* ParallaxR - creates parallax height maps * VRAMr - downscales and optimises textures to increase game performance * ParallaxGen - patches meshes for either simple parallax or complex parallax material support * BENDr - recalculates normal maps to enhance ambient occlusion and self shadowing
RECOMMENDED LOAD ORDER (Please close all unnecessary programs like discord, browsers, etc. When running demanding tools in this load order such as VRAMr, xLODGen and Dyndolod)
1. MisMatchR 2. ParallaxR 3. BENDr 4. VRAMr 5. PG Patcher (ParallaxGen). 6. xLODGen From this point - disable VRAMr's output 7. Texgen 8. Dyndolod VRAMr's output can now safely be enabled again.
(For extra information, you may check the articles section of this mod page to find my excerpt.)
A very amazing job! I have been using Bendr since last year, when it was still a loose file of various mods. However, although the updated version makes the operation easier, due to the limited hard drive capacity, I cannot use it. It requires me to reserve 103GB of space. In this regard, I have a question: can I uncheck some mods so that Bendr only generates textures for specific mods? Does the space estimated by Bendr cover the textures of all the mod files I have selected? Can Bendr also calculate the textures of clothing, weapons, creatures, or various indoor objects?
Thank you so muchAs of now, you can only technically do this with the Exclusions files of BENDr, but it could be an extreme hassle and you'd definitely need to pour a lot of time into excluding everything you'd want to prevent BENDr from working on.
So I've never used this or VRAMr. Should I just follow the guide on VRAMr's page or is there a different one for this?
Edit: I also saw that in one of the comments, you said it doesn't work with PBR textures. I installed Faultier's PBR. I assume that will be incompatible?
Absolutetly, top tier MOD. Are you telling my that I had all these hundreds of gbs of downloads for for 3d objects that were just looking 2D for nothing?
Eitherway thank you so much for this tool is TRUE = 100% MORE VISUALS = NO COST
This mod should be on the top of every list, and its like a must to be honest. Like what the actual f*#@?
Activate both: Run in shell and Run detached, save and done.
Now run it like any other tool in Vortex and follow the BENDr prompts then enjoy the visuals. Hope it helps. Btw let it do it's thing, do not use the pc until it's finished, for better results.
Nothing sticks out so far, so I think slovist may be right you'll just need to press enter to unpause BENDr.
At the top, you may see "Select." If you do, that just means the console's UI has been paused because it think you're trying to click something somewhere. It doesn't mean BENDr has frozen though, so you didn't lose any progress.
Another thing is the progress number isn't smooth and will stay at certain numbers for a longer amount of time. As long as your actual progress bars are moving and your BENDr isn't paused you're all good!
Thank you, I closed it after it was frozen for so long. I shall restart and this time, will try your suggestions, will let you know, thanks
Edit: It all worked out fine this time. The only noteable action I did apart from closing all other applications is to disconnect the multiple external drives I have connected
Bendr is currently on my computer sort of stuck at the Optimising Normals stage.
The title bar says "BENDr - Progress 90%"
and the program is at the stage that says "..... 2488/2489 [100%] in 2:54:16 (~4s, 0.2/s)" and it has been at "2488/2489" for well over 30 minutes. The timer is still counting.
Is it still working? Should I wait for it to finish? Or has something gone wrong?
Not sure if it's needed... aside from that last step hiccup, everything seems to have worked out correctly. All the textures are there. I proceeded with VRAMr and ParallaxGen, and everything seems to be working in game.
When I try to run BENDr again after installing a bunch of texture mods, it says ERROR - Existing BENDr Output Enabled in your Mod Manager. Disable and Restart BENDr but I've checked my modlist and plugins and overwrites and I don't see where the existing BENDr output it's talking about is - how do I clean its previous output?
Not at the moment....you can test it yourself if you want to remove the line \pbr from the exclusions.mod file using Notepad. Let me know how you get on.
833 comments
* VRAMr - downscales and optimises textures to increase game performance
* ParallaxGen - patches meshes for either simple parallax or complex parallax material support
* BENDr - recalculates normal maps to enhance ambient occlusion and self shadowing
1. MisMatchR
2. ParallaxR
3. BENDr
4. VRAMr
5. PG Patcher (ParallaxGen).
6. xLODGen
From this point - disable VRAMr's output
7. Texgen
8. Dyndolod
VRAMr's output can now safely be enabled again.
(For extra information, you may check the articles section of this mod page to find my excerpt.)
Edit: I also saw that in one of the comments, you said it doesn't work with PBR textures. I installed Faultier's PBR. I assume that will be incompatible?
But yeah, I dont think it'll do anything for PBR so much. Going to need to update that and some other things too in the desc.
I apologize for this.
I'd definitely recommend Riton. Seems to work the best with making things pop.
With ERM Complex Material it does amazing!
Do know Riton looks great though!
do i need to do all three steps again? ParallaxR, Vram, Bendr.... or is the parallaxR part finished with?
also do I have to do my whole mod-list at once (9+ hrs) or is their way I can just target the new mods added?
You do not have to run anything for those new mods though. Only if you want to.
Sorry to bother, but I’d like to ask:
Sometimes, when looking at scenery from a distance, some objects (like a tree or a house’s roof) have a white texture.
When I get closer, the texture appears normally.
May I ask why this happens?
It’s not a severe issue and doesn’t happen very often.
I am using:
ParallaxR
BENDr
PG Patcher
Is it because I’m not using DynDOLOD?
Absolutetly, top tier MOD. Are you telling my that I had all these hundreds of gbs of downloads for for 3d objects that were just looking 2D for nothing?
Eitherway thank you so much for this tool is TRUE = 100% MORE VISUALS = NO COST
This mod should be on the top of every list, and its like a must to be honest. Like what the actual f*#@?
THANKSSSSSSS
Imgur: The magic of the Internet proof
Vrams works fines.
2025-05-26 01:36:36 - ERROR - Unpack-Order.tmp not Found in C:\Users\Jking\AppData\Local\Temp - Layered Extract UnavailableScanned 4 .dds files.Deleted 0 damaged files.2025-05-26 01:56:01 - ERROR - Unpack-Order.tmp not Found in C:\Users\Jking\AppData\Local\Temp - Layered Extract UnavailableScanned 4 .dds files.Deleted 0 damaged files.
- Target: \Skyrim Anniversary Edition\Data\BENDr\BENDr.bat
- Start in: \Skyrim Anniversary Edition\Data\BENDr
- Activate both: Run in shell and Run detached, save and done.
Now run it like any other tool in Vortex and follow the BENDr prompts then enjoy the visuals.Hope it helps.
Btw let it do it's thing, do not use the pc until it's finished, for better results.
ParallaxR 7hrs
bendr 5.5hrs
rams 4 hrs
sheez
For me Bendr is stuck on 64%
https://postimg.cc/XpXcy0Gz
Its been almost an hour and it is not proceeding. Here are the log files please
https://www.mediafire.com/file/fnvw5umer3hklgd/Logfiles.zip/file
Thanks in advance
At the top, you may see "Select." If you do, that just means the console's UI has been paused because it think you're trying to click something somewhere. It doesn't mean BENDr has frozen though, so you didn't lose any progress.
Another thing is the progress number isn't smooth and will stay at certain numbers for a longer amount of time. As long as your actual progress bars are moving and your BENDr isn't paused you're all good!
Edit: It all worked out fine this time. The only noteable action I did apart from closing all other applications is to disconnect the multiple external drives I have connected
The title bar says "BENDr - Progress 90%"
and the program is at the stage that says "..... 2488/2489 [100%] in 2:54:16 (~4s, 0.2/s)" and it has been at "2488/2489" for well over 30 minutes. The timer is still counting.
Is it still working? Should I wait for it to finish? Or has something gone wrong?
And wow it is beautiful! Thank you!
but I've checked my modlist and plugins and overwrites and I don't see where the existing BENDr output it's talking about is - how do I clean its previous output?
Let me know how you get on.