This page was last updated on 14 April 2025, 1:20AM
Changelogs
Version 2025.1
[Humanoid rigs] Remade the Spine nodes with the help of Cascadeur's own support team
Tweaked physics & ragdoll values a little bit
Resaved the rigs with the new 2025.1 Cascadeur
Version 2024.3.1
Humanoid rigs can now do fancy ragdoll physics in 2024.3 & up
AMR Export plugin now correctly treats frame 1 as the starting point
Check the pinned post for more details
Version 2024.2.2
[New rig] Rigged a dragon from Skyrim. Sadly, no autoposing (Cascadeur doesn't support it for quadrupeds) - box/point modes only. I've made one animation with it to try and it worked! ^_^ Let me know if it misbehaves.
[New rig] Autoposing-enabled Draugr rig is here!
[New rig] Rigged a Dwarven sphere. Non autoposing, box & point modes for it.
The female humanoid rig was re-done using the 3BA's mesh - unlike the vanilla mesh, it doesn't distort the moment you try to raise the hands above the shoulders. ^_^ (huge thnx to PredatorRJ & Koffii for some urgent Blender help)
Moved around some of the controllers in humanoid rigs for better posture in AI mode.
Copied everything to the male humanoid rig, so they should behave similarly.
Changed how Root and NPC controllers worked, instead of a constraint, there's now a box in box mode that you can use to specify the position (or just constrain this box to one of the body controllers so it follows the char around)
Copied the physics values from Cascadeur's demo rig, so the Auto physics mode should have a bit more 'bounce' to it
I've included a separate pack with some weapon models that you can import for visual reference (import scene - search for Weapon in the Outliner, select the one you want, drag and drop it onto the [WEAPON] bone so it moves with the hand)
Check the pinned post for more details
Made a simple Blender plugin which generates hkanno-ready txt files off the movements of the [NPC_Root] bone.
Version 2024.2
Regenerated and resaved both rigs with the latest Cascadeur 2024.2
Moved around some controllers for the AI & point modes for the both humanoid rigs, so maybe some things will behave better
The female rig now has hairdo courtesy of KS Hair, for I got tired of staring at it's low-poly hairless head :-)
Improved box mode for both humanoid rigs (never used that mode much, and Cascadeur auto-generated boxes in a rather messy way - should make more sense now)
Uploaded a very untested fire atronach rig for the 2024+ versions, that I've made at some point off a request