Hello, just as a heads up, there's a small incompatibility with Darkwater Crossing - A Great Towns and Villages of Eastmarch Addon, the coop locates right at the front of the house's entrance, there's still a small gap where thet npc's and player can pass but it brings some pathfinding issues to the guards
Hi, rhanks for these wonderful meshes. Cutting Room Floor would need a patch (move a nest in stonehills). I will leave this here in case someone is willing to check it.
I tried to make a patch for Alternate Start - Live Another Life's Farm start and I was completely confused on how to set it up (the parts therw me for a loop)
If you're not wanting to make a patch for it could you throw me a few tips on how to put the parts in order?
I can certainly try to explain it. Easiest way, and what I did for the most part was: -Pick a Coop 4 main ones are "ChickenCoopHayTop02", "ChickenCoopHayTop03", "ChickenCoopWoodTop02", "ChickenCoopWoodTop03", and their snow variants. All of the "Top02" and "Top03" models come with the little ramp, simulated door for the chicken opening, and stick propping it up. -Add the doors. Really only 2 to use here. "ChickenCoopAnimDoorL" and "ChickenCoopAnimDoorR". DoorL goes on the left, and DoorR goes on the right, as viewed from the front flat side where the openings are. Scale the doors in the "3D Data" tab to about 0.69 and put em into place.
This should give you a fully functioning coop. Can of course decorate as desired, move things around, whatever you like.
This mod is cool and all but why is 100mb? That feels a little ridiculous for what this mods adds. Don't get me wrong, I like chickens, I have like 40 of them irl. But this mod feels like it's supposed to be one of those 2.4mb mods. Not a 100mb one
One recommendation Id make is that the planks on the roof of the coop could be thinner, as currently those are like super thick pieces of wood, would be very heavy irl. Other than that, good s#*!, especially all the patches are very nice.
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City Trees
Redbag's Rorikstead
Cutting Room Floor would need a patch (move a nest in stonehills). I will leave this here in case someone is willing to check it.
If you're not wanting to make a patch for it could you throw me a few tips on how to put the parts in order?
Easiest way, and what I did for the most part was:
-Pick a Coop
4 main ones are "ChickenCoopHayTop02", "ChickenCoopHayTop03", "ChickenCoopWoodTop02", "ChickenCoopWoodTop03", and their snow variants. All of the "Top02" and "Top03" models come with the little ramp, simulated door for the chicken opening, and stick propping it up.
-Add the doors.
Really only 2 to use here. "ChickenCoopAnimDoorL" and "ChickenCoopAnimDoorR". DoorL goes on the left, and DoorR goes on the right, as viewed from the front flat side where the openings are. Scale the doors in the "3D Data" tab to about 0.69 and put em into place.
This should give you a fully functioning coop. Can of course decorate as desired, move things around, whatever you like.
I noticied some clipping of the chicken nests in the Pelagia Farm while using with Farm Fences of Whiterun