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  1. omega2008
    omega2008
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    Since so many is asking for a port to Oldrim, I'll sticky the answer here. Obsidian Weathers and Seasons is not going to get backported to Oldrim. The mod makes use of godrays only found in SSE and it wouldn't look the same in Oldrim anyway.

    .:Tips:.
    You can add the following lines in Obsidian Weathers.ini in order to tweak the mod furthermore:
    [Display]
    fGlobalBrightnessBoost=0.0000
    fGlobalContrastBoost=0.0000
    fGlobalSaturationBoost=0.0000
    fGlobalBloomThresholdBoost=0.0000

    Use values up to +/- 0.2, using 1.0 is going to be a brutal change.
    For more INI lines, please refer to this link: forum.step-project.com
    Almost anything that can go in Skyrim.ini can go in Obsidian Weathers.ini.

    .:Known Issues:.
    1. Interior fog during certain weathers.
    This is caused by having "bVolumetricLightingDisableInterior=0" in your Skyrim.ini under the [Display] header. This line causes the issue because the godrays aren't turned off when in interiors as they should be. To fix the issue, simply remove the line from your Skyrim.ini.

    2. Partial rain during weather transition.
    I'm not sure on the exact cause of this, but I suspect it might be caused by the high particles density along with a high WindSpeed value which causes the rain to fall at an angle. However, this happens only during transitions which makes me unsure of its suspected causes.

    3. Snow is too bright.
    This is caused by the textures themselves. Many textures authors increase snow brightness to make it more snow-like. Obsidian Weathers and Seasons was made based on the vanilla textures, hence why this snow brightness disparity.
    There are two ways you can alleviate snow brightness issue:
    - Enable Weaker Sunlight in the power spell provided by mod
    - Use this snow texture mod instead: T4 Snow Redone (SSE or VR) by JonnyWang13

    4. Ocean horizon seam
    This is a hard problem. While we tried to cover the seam as good as possible, it's almost never working as intended for various reasons.
    - ENB changes fog or cloud brightness
    - The ocean reflections throws the color off. This varies depending on where you are, hence -> it never just works.
    The only possible way to fix the seams once and for all is to make the fog completely opaque which would block the ocean reflections and would make the it match the required color. The cons of completely opaque fog? It looks ugly and lacks depth.
  2. Back2friday
    Back2friday
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    idk if its vanilla or this mod, but when it rain, im hearing some weird noise in a loop. Its very subtle, but once you hear it you cant unhear it 
    1. JayJeffJackson
      JayJeffJackson
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      thats vanilla :D if you mean this weird bow string noise. theres a mod to fix this

      https://www.nexusmods.com/skyrimspecialedition/mods/20815
    2. Back2friday
      Back2friday
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      oh wow lol i had no idea. But im using NATCS for now. 
      But thanks 
  3. LIYIFENG233
    LIYIFENG233
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    So... How to install this??? Use MO2 or copy the file and paste in any specific folder
  4. whithebunny
    whithebunny
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    I have a small problem, when I go up to high hrothgar I see blue blocks that I think should be fog or something like that,
    I upload a reference photo
    https://ibb.co/BHBkZKcx
  5. abraincell8
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    Seems like no one else having this problem with soul cairn (i have not check blackreach), but it made it pink and bright.  i thought at first it was enb that caused it, but i disable obsidian weather  and soul cairn back to normal gloomy self.  So, could someone give me a pointer of how to fix this in xedit? i really like this mod and if it cannot be used with enb then so be it (goodbye enb i mean)
  6. mikeprichard
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    One more question - is there a way to disable only the distant/LOD fog feature, and if so, how? Thanks to anyone who can confirm!
    1. MrNeverLost
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      Depends what you mean by LOD fog. There's handplaced fogs around mountains all around skyrim and there's distant fog values for each weather. Both would have to manually be changed inside the esp.
    2. mikeprichard
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      I'm probably referring to the handplaced fogs edited by Obsidian according to the mod description to further obscure the distant textures. Apparently from your response the author hasn't provided any simple options to reset any of those fog effects back to vanilla values; I completely understand the reasoning behind the feature, but it's the only thing I don't like about the mod personally. I also have no CK skills to fix up the .esp to edit those fogs, but I still might give the mod a chance as an alternative to Vivid.

      Thanks again for your helpful answer! It's especially appreciated as the mod author isn't active on the forum.
    3. MrNeverLost
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      One of the authors has "retired" from skyrim modding (Dr Megaloblast), the other one (Omega) is still here maintaining the mod. You can probably ask him to upload a patch to remove the fogs, or if you want it I could send you an esp with the feature removed. The downside being that if the mod is updated you will have to remove the fogs again. The best option would be for you to learn to use SSEEDIT, and simply right click the Worldspace section in the esp and delete it. Again, everything is up to you.
    4. mikeprichard
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      Thanks mate! I didn't realize I could safely/simply "remove" the entire "Worldspace" section from the Obsidian .esp in SSEEdit to get rid of all those distant cloud/fog edits I didn't like. I now know enough to make the quick fix myself if Obsidian is updated again. Cheers!
    5. Quantum3113
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      It worked and now i can move on the other things. Kudos given
  7. Arastat
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    How can I change the current weather?
    It rains and rains and rains and rains...

    Love the mod, but sometimes I'm in the mood for bright sunshine ^^

    My fault, found the answer in the FAQ ^^
  8. MiaoSu6
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    When I enter Breezehome and go to the second - floor rooftop to talk and exchange items with my follower, if I keep sliding the mouse over the items, the outdoor light will become increasingly brighter. However, if I walk out of Breezehome and then come back, the light returns to normal.
    1. MiaoSu6
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      It's the torch. When you move the mouse back and forth over the torch in Breezehome, the screen will become brighter and brighter.
  9. MightyMcFrighty
    MightyMcFrighty
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    When I have this with True Storms enabled (with the patch) all lighter textures in direct sunlight are extremely bright (boarding on blinding), as though the bloom has been ramped up on every light source (I've already tried various bloom adjustments to the ini). I've tested this with and without True Storms and the patch, though I'm unsure which mod is causing the issue. I'm also using ELFX, though I've also tested against disabling ELFX Enhancer, Weathers, and Exteriors. I'm not using an ENB or any shaders.

    EDIT: I've completely disabled True Storms, Obsidian, and ELFX and the problem persists so I can only assume it's not caused by any of those mods. I'm at my wits end, I truly have no idea what could be causing this. Anybody else have this issue?
  10. CelticFlammable
    CelticFlammable
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    Rains sooo much though
  11. deleted242331317
    deleted242331317
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    Definitely use this mod, it's better than Cathedral Weathers, Azurite Weathers, And Nat3, better than any weather mod. The best weather mod.
    1. karuu2
      karuu2
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      For real! I've been using this and only this ever since I started modding my game heavily. It makes Skyrim look so much better at the cost of only one or two frames (which isn't a lot, really). 
    2. Chomke021ns
      Chomke021ns
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      +1