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SeaSparrow

Uploaded by

Shekhinaga

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21 comments

  1. RancidBugleButt1975
    RancidBugleButt1975
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    So I tick the ones I wish to disable, but keep unchecked the ones I wish to use? Am I right? Thank you.
    P.S: What happens if I only own the four free CC contents?
  2. mitzie92
    mitzie92
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    Since I'm not super savvy about all this, let me ask.
    Let's say I don't want to use  Saints & Seducers  and Zombies. But I use RAE  Quest Requirements that requires all CC  content. Will your mod work to trick RAE? Also USSEP?
    1. ThePopulous
      ThePopulous
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      • 28 kudos
      Same question.
    2. Shekhinaga
      Shekhinaga
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      • 503 kudos
      No, you shouldn't do that. The point of the mod is to be a faster alternative to CC Content Picker.
  3. Selwyn002
    Selwyn002
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    • 14 kudos
    Awesome now I can remove CC masters very easily. Absolute godsend. 
  4. Triberzis
    Triberzis
    • BANNED
    • 180 kudos
    Possible to get just Shadowrend removed? The famous mod that keeps showing up in random crash logs
    1. Shekhinaga
      Shekhinaga
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      Yes, there is an option, but what crashes? I've been using Shadowrend myself quite a bit. Do you happen to have a crash log example?

      (link to something like pastebin)
    2. Triberzis
      Triberzis
      • BANNED
      • 180 kudos
      I have about 30 
    3. Percivali
      Percivali
      • member
      • 3 kudos
      @Shekhinga it's one of the usual suspects in my crash logs as well lol
    4. Apostia
      Apostia
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      • 8 kudos
      Shadowrend crash is very common in any list that uses the AE content even if you've never encountered the mod itself. It's weird.
    5. Triberzis
      Triberzis
      • BANNED
      • 180 kudos
      sometimes it is the only relevant object in crash log, meaning the game almost definitely crashed to it. Shadowrend is just always working in the background for some reason, it's one cc mod that should not have got added
    6. Exploer
      Exploer
      • member
      • 5 kudos
      So this thing is a common problem then, I thought I had something going on with my mod list and some wild lost patch...
  5. Nerdgamerdave
    Nerdgamerdave
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    Having these empty plug-ins is SUPER helpful to fully remove the masters from mods.

    If someone does not know, load in your mods into XEdit, then use "remove masters" on something like USSEP.  It will delete the CC modded content from the mod and no more worries about checks, failed plug-ins, etc. ever again.

    1. huhwhat23921
      huhwhat23921
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      • 38 kudos
      @Nerdgamerdave
      Could that be used to remove a mod's dependency on USSEP?
    2. DudeistPriest85
      DudeistPriest85
      • supporter
      • 14 kudos
      @huhwhat23921

      Short answer 'yes' with an 'if', long answer 'no' with a 'but'. It depends on why the dependency exists; if it forwards changes then yes if you remove the altered records in xEdit first. If it uses actual assets from USSEP, not without a lot more work than it's really worth.
  6. BeatdownBarbie
    BeatdownBarbie
    • supporter
    • 1 kudos
    Will these fake plugins work along with the latest Unofficial Creation Club Patch, where you couldn‘t choose CC seperately?
  7. nebulous235
    nebulous235
    • supporter
    • 6 kudos
    Thank you for this!
  8. skifer1
    skifer1
    • member
    • 0 kudos
    Thanks . You've been very helpful. There are several Mods/Patches requiring fishing and survival . The authors of these Mods/Patches get very annoyed when users don't install all CC content. But ... ( Fishing sucks and survival is not interested ) . When users asked them about the need for CC master plugins , they received insults. In short , in these Mods/Patches are just a few changes to a few things from CC. Everything seems to be working .
     (Google translator)
  9. MAXP1789
    MAXP1789
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    • 0 kudos
    你做得好,你做得好啊
  10. sidfu
    sidfu
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    i wil warn you that some  mods use a mods name for compatibility patches to enable. this means that a empty plugin WILL break those mods or your game. there are alot of mods for example have scripted comparability with survival mode. if they use your empty plugin this can break those mods fully.
    1. Shekhinaga
      Shekhinaga
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      That is true. However, most use GetFormFromFile to do that instead of GetModByName. GetFormFromFile will fail if it can't find the form. And from those that do use GetModByName TYPICALLY null check.

      Also, I don't know of anything that would completely break, even among CC related patches.