you for this module; it’s really powerful. It makes the entire Skyrim look beautiful.

    Sorry to bother, but I’d like to ask:

    Sometimes, when looking at scenery from a distance, some objects (like a tree or a house’s roof) have a white texture.

    When I get closer, the texture appears normally.

    May I ask why this happens?

    It’s not a severe issue and doesn’t happen very often.

    I am using:
    ParallaxR
    BENDr
    PG Patcher

    Is it because I’m not using DynDOLOD?
    1. PogIsDog1
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      Bingo. Lods get wonky without dyndolod there to work its magic!
  7. slovist
    slovist
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    Game Changer


    Absolutetly, top tier MOD. Are you telling my that I had all these hundreds of gbs of downloads for for 3d objects that were just looking 2D for nothing?

    Eitherway thank you so much for this  tool is TRUE = 100% MORE VISUALS = NO COST 

    This mod should be on the top of every list, and its like a must to be honest. Like what the actual f*#@? 

    THANKSSSSSSS

    Imgur: The magic of the Internet proof
    1. gavwhittaker
      gavwhittaker
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      🍻
    2. brackett666
      brackett666
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      Indeed it is!!!
  8. alex1599est
    alex1599est
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    Has anyone got this to work with vortex yet?
    1. gavwhittaker
      gavwhittaker
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      Try the Vortex Guide approach from the VRAMr mod....it's built using the same framework so it should work. See Misc downloads....
    2. OketoKing
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      bendr only giving me 2 textures for architecture  and 2 for dungeons.

      Vrams works fines. 

      2025-05-26 01:36:36 - ERROR - Unpack-Order.tmp not Found in C:\Users\Jking\AppData\Local\Temp - Layered Extract UnavailableScanned   4 .dds files.Deleted 0 damaged files.2025-05-26 01:56:01 - ERROR - Unpack-Order.tmp not Found in C:\Users\Jking\AppData\Local\Temp - Layered Extract UnavailableScanned   4 .dds files.Deleted 0 damaged files.
    3. gavwhittaker
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      Did you run ParallaxR 1st? - BENDr depends on how many parallax height maps your load order is sporting
    4. OketoKing
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      thanks for fast responds... i will look into it.
    5. elpuertorro
      elpuertorro
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      For Vortex installation and use:


      • Install like any mod and deploy.
      • Add as a tool in Vortex's tool bar and make sure you set it up as below.

      • Target: \Skyrim Anniversary Edition\Data\BENDr\BENDr.bat
      • Start in: \Skyrim Anniversary Edition\Data\BENDr
      • Activate both: Run in shell and Run detached, save and done.
      Now run it like any other tool in Vortex and follow the BENDr prompts then enjoy the visuals.
      Hope it helps.
      Btw let it do it's thing, do not use the pc until it's finished, for better results.
    6. OketoKing
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      ive gotten everything working.
      ParallaxR  7hrs
      bendr    5.5hrs  
      rams   4 hrs   
      sheez  
  9. kaizersoze27
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    Hi,

    For me Bendr is stuck on 64%

    https://postimg.cc/XpXcy0Gz

    Its been almost an hour and it is not proceeding. Here are the log files please

    https://www.mediafire.com/file/fnvw5umer3hklgd/Logfiles.zip/file

    Thanks in advance
    1. slovist
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      press space or enter to refresh the progress
    2. PogIsDog1
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      Nothing sticks out so far, so I think slovist may be right you'll just need to press enter to unpause BENDr.

      At the top, you may see "Select." If you do, that just means the console's UI has been paused because it think you're trying to click something somewhere. It doesn't mean BENDr has frozen though, so you didn't lose any progress.

      Another thing is the progress number isn't smooth and will stay at certain numbers for a longer amount of time. As long as your actual progress bars are moving and your BENDr isn't paused you're all good!
    3. kaizersoze27
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      Thank you, I closed it after it was frozen for so long. I shall restart and this time, will try your suggestions, will let you know, thanks

      Edit: It all worked out fine this time. The only noteable action I did apart from closing all other applications is to disconnect the multiple external drives I have connected
  10. yian
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    Bendr is currently on my computer sort of stuck at the Optimising Normals stage.

    The title bar says "BENDr - Progress 90%"

    and the program is at the stage that says "..... 2488/2489 [100%] in 2:54:16 (~4s, 0.2/s)" and it has been at "2488/2489" for well over 30 minutes. The timer is still counting.

    Is it still working? Should I wait for it to finish? Or has something gone wrong?
    1. PogIsDog1
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      I'll need your logfiles please. They're in the logfiles folder in the BENDr folder you made when you selected your drive.
    2. yian
      yian
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      Not sure if it's needed... aside from that last step hiccup, everything seems to have worked out correctly. All the textures are there. I proceeded with VRAMr and ParallaxGen, and everything seems to be working in game.

      And wow it is beautiful! Thank you!
    3. PogIsDog1
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      Of course! I figured so... but now I know!
  11. BugPictures
    BugPictures
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    When I try to run BENDr again after installing a bunch of texture mods, it says ERROR - Existing BENDr Output Enabled in your Mod Manager. Disable and Restart BENDr
    but I've checked my modlist and plugins and overwrites and I don't see where the existing BENDr output it's talking about is - how do I clean its previous output?
    1. PogIsDog1
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      Any chance you have some of our old bendr files? Or a bender output in the bendr folder on the drive you selected?
    2. BugPictures
      BugPictures
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      I'm actually just a fool, I found the file and removed it, I'd forgotten what the output looked like 
    3. PogIsDog1
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      Ah, that's okay! Glad you figured it out!
  12. FrogFallout
    FrogFallout
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    work for pbr textures?
    1. gavwhittaker
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      Not at the moment....you can test it yourself if you want to remove the line \pbr from the exclusions.mod file using Notepad.
      Let me know how you get on.
    2. PurpleYellowRosa
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      Sounds like something that should be on the description page...