Since so many is asking for a port to Oldrim, I'll sticky the answer here. Obsidian Weathers and Seasons is not going to get backported to Oldrim. The mod makes use of godrays only found in SSE and it wouldn't look the same in Oldrim anyway.
.:Tips:. You can add the following lines in Obsidian Weathers.ini in order to tweak the mod furthermore: [Display] fGlobalBrightnessBoost=0.0000 fGlobalContrastBoost=0.0000 fGlobalSaturationBoost=0.0000 fGlobalBloomThresholdBoost=0.0000
Use values up to +/- 0.2, using 1.0 is going to be a brutal change. For more INI lines, please refer to this link: forum.step-project.com Almost anything that can go in Skyrim.ini can go in Obsidian Weathers.ini.
.:Known Issues:. 1. Interior fog during certain weathers. This is caused by having "bVolumetricLightingDisableInterior=0" in your Skyrim.ini under the [Display] header. This line causes the issue because the godrays aren't turned off when in interiors as they should be. To fix the issue, simply remove the line from your Skyrim.ini.
2. Partial rain during weather transition. I'm not sure on the exact cause of this, but I suspect it might be caused by the high particles density along with a high WindSpeed value which causes the rain to fall at an angle. However, this happens only during transitions which makes me unsure of its suspected causes.
3. Snow is too bright. This is caused by the textures themselves. Many textures authors increase snow brightness to make it more snow-like. Obsidian Weathers and Seasons was made based on the vanilla textures, hence why this snow brightness disparity. There are two ways you can alleviate snow brightness issue: - Enable Weaker Sunlight in the power spell provided by mod - Use this snow texture mod instead: T4 Snow Redone (SSE or VR) by JonnyWang13
4. Ocean horizon seam This is a hard problem. While we tried to cover the seam as good as possible, it's almost never working as intended for various reasons. - ENB changes fog or cloud brightness - The ocean reflections throws the color off. This varies depending on where you are, hence -> it never just works. The only possible way to fix the seams once and for all is to make the fog completely opaque which would block the ocean reflections and would make the it match the required color. The cons of completely opaque fog? It looks ugly and lacks depth.
Rain looks weird, like it has that rainbow-ish effect kind of like when you see motor oil in a puddle in a parking lot. Anyone know how to fix it? I switched from ENB to Community Shaders recently so it might have something to do with that, but idk. Something's definitely wrong with the textures.
I can't see much rain even though it's storming. It sounds like it's pouring down rain but I only see raindrops every few seconds, does anyone know how to fix this? I'd like the rainy weather to look like rainy weather lol. I'm new to modding outside of the bethesda mod loader so I don't know how to troubleshoot this besides googling the problem (which I did prior to posting this).
At night time, the mountain fogs appear very purple when the night sky is clear. Don't suppose anybody knows what might be causing that. It is quite noticeable and I only have this mod installed. Everything else is superb!
I don't know what "sharp" means, but I can definitely see it. This weather mod does indeed seem to be the only mod to make things "sharper", how is this effect achieved though. Is it just higher contrast? More contrasting colors? Stronger colors?
Just stepped into the world of using ENBs and ENB Weather Mods, and just wanting to ask a NEWB question of "THis has nothing to do with Dungeon lighting, correct?"
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.:Tips:.
You can add the following lines in Obsidian Weathers.ini in order to tweak the mod furthermore:
[Display]
fGlobalBrightnessBoost=0.0000
fGlobalContrastBoost=0.0000
fGlobalSaturationBoost=0.0000
fGlobalBloomThresholdBoost=0.0000
Use values up to +/- 0.2, using 1.0 is going to be a brutal change.
For more INI lines, please refer to this link: forum.step-project.com
Almost anything that can go in Skyrim.ini can go in Obsidian Weathers.ini.
.:Known Issues:.
1. Interior fog during certain weathers.
This is caused by having "bVolumetricLightingDisableInterior=0" in your Skyrim.ini under the [Display] header. This line causes the issue because the godrays aren't turned off when in interiors as they should be. To fix the issue, simply remove the line from your Skyrim.ini.
2. Partial rain during weather transition.
I'm not sure on the exact cause of this, but I suspect it might be caused by the high particles density along with a high WindSpeed value which causes the rain to fall at an angle. However, this happens only during transitions which makes me unsure of its suspected causes.
3. Snow is too bright.
This is caused by the textures themselves. Many textures authors increase snow brightness to make it more snow-like. Obsidian Weathers and Seasons was made based on the vanilla textures, hence why this snow brightness disparity.
There are two ways you can alleviate snow brightness issue:
- Enable Weaker Sunlight in the power spell provided by mod
- Use this snow texture mod instead: T4 Snow Redone (SSE or VR) by JonnyWang13
4. Ocean horizon seam
This is a hard problem. While we tried to cover the seam as good as possible, it's almost never working as intended for various reasons.
- ENB changes fog or cloud brightness
- The ocean reflections throws the color off. This varies depending on where you are, hence -> it never just works.
The only possible way to fix the seams once and for all is to make the fog completely opaque which would block the ocean reflections and would make the it match the required color. The cons of completely opaque fog? It looks ugly and lacks depth.
L Mod
Not a good version of the game to mod though tbh
like this= https://www.reddit.com/r/skyrimmods/comments/9k7wbk/need_help_rain_only_drops_on_half_of_the_screen/